Crytek’s The Climb Releases Today + New Screenshots Showcasing Amazing Visuals Powered By CRYENGINE

Crytek announced today that its new VR climbing game, The Climb, is now available. In addition, the team has released some new screenshots from it, showcasing the game’s glorious visuals that are powered by CRYENGINE.

The Climb invites thrill-seekers to experience the ultimate in extreme sports by going beyond the point of no return and scaling deadly cliff faces unaided. The game boasts hyper-realistic climbing locations from around the world, and players will discover the freedom of gaming with the Rift using either an Xbox One controller or Oculus Touch controllers as they soak up their awe-inspiring surroundings.

Executive Producer for The Climb, Elijah Dorman Freeman, said:

“From the moment we started prototyping The Climb, we knew VR and rock climbing were a dream combination. The intense feeling of engaging in the world’s most extreme sport high above the ground is only possible in VR, and our team has gone to great lengths to replicate the tension and thrill of free solo climbing. With CRYENGINE and the Rift, we’ve been able to create a game that will challenge players to come back again and again, and build a virtual world like nothing they’ve seen or experienced before.”

The Climb is out now, exclusively for Oculus Rift, and launches with a price of $49.99 on Oculus Home.

Enjoy!

Climb_Alps_Easy_EnvShot_Glove_Shot_Final_1080Climb_Alps_Easy_EnvShot_Mountain_Crack_Final_1080Climb_Alps_Easy_EnvShot_Vista_Final_1080Climb_Alps_Easy_EnvShot_Vista_Wide_Final_1080Climb_Alps_Hard_EnvShot_Balloons_Sky_Wide_Final_1080Climb_Alps_Medium_EnvShot_Gondola_From_Above_Final_1080Climb_Asia_Easy_EnvShot03_Final_1080Climb_Asia_Easy_EnvShot05_Final_108046Climb_Asia_Medium_EnvShot01_Final_1080Climb_Asia_Medium_Temple_EnvShot_Final_1080

18 thoughts on “Crytek’s The Climb Releases Today + New Screenshots Showcasing Amazing Visuals Powered By CRYENGINE”

  1. Its timed exclusive for Rift but this exclusive nonsense is one of the reasons I cancelled my Rift preorder and went with the Vive -and I am not sorry I did. Rift games work on Vive (unoficially) but once you have experienced room scale, the seated games on Rift are pretty lacklustre. Whats Ironic though is that the Vive controllers work in the games that support Oculus Touch even though the Touch controllers arent available and you can also get up and walk around in the games. Both those things you cant currently do in the Rift.

    Oculus exclusives are better on Vive.

        1. I don’t like their exclusive fückery. Vive should be offering a version without the motion controllers.

    1. Here’s a newsflash for you: You can do the room scale experiences with the Rift too, using the motion tracker. That the Rift would be limited to “seated gameplay” is but a myth.

      Here’s a second newsflash for you: The display on the Rift has higher quality and less screen door effect.

      Third newsflash: Rift is also much more comfortably to wear, as it is lighter and features a rigid/hard frame to support and distribute weight correctly whereas the Vive is frontheavy and have rubberbanding (alla skimask style) that need to be secured very tightly to your face by sheer force making you end up looking like this:

      https://i.ytimg com/vi/fQ0JTkBZdyw/hqdefault.jpg

      Forth newsflash: Oculus touch is on it’s way, and are probably gonna be better than the Vive controllers.

      Fifth newsflash: SteamVR and it’s games works perfect on the Rift, but some Oculus exclusive games just won’t work on the Vive right now.

      Buuhuuhu? Butthurt much??

      1. Cool new flash but here is a reality check for you; the Rift has less screen door effect is BS the room scale and touch controllers arent officially available yet, not all Vive games via SteamVR work for the reason stated before this one and the necessity for peripherals that are currently unavailable on Rift, the Rift suffers heavily from lens fogging while the Vive does not and the tracking on Oculus touch is noticeably worse than Vives tracking and anyone that has tried it, -myself included- will attest to that. Its true though that the Rift is more comfortable and seems a little lighter.

        I own a Vive and have access to a Rift CV1 (two in fact) pretty much any time I want, I have experienced both quite a lot over the past few weeks and the Rift is second best, there are no two ways about it. It may disappoint you to hear the truth and you will likely deny it to defend your purchase but why would I be “Buuhuuhu Butthurt”(/rolleyes) over having the -factually- better device? The two of my friends that have a Rift both regret getting one after trying my Vive and are in fact a little buthurt though. It kind of mimics the atmosphere over on r/oculus vs r/vive too -lol.

        1. “the Rift has less screen door effect is BS”

          Oh really? So you’re blind now or what? Here’s proof that is clearly isn’t BS at all: youtube. com/watch?v=EBieKwa2ID0&t=8m0s

          “the touch controllers arent officially available yet”

          Why are you hinting at this would be a reality check for me? I just acknowledged this myself in my response to you, maybe you can’t really read well? Let me quote myself: ‘Forth newsflash: Oculus touch is on it’s way’

          “the room scale arent officially available yet”

          False, room scale gaming does work quite great on the Rift, proof:
          youtube. com/watch?v=l_HlXzELHgo

          “not all Vive games via SteamVR work”

          Sure they work, they start and work, but it doesn’t work as intended due to the absence of the touch controllers, this again matters little because as soon Oculus Touch are available there’s simply nothing to discuss in that matter.

          “the Rift suffers heavily from lens fogging while the Vive does not”

          Really? Then you must be a really fat and sweaty person, either that or you have a very warm room. I never experienced those problems you mention. And actually, the foaming on the Oculus is better and doesn’t attract sweat and bodyoils in the way that Vives foam does.

          “and the tracking on Oculus touch is noticeably worse than Vives tracking”

          So you’re comparing finished products with early prototypes now? How rich! LOL

          “Its true though that the Rift seems a little lighter”

          Seems? Let me run down the numbers for you:
          Oculus: 470g
          Vive: 555g
          So there’s that.

          “It may disappoint you to hear the truth and you will likely deny it to defend your purchase”
          “but why would I be butthurt over having the -factually- better device?”
          “two of my friends that have a Rift both regret getting one after trying my Vive”

          Blablablabla, there’s no “truth” in most of your claims, the only part true is that Oculus haven’t released their controllers yet and that Vive has slightly better tracking. It’s not a -factually- better device when speaking of the headset alone. Blablabla friends here, friends there, too bad they are butthurt because they can’t have patience for the controllers, it’s their fault, however you put it the Oculus is a better device and it excels in the two most important parts; comfort/convenience & display quality.

          1. Wow! You know your reaction really tells me everything I need to know about how you feel about your Rift purchase. I mean, you went through all that effort to find videos and links and reply to every comment I made with weak videos like “look at this through my camera, it looks less pixelated in the rift, can you see it from this angle tho?” and the overweight comments are a laugh, yeah I must be overweight and thats why the lenses fog up in the Rift but they dont in the Vive …what did I loose weight when I put on the Vive then? A reaction like that and you call me “bubuubuutthurt”…

            I am so embarrassed for you that its actually starting to be embarrassing for me just to reply to you. Honestly, enjoy your Rift; im assuming you got it delivered, if not you might want to cancel your pre-order and go buy it from a retail outlet instead. 😀

            Anyway, I just finished Oculus “exclusive” The Climb with my Vive and now im off to get my global high score back on Bohemian Rhapsody in Audioshield. -Yeah thats right, I like to listen to Queen!

            Have the last word, you need it apparently, but dont expect another reply from me.

          2. I’m glad you’re wowed by my message, I tend to have that effect on people. I don’t feel anything from my purchase of the Rift yet, since I’m gonna wait to order it until it comes with the touch controllers. I just speak from experiences I had with trying CV1 out for a few days.

            “weak videos”

            Really? In what way is Testeds video weak? They make a fair comparison and both his subjective experience and the camera both shows a clear advantage in picture quality on the Rift. The screendoor effect is just a problem everyone with the Vive is gonna have to live with.

            Yeah I just wondered why you get so warm and moist using the Rift, I never experienced anything like that. I guess you better spend your money on an air conditioner then haha.

            The Climb, was it any good? I’m eager to try it out once I get my Rift 🙂

            Oh you don’t need to reply to me anymore. Just leave it out, like you did with the parts in my previous reply where I proved you wrong and made valid claims. Just go! That’s usually what people do when I crush them with hard fact and pure logic.

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