CRYENGINE 5.7 will support DirectX 12, Vulkan and Ray Tracing, to be available in Spring 2020

Crytek has updated its CRYENGINE roadmap, revealing that version 5.7 will add full support for DirectX 12 and Vulkan in Sandbox Editor, as well as the Ray Tracing effects that the team showcased via its Neon Noir tech demo at GDC 2019.

CRYENGINE 5.7 targets a Spring 2020 release and will also come with support for the Oculus Quest, Area Lights Implementation, Improved Multiple View Rendering (Sandbox), Opaque Particles that use Deferred Lighting, as well as Optimized Dynamic Instancing.

In Summer 2019, Crytek will release CRYENGINE 5.6 features Mesh and Opaque Particles casting Shadows, Tessellated Particle Ribbons, Renderer Optimization Pass, Opaque Particles Z-Buffer, Memory Footprint Reduction and Various CPU Optimizations.

In future versions of CRYENGINE (from 5.8 and upwards) Crytek aims to add Deferring RenderObject Compilation to Job Thread, Distance LOD Merging and Vegetation Spine Animation on GPU, DX12 Multi GPU Support, Pixel Shader to Compute Shade, Order Independent Transparency, Parallax Skybox, Parametric Surface Support, Physically Based Material Blending, as well as support for NVIDIA Ansel.

Those interested can find the entire CRYENGINE Roadmap here.

29 thoughts on “CRYENGINE 5.7 will support DirectX 12, Vulkan and Ray Tracing, to be available in Spring 2020”

      1. Was just about to type something similar, when I read this. Dead on accurate.

        I would only add, it allows people with no talent, to make games that “look” good, graphically.

      1. That alone can’t account for all the money they’re sinking into this engine. Where is the constant income ? Certainly not Hunt Showdown (even tho i love that game).

        1. Recent rumors are suggesting that MS may announce their acquisition of Crytek. Microsoft definitely need exclusives and Ryse 2 will be very appealing.

  1. So … DirectX12 has been available since 2015. Vulkan since 2016. DXR since 2018.

    Why does Crytek need between 2 to 5 years to implement these features? Sheesh.

    I mean, I know CryEngine can be great at leveraging multicore CPUs even in DX11, but come on.

    1. The road map is misleading. They already have DX12 and Vulkan support. DX12 support came wayyyyyy back when CEV first launched.

      What they are saying now is that the engine will have support for the new API’s INSIDE THE SANDBOX EDITOR

      1. Yeap, made some changes to reflect that the DX12 and Vulkan support is for the Sandbox Editor.

  2. Since UE4 means more money to those 3p1c4ss3s I hope Crytek engine would get better so it could be used for devs and since Gaben is too busy playing Dota and have zero free time to work on Source 2, I cannot see better competition aside from Unity. Godot is fine but I cant see it as a strong competition.

    1. There is no reason to use CryEngine.

      Amazon’s Lumberyard, which is derived from an old version of CryEngine, is superior in pretty much every way, especially if you want to make large worlds or have lots of players online. It’s also tightly integrated with AWS.

      1. “lots of players online”
        only an autist would do that because he/she wants to make an autistic world for his/her fellow autists who socialize through video games.

    1. As far as graphics go, Cryengine is ahead imo. I mean, two Cryengine games already have dynamic GI for example. Look at KCD and Hunt Showdown. They’re both quite impressive.

      However I do believe UE4 is easier to use overall.

      1. UE4 though can look as good. with stable performance to boot. in particular the UE4 Rock/Blade Runner tech demo is very close to Cryengine.
        lots of credit to Cryengine for pushing gaming engine tech standards.

        Whichever engine developers use (Unity, UE4 , Cryengine) all of them have made great advancements. i’m eager to see a game from each engine being made.

  3. exceptional graphic engine but until now I have only seen mediocre third-party games. only crysis and ryse are saved

  4. John could you please correct the article? CE already supports DX12 AND Vulkan. The road map is referencing having DX 12 and Vulkan work IN EDITOR (Sandbox) not the final game build.

Leave a Reply

Your email address will not be published. Required fields are marked *