Remedy has revealed the official PC system requirements for its Control via its Epic Games Store page. According to the specs, PC gamers will at least need an Intel Core i5-7500 or an AMD Ryzen 3 1300X with 8GB of RAM and an Nvidia GeForce GTX 1060 or an AMD RX580.
Remedy recommends an Intel Core i5-8600K or an AMD Ryzen 7 2700X with 16GB of RAM and an Nvidia GeForce GTX 1080Ti or an AMD Radeon VII graphics card.
Control will support both DX11 and DX12, and for its RTX/Ray Tracing effects Remedy has listed an NVIDIA GeForce RTX 2060 as the minimum GPU, and an NVIDIA GeForce RTX 2080 as the recommended GPU (to be honest, I thought that an RTX2080Ti would be the recommended GPU).
Control is powered by the Northlight Engine and Remedy will be using real-time ray tracing for reflections, contact shadows, diffuse global illumination and transparent reflections.
The game is currently scheduled for an August 27th release on the Epic Games Store, and you can find its full PC requirements below.
Control Official PC Requirements
| Minimum Requirements | Recommended |
| OS: Windows 7, 64-bit | OS: Windows 10, 64-bit |
| Processor: Intel Core i5-7500 / AMD Ryzen 3 1300X or better | Processor: Intel Core i5-8600K / AMD Ryzen 7 2700X or better |
| Graphics Card: Nvidia GeForce GTX 1060 / AMD RX580 or better | Graphics Card: Nvidia GeForce GTX 1080Ti / AMD Radeon VII or better |
| For Ray-Tracing: GeForce RTX 2060 | For Ray-Tracing: GeForce RTX 2080 |
| RAM: 8 GB | RAM: 16 GB |
| DirectX: DX11 | DirectX: DX11 / DX12 |
| Additional Features: Widescreen support 21:9 / Remappable controls / Uncapped frame-rate / G-Sync / Freesync support | Additional Features: Widescreen support 21:9 / Remappable controls / Uncapped frame-rate / G-Sync / Freesync support |

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Another free exclusive from Epic.
Epic, make piracy great again.
#MPGA
I just found Tencent Sweeney’s hat…
https://uploads.disquscdn.com/images/9b137eb068353acd3d3203167e0bec5ba80e75bb57c275bc1d11155006c8e2a0.png
Haha, where do you even come up with this stuff i tell ya. Good Stuff… Yeah man, no more patriots anymore, just plain ole capitalistic snakes. I’m all for capitalism and getting paid for your worth/work. But these People take that schitt to a whole new level man. They have no allegiance to anything other than money. I kick myself everyday for supporting that fool when i thought he was on our side by calling out Microsoft and UWP.
As soon As, Sweeney hits jackpot with Fortnite he dropped everything and went rogue. I would’ve supported the Epic store had he not turn it into The Hostage Store. But the truth is, outside of DRM-Free, there is nothing else any new store can offer. It’s all been done, DRM is DRM no matter how much you slice it. Outside of GoG i really don’t care for these “Stores”… GoG is the only one that offers something of value to the customer. Too bad their pickings are slim.
How is DX12 a news headline?
“Recommended: GTX1080Ti”
Yikes
ikr How the modern game dare to require modern GPU?! All we need is Riva TNT!
STFU, you garbage Human. The console have a GTX 670 equivalent under the hood. Yet a 1080 Ti, is what’s recommended to play a game on PC. Are you dumb, stupid or just both?
You are comparing apples with oranges. At what settings the game runs on consoles? At what framerate? At what resolution? If the game is 1:1 port from consoles, then yes, it is a sh**ty port. And how many times the official requirements made zero sense or were way off? Just look at Spyro Reignated Trilogy requirements: same bullshit, but on other side of the scale.
you know how powerful is a gtx 1060 compared to a ps4, not to mention the gtx 1080ti?, it sounds unoptimized to me.
Dude…..its a 1080 Ti. That’s not just modern. It’s a freaking super high end GPU.
A 1070 for max settings would’ve been more reasonable. and a 1060 for highs settings rather than minimum.
Oh, the R*tard strikes again, with the same comment. They are ones that got hired to defend DRMs, some to defend EGS and some re*ards like you to post s**t that makes zero sense.
This s*it modern game of yours is still using the same s**t tech from start of the generation.
Excellent
Excellent regarding what ?
https://uploads.disquscdn.com/images/eae9a545d808a9070ae9dbdbb1e5741f3df7abae2b6311570f09201df54e7563.jpg
“Features” : Remappable controls, Uncapped frame-rate
haha it’s a feature now. These developers are the worse i tell you. A game on PC FEATURES THAT? Haha, thats like saying “this car features a 4 wheels and a steering”.
Oh! How low has Remedy fallen!
Can’t believe these are the guys who made Max Payne 1 & 2, and Alan Wake.
I swear, the guys at remedy have absolutely no clue on how to optimize a game. Quantum Break was absolute dogsh** in terms of performance on PC. Even a 980 Ti struggled with running it maxed at 1080p.
Very true.
Yet they consider themselves as a PC Developer.
It’s a shame
Well, to be fair, people complain no games push their hardware. When they come along people complain. There’s no winning 😛
But I do agree, the QB ran far too poorly for how it looked.
They need to get their stuff together.
Yep. Pushing hardware is ok if the visuals justify the performance.
For example, Crysis 1. Looked mind blowing for it’s time, also pretty hard on the hardware.
To be fair, the game on X1S was running at 720p checkerboarded with 4xMSAA. Native 1080p with 4xMSAA, no wonder it’s intensive, lol.
Well then why tf are they using MSAA. It’s slow, doesn’t handle transparency well and it literally does nothing to mitigate specular aliasing (that could be resolved with a temporal filter, but that’s even more expensive)
They though it would be best for visual consistency. Dunno.
I don’t even know what they mean by that. But they’ve made it clear they don’t know how to make an efficient game.
Actually my 980ti had no problem running it at native 1080p maxed out, sure it was not 60fps all the time but mid 40’s but it was very playable with no stutterings and framepacing issues(the steam version is the one i recommend the uwp version is much slower)
actually alan wake and max payne were really good .quantum is heaviest game right now but i can say remedy was really thirsty for ray tracing .they wanted really advanced lighting or shadows or global illumination for quantum break and their ambition made that game really heavy but really beautiful.still the best texture work or lighting i can say .but this time they can have muchhh better graphics effects without trying to make game insanely heavy.they can enjoy the look of their game and be satisfied without trying to make it unplayable .they really care about graphics and they can be so crazy this time rt cores will help them to be ambitious and the game wont be
as heavy as quantum break for its release time for sure .
Quantum had strange/new/ tech&engine and they didn’t manage to take full control of it it’s a shame.
Yeah, given the footage and screenshots I’ve seen, I’m of the opinion these requirements are on the high side, so optimisation probably isn’t great.
Rec is for 4K or ?
Probably 1080p. Their last game ran (and still runs) like hot garbage.
Ah I see, well their loss I guess . RTX 2080 user here, as 1080 Ti decided to decay just a little too much lmao, I don’t care where the game is, however if the game itself has issues, well they just tossed it out the window and called it quits, so no money from me . Game looks kewl . Kinda .
The steam version is fine sure its very demanding but even at 30-40fps its very playable unlike many games on pc when you lock them at 30fps the framerates in QB felt consistent without stuttering, in the other hand the windows store version is a dumpster fire
It does not even look that great
Pointless without resolution or framerate info. Probably 1080 @ stable 30 with RTX on a 2080 and 60 with dips on a Ti. Needs DLSS for 4K.
And HD space?????
It doesn’t need, it’s stream exclusive.
Am playing this for sure. But I’m not hyped enough to think this is going to be a great game. But if it comes out good is enough for me.
Whats bottering me is the minimum requirements…this game runs on consoles ffs and let me refresh the specs of the non-enhanced consoles:
Ps4
Cpu:8 cores jaguar cpu 1.6ghz
Ram:8gb gddr5(2.5-3gb reserved for os)
Gpu:a gimped amd 7870
Xbox one
Cpu:8 cores jaguar cpu 1.75 ghz
Ram:8 gb ddr3 2133mhz paired with 32mb esram for higher bandwith(3gb reserved for os)
Gpu:amd 7770
Now tell me remedy, wtf those minimum requirements are for?!? Unless the consoles runs it at 720p at lowest than low pc settings at 25-30 fps there is no reasons for those “minimum” requirements.
Let me refresh to you that consoles are specifically build to run games and games only. Dedicated hardware can make a lot of diference.
Last but not least, this minimum requirements is still better than the average console quality (filters and stuff).
actually alan wake and max payne were really good .quantum is heaviest
game right now but i can say remedy was really thirsty for ray tracing
.they wanted really advanced lighting or shadows or global illumination
for quantum break and their ambition made that game really heavy but
really beautiful.still the best texture work or lighting i can say .but
this time they can have muchhh better graphics effects without trying to
make game insanely heavy.they can enjoy the look of their game and be
satisfied without trying to make it unplayable .they really care about
graphics and they can be so crazy this time rt cores will help them to
be ambitious and the game wont be
as heavy as quantum break for its release time for sure .but still heavy and we love it as pc gamers i guess
whooo boy, they want a 1080ti for their reco spec?.
Sounds like a real crappy PC port if you ask me. Then again, their last PC port was abysmall as well, and it’s EGS exclusive, so it’s basically a dead game to me anyway, and a guranteed bad port to boot.
Looking forward to the real release date in a year or so…this studio is always cash focused first,fans be damned.
Wohoo I got my RTX 2070 Super MSI Venture OC, today. And with it Control + the new Wolfenstein. A very nice gift – 2 what seems to be great games!
Thanks you nVidia for making my day 😀
My GTX 760 ran QB at 1080p 30 FPS locked with high settings and reconstruction on. I expect to run Control at 900p 30 FPS with the same PC. A GTX 1060 at minimum is insane for a game that has to run on an xbox one, unless the xbox one version runs at 640 x 480. From what I’ve seen this game looks worse than QB, all it has is the RTX gimmick. Make no mistake this is no Crysis.
“From what I’ve seen this game looks worse than QB, all it has is the RTX gimmick. Make no mistake this is no Crysis.”
agreed. and DF already made the break down of this. the mo-cap and models are considerably less this time around.
—- —- —-
RTX may seem like a gimmick to gamers but it’s mainly a solution for developers. before artists had to carefully craft fake lighting and baked assets in their levels. the whole process takes too much time and only benefits a skilled team.
there are few videos that show just how easy it is to setup ray-tracing and the real benefits of it from a developer point of view. https://www.youtube.com/watch?v=4ovVJuhYlbE
and another video demonstrating it’s lighting and reflections.
(actual RTX, not that borked reshade stuff.)
https://www.youtube.com/watch?v=Z8B6rkPWJVk
Do not compare “demos”,with a game LMAO…the Cpu/Gpu budget on those demos are 100% to graphics nothing else.A game is a different story.
This demos had only ONE hi-rez asset the car,all those other objects are basicaly a box with a texture on it.the road is a plane.
Why dont we see games like the Star-wars raytrace demo? because you gone have it at 15 fps Max 1080p on a 2080ti..I talk full raytrace Gi/reflection/shadows.Games with RTX use basicaly only GI or Reflection and crush the frame rate in half at 1080p.
Imagine a full RT “GI/Reflection/Shadows”. 30fps at 900p on a 2080ti.
Hopefully I can run it at 1440p 60fps RTX off, Intel i9 9900K (overclocked at 4.8Ghz) with 16GB of DDR4 RAM at 4000Mhz, NVIDIA’s GTX 1080Ti (overclocked at 2Ghz).
Going to replay this when I buy 7nm RTX card next year.
Hopefully?
Are you kidding me?
You’ll be more than fine with those specs. Companies have always embellished the system requirements.
You had to show off your hardware again?
What are you 12?!
I see fields of green
Daddy Timmy Tencent is lending it to him!
Nobody asked you.
Besides, the requirements are usually bloated…unless is a unoptimized piece of crap.
No microtransactions means I was ready to buy this day one because of all the gd singleplayer scarcity in the industry. Then Sweeney had to shove his peen into this. This is why we cant have nice things. Would prefer a GoG version.
No way that game requires that amount of power as minimum, from what i’ve seen its barely any better than Quantum Break.
Now if those are minimum for 4k, color me surprised.
so, my i5 3570 is out from the minimum list spec of this game ??
You’ll be just fine.
Take a look on this:
https://www.youtube.com/watch?v=XTB2PdtH7xw
Facial animations are soooo bad… even more worse that in Andromeda…
Doesn’t raytracing work onl on Windows 10 or rather on DirectX12? How come it says RTX2060 for raytracing in minimum reqs? Do
OK so question if it says a 2080 and not a super 2080, does that mean that a super 2070 will be good enough since it like a 2080?