CNCPT has released an amazing short film that was rendered in real-time in CRYENGINE and looks great. While the animations are not as good as those found in Assassin’s Creed or Battlefield 4, the visuals that are being displayed are top notch. In addition, you can find below some environmental screenshots captured by modders ‘Ultimarage’ and “Maximum-Dev”. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Damn…holyshit…If PC market keeps growing, I think that in 2018 we could play some game(video) at that greatness paying less than 2k.
Glorious PC gaming master race!
PS: uhh vimeo…weirdst player ever…but that volume is its pearl, cant use that shit easily
Incredible! Give those people jobs on Star Citizen, please!
Thats look gr8t hope wee this this trailers turn to be a real game
Stone cold face, no emotions.
This short film was developed for a feature film project called Craven Marsh as a pitch piece and rendered entirely in cryengine.
We did this with a crew of 6 people in 3 months from start to finish. We used Cinebox. Cinebox is the beta software that Crytek is developing as a film version of Cryengine.
While at 20th Century Fox I got involved with the team at Crytek headed up by Kirthy Iyer to develop the tool. We started about 3 years ago helping to fashion Cryengine into a useful tool for Previsualization and linear content.
Because of the pipeline we developed using Cinebox we are able to produce a higher level of quality in about the same time it would take to do traditional previz.
If you look at this piece as a very advanced piece of previsualization you can begin to see the power.
Now that Cinebox is becoming better known, other companies are starting to jump on the bandwagon and are interested in the work we have been doing in developing this tool.
We put a lot of hard work into pioneering how this is implemented in a pipeline. We generated previs on Dawn Of The Apes and Maze Runner using it. We also did the work in the Recent “Ryse Son Of Rome” national television spot.
You can see a link on our website http://www.cncptla.com
We are proud of what we believe to be pioneering work we have done to pave the way for the use of these technologies in film. And we are extremely proud to be the first Previs/Post vis studio to use this as a part of our pipeline.
This short film was developed for a feature film project called Craven Marsh as a pitch piece and rendered entirely in cryengine.
We did this with a crew of 6 people in 3 months from start to finish. We used Cinebox. Cinebox is the beta software that Crytek is developing as a film version of Cryengine.
While at 20th Century Fox I got involved with the team at Crytek headed up by Kirthy Iyer to develop the tool. We started about 3 years ago helping to fashion Cryengine into a useful tool for Previsualization and linear content.
Because of the pipeline we developed using Cinebox we are able to produce a higher level of quality in about the same time it would take to do traditional previz.
If you look at this piece as a very advanced piece of previsualization you can begin to see the power.
Now that Cinebox is becoming better known, other companies are starting to jump on the bandwagon and are interested in the work we have been doing in developing this tool.
We put a lot of hard work into pioneering how this is implemented in a pipeline. We generated previs on Dawn Of The Apes and Maze Runner using it. We also did the work in the Recent “Ryse Son Of Rome” national television spot.
You can see a link on our website http://www.cncptla.com
We are proud of what we believe to be pioneering work we have done to pave the way for the use of these technologies in film. And we are extremely proud to be the first Previs/Post vis studio to use this as a part of our pipeline.
This short film was developed for a feature film project called Craven Marsh as a pitch piece and rendered entirely in cryengine.
We did this with a crew of 6 people in 3 months from start to finish. We used Cinebox. Cinebox is the beta software that Crytek is developing as a film version of Cryengine.
While at 20th Century Fox I got involved with the team at Crytek headed up by Kirthy Iyer to develop the tool. We started about 3 years ago helping to fashion Cryengine into a useful tool for Previsualization and linear content.
Because of the pipeline we developed using Cinebox we are able to produce a higher level of quality in about the same time it would take to do traditional previz.
If you look at this piece as a very advanced piece of previsualization you can begin to see the power.
Now that Cinebox is becoming better known, other companies are starting to jump on the bandwagon and are interested in the work we have been doing in developing this tool.
We put a lot of hard work into pioneering how this is implemented in a pipeline. We generated previs on Dawn Of The Apes and Maze Runner using it. We also did the work in the Recent “Ryse Son Of Rome” national television spot.
We are proud of what we believe to be pioneering work we have done to pave the way for the use of these technologies in film. And we are extremely proud to be the first Previs/Post vis studio to use this as a part of our pipeline.
Stop spamming
I remember using Ultimarage custom TOD files in Crysis. I think one of them was my favourite TOD of all of them, better than naturalmod, reallifesis, ccc and whatever others I forgot. Cool to see the guy is still around making CryEngine content.
Island2.0.tod
https://www.youtube.com/watch?v=MJJEvoGbu30
This is an old video recorded on a toaster so the ingame settings are mostly medium but that’s almost irrelevant when it comes to time of day.
Well Done. whoever made this..