The Elder Scrolls II Daggerfall feature

The classic The Elder Scrolls II: Daggerfall has been ported to the Unity Engine, available for download

Daggerfall fans, here is something special for you today. Gavin “Interkarma” Clayton has been working on Daggerfall Unity, and has released the first stable version of it. As its title suggests, this is the classic The Elder Scrolls II: Daggerfall being ported to the Unity Engine.

Since Bethesda has not released a remaster of it, this may be the best way to experience this classic Elder Scrolls game. Daggerfall Unity offers new high-resolution textures, mouse-look and better visuals thanks to Unity Engine. In its latest version, the main story quest is now completely playable from start to end.

Players can either start a new character and play normally or use the “setmqstage n” console command to force the game to a specific point along the main quest process. The main story features 7 total quest stages, thus there are “setmqstage 1” to “setmqstage 7”. Each stage is a chain of around two to six quests that represent a particular story arc in the game.

Gavin suggests starting a new game so that players can experience the full main quest.

Those interested can download Daggerfall Unity from here.

Have fun everyone!

Daggerfall Unity Vengeance Build 81 - HUGE UPDATE

10 thoughts on “The classic The Elder Scrolls II: Daggerfall has been ported to the Unity Engine, available for download”

  1. I’m glad this guy was smart enough to open source the project. Other parts of the game are not done yet, but they’ve been making consistent progress.

    1. Not really. Unlike some more recent games modders try to enhance (example: Half Life 2) games as old as Daggerfall really do warrant a remake because their original forms are barely or not at all playable on modern systems, using modern resolutions. I presume you can easily run HL2 at 4K, and I know its framerate is uncapped. With older games they often aren’t supported by newer OS or if they are you can only use 90s resolutions. Some have a capped framerate, stuff like that. Making them playable for nowadays’ audience is equivalent to preserving them. I personally would never ever touch pre-Morrowind TES in its original shape.

          1. I agree, but that’s not the same as ”Bethesda will just send a C&D as soon as they catch wind of it.”

          2. Heh, I remember their legal team trying to sue some other developer for the use of the word ‘scrolls’ in their game.

  2. Hi DSOGaming, we’ve wrote an article up on this on Indie Retro News and have tagged your name as the source 🙂 – Thanks

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