CRYENGINE-powered 400-person battle royale game, Mavericks: The Forge, has been cancelled

Automation Games has announced that its CRYENGINE-powered 400-person battle royale game, Mavericks: The Forge, has been cancelled. According to the developers, the game’s development has been ceased due to insufficient funding.

Mavericks: Proving Grounds was a next-generation multiplayer shooter which aimed to feature a massive, tactical, and dynamic world. Automation Games planned to release its 400-person battle royale mode, with the ambition to transition into a massive 1000-player online game.

The final version of the game aimed to feature both the battle-royale and the online MMO modes.

Automation Games has also announced that it is currently in the process of licensing the Deceit game (its previous title that was released in 2017) so there will be no change in the live operation and provision of this game.

From what I know, there aren’t any plans to sell the IP rights to another developer/publisher (and I’m not sure whether anyone is interested in this IP). I’ve also included below the game’s E3 2018 trailer in case weren’t aware of what this game was all about.

Mavericks Proving Grounds - Teaser Trailer | E3 2018

23 thoughts on “CRYENGINE-powered 400-person battle royale game, Mavericks: The Forge, has been cancelled”

    1. poor input I assume so they ke up and finally wo realized another battle royale game would not get them anywhere

  1. Screw all this Battle royale game BS....They are wasting the potential of the CRYENGINE by making BR games.

    This is just a quick way to earn Money, easy cash grab for game DEVs. All thanks to PUBG, this Battle Royale MANIA and obsession/craze isn’t going to die soon enough.

    After all, BR gaming trend is going to sell like hot cakes !

    Don’t get me wrong though, as I don’t have anything against BR or MP/online games, but if this trend continues, then I doubt we would be getting proper/good SINGLE player games in future, if more and more DEVs follow suit.

    I’m skeptical. /’end of rant’

    1. Online multiplayer games are the most natural road to the “games as a service” BS that beancounters and bloodsuckers are desperately trying to shove down the public’s throats. They want every game to create a continuous dependency on the publisher, and the continuous payments that come with that model, so they are very much trying to destroy singleplayer games or, at least, offline games and game ownership.

    2. Looking back at just the last 5 years, the main trend I’m seeing is talented SP dev studios are switching en mass to console hardware, while MP is going as strong as ever on PC.

      On the console part I’m mainly talking about the PS4 and to a lesser degree the N.Switch…xbox is at this point almost non-existant.

    3. “Potential of the Cryengine”? And what potential is that? How many games not made by Crytek are graphical and technical feats/showcases of the industry that give all the other big game engines out their a run for their money?

  2. I know it’s been cancelled, but I’m happy to see that BR craze is starting to wind down a tad. Finding out that the market is crowded?, work on a sector of the industry that isn’t being widely pandered to, like RTS or ARPG’s for example.

    Make mew a few good games in those two genres, and you’ve got my cash for years to come.

  3. Must have been a horrendous unoptimised mess of a game like every game on Cryengine not made by its creators.

  4. More isn’t better. Bigger isn’t better. Mavericks being cancelled is a step in the right direction.

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