AMD has released a new video from its GDC 2014 presentation of Mantle, in which Crytek’s Cevat Yerli shared his opinion about Mantle. During this year’s GDC, Crytek announced that CRYENGINE will support Mantle and Yerli claimed that with Mantle developers using CRYENGINE will be able to achieve CG quality graphics.
As Yerli said:
“And with Mantle we think that we can achieve our vision that we had shared with in another keynote where we shared the vision that around 2013-2014 we believe that real-time graphics will hit CG quality. And to truly achieve that we think that we need to have much lower level access on the given hardware from the PC and consoles.”
Yerli concluded that with Mantle support, CRYENGINE will be the first engine that will offer CG quality visuals. Moreover, Crytek will be revealing soon the results of this collaboration between Mantle and CRYENGINE (perhaps a new tech demo? You know, the Ruby tech demo that was showcased behind closed doors).
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This sounds interesting for sure and Crytek already pushed the graphic quality once, but we all saw what happened (mneh mneh piracy mneh mneh).
As always, hoping I’m wrong, PC gaming future is always promising. 🙂
Their masters at EA must have asked them to moan about piracy . Crysis sold over 3 million copies in less than a year . How exactly is that a bad number considering most Sony exclusives don’t sell more than 2 million in their life time . Not to mention , it was released in 2007 , Steam wasn’t as huge as it is today and Crysis was made for top of the line PCs . 3 Million units in a year is more than impressive .
Well, if that’s really the case maybe they can finally focus on more and better destructible environments with more damage states than just “whole” and “completely broken”. The day I can chip away at things (and enemies hehehe) with individual shots, taking out procedurally generated chunks of matter, I’ll be a very happy gamer.
Crysis games are already better with destructibility than most others but they need to push it even further. So far that it becomes industry standard and people just expect it to be there just as much as anything basic.
What’s the prettiest coat of paint worth if you can’t scratch it and leave a mark? Takes you right out of the illusion like nothing else.
BS, so now these f*ckers are AMD bedtime friends heh.
And what will they say about DX12 then, well now we can really bringing out CG quality with nVidia and theirs gameworks program. bla bla bla.
All hype as usual, I wonder how much AMD paid these clowns!
graphics will hit CGI quality and gameplay will hit bottom (at least in most cases). not saying this because of mantel or posting on an AMD article, just saying it because of these CGI graphic thing became most important aspect of games these days. no fun gameplays, no innovation in AAAs, no good artistic graphics but technical graphics,CGI level of quality, tech…
to me: GamePlay>Physics>Art>story>graphics. yeah i love too see nice graphics very much but i don’t like to see nice graphics on a $h$ity game
Yeah, I really wish devs would start using processing power to push other things than just pure graphics.
I don’t think anything has been neglected as much as AI over the last ten years. There has basically been no improvement whatsoever.
In that case, a guy who likes nicer environments, characters, physics and so on, has just as much saying in this as you.
I for one, enjoy a complete experience and that only comes with a good mix of all the above.
I can’t stand it when people say that art, story, and graphics are all things to dislike individually. That’s ridiculous. For one, “art” and “graphics” are the same thing (the canvas is the screen), and for two, graphics are part of the story – in fact, video games are a visual-interactive medium, so graphics will always be a larger part of the game than the storyline, whether you like it or not. Unless you’re content with text adventures, if you say you like story more than graphics you’re probably lying to yourself, or just a douchebag that wants to sound intellectual and aloof.*
*Not you personally, of course 🙂
you didn’t get the point. you say graphics, yeah all of the games we play have graphics unless they are text based games, but by graphics i mean shinny technical graphics with lots of technical advancements.
yeah artistic graphics and technical graphics are two separate things, for example, bioshock infinite has a great artistic graphics but in technical level it’s not that great. it is a great game with a nice gameplay, a great story and a great artistic graphics and not so great technical graphics. overall it’s a good game in my opinion.
after all, Art is subjective but technical graphics are just numbers and facts.
“I for one, enjoy a complete experience and that only comes with a good mix of all the above.”
me too, but what we get is a game with phenomenal technical graphics and worst gameplay of all time or a game with great gameplay, nice artistic graphics and story but not the nicest technical graphics out there.
we have games with a good mix of all the things like Metro or Witcher but thats it. just look at Crysis 3, a mediocre and generic shooter, bad story, etc…
yup, games will become more expensive to develop thus games will have to become more samey and play alike to appear to as many people as possible and have higher sales. This gen will bring even more downgrageded gameplay and more graphics, i dont know about you but i wont keep on paying for 5 hours of intearctive movie, well i wont even bother pirating those 50gb interactive cgi movies that strain my cpu and gpu but not my gaming skills.
i agree
Cevat Yerli is quite well known for talking shit.
I dont think so mate 😉 Remeber they first show us Crysis yeeeears aaaagoo
It were different times ,things were so different (And by different i mean better).
Yes, I also remember about that time, he said Crysis would never be on consoles because consoles werent powerful enough.
Can you REALLY compare the console version with the PC one? 🙂
Yes, if you put them side by side you can easily distinguish the differences between one and the other, thats generally what comparing is. Although the difference that matters in this case is the one between it not working on consoles and it …working on consoles.
Well, that was my point really, it looks quite awful and cannot be compared to the PC version on best settings (that’s what Cervat was saying). If you like, you can chop every game to a size that will fit most devices, however, the weaker one, will not come close to the strongest.
He said that then because it couldn’t, then CE3 came along after and the game was made 4 years later. The game wouldn’t be on consoles if it wasn’t for CE3. It’s trickery because CE3 uses deferred lighting, so they made it look better in that sense than the PC version ,they also cut back on the volumetric effects, detail.
But really though, why is it a surprise? It’s a 2007(PC was always going to be better because of it’s memory pool and 64bit support anyway) game still cut back for 2011 console release on a new engine designed for consoles as well.
even on lowest settings the koreans dont have blurry camo suit textures and missing radio from their shoulders, so no the console version is the equivilant of comparing a game on n64 and pc.
They brought Crysis out on consoles with CE3 and cut down, it’s was the only way so they were right.
Cryengine 3 is a modified version of Cryengine 2, cut down yes -and also more advance in some ways. Nevertheless: “Crysis will never work on consoles” – Cevat Yerli
Crysis is on consoles, “he” was wrong.
CE2 wasn’t crossplatform that’s why, CE3 is just an evolution like UE3 to UE4. Cryengine is just a competitor to Unreal Engine but at the tme of Crysis 1 it wasn’t. People get mixed up with the game and engine.
Just because Crysis 2 was a downgraded POS doesn’t mean Cryengine 3 was, besides, they fixed that with the DX11 upgrade.
it has inferior engine vastly inferior graphics, invisible walls and so on, its borderline possible. Still suprising they managed it though.
I also remember what he said about Crysis 2.
It took a long time for that game to be updated to what he promised it would be. Far too long.
Maybe there’s a chance he’s being honest? Although, I’m not sure how enabling older CPU’s slightly more performance is going to give us CG-movie-quality graphics, suddenly.
Maybe Yerli is thinking like 20 years down the line?
Crysis 3 looks awersome
and when this is expected to happen given that they not any new PC game?
On Warface who stuck in the ass of the older generation consoles.
Yep usual hype
That’s fairly downbeat for Yerli – I’m surprised that he didn’t suggest Mantle was going to sort out the climate and cure cancer while it was at it ;). If only he hadn’t spouted so much unsupported hyperbole over the years, people might take what he says seriously. Sometimes I wonder whether Molyneaux and Yerli have a competition going ;).
That said, Mantle will be good, I have no doubt, but it’s just very hard to take anything Yerli says without a tonne or two of salt.
lol funny considering all the sony fanboys are drooling on the order 1886 and call infamous second son “the best looking next gen game that will only be matched by uncharted 4 and the order”
AS IF only sony can do next gen games and multiplatform developers cant.
The man is stating the obvious, graphisc that are BETTER than the order will be possible on pc with mantle.
And the relevance of your comment is? I said _nothing_ about PC/console/platform whatever – I just highlighted that Yerli doesn’t know how to speak if it isn’t in hyperbole and exaggeration. Yerli actually says nothing about the Order or console vs PC either. Someone’s got a chip on their shoulder methinks ;).
someone missed the point me things but woudlnt be the first time.
Oh, I didn’t miss your point, it was just completely out of place. It was the argumentative equivalent of someone asking you how the weather was, and your replying with “my favourite colour on Saturdays is orange”. You made sense, and you had a point, but it was completely irrelevant.
whatever you say pal
I vote for OpenGL. No proprietary bullshit, thank you.
It actually is. OpenGL always was a low level API.
No its not. If it was developers would be using it much more. OpenGL has suffered from some of the same issues as DirectX when it comes to driver overhead. OpenGL has come out with extensions since then reduce the overhead a lot, but not as much as Mantle has already shown.
As long as Crytek is not announcing a new Crysis, then CryEngine won’t have its big marquee title to really sell Mantle. Few developers are going to go all out with CryEngine other than Crytek.