Photogrammetry is a technique that we hope to see in more and more games. Thanks to it, video-games can look spectacular. Some games using it are The Vanishing of Ethan Carter, Get Even and Star Wars: Battlefront. A couple of days ago, CRYENGINE member ‘Synce‘ decided to experiment with this technique and released a small demo.
As Synce noted, his small tech demo features a high definition mesh (321 291 polygons), 2×8192 textures (albedo, normal and smoothness), a dynamic rotation, zoom functionalities (fov 45 to 30) and a dynamic depth of field (distance, range, amount).
Those interested can download this demo from here.
As Synce concluded:
“I tried to have a sharp and realistic render, even if my camera and lens are cheap. The demo is highly optimized, it should run on any DX11 computer.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”