Cities Skylines feature

Cities: Skylines Sells 250K Units in Its First 24 Hours

Paradox Interactive today revealed that Cities: Skylines, the critically and commercially acclaimed city simulation game for PC, Mac and Linux, has sold an incredible 250,000 copies, including pre-orders, in its first 24 hours on sale, shattering sales records for every previous game in the Paradox catalogue released within the same period of time.

Commenting on the success of Cities: Skylines, CEO of Paradox Interactive Fredrik Wester said:

“We would like to offer our deepest and heartfelt thanks to the community for their passionate support and to let them know that we are committed to supporting this wonderful game for years to come, in the same way that we have for our Crusader Kings and Europa Universalis communities. We knew that we had a great game on our hands and so to be able to continue to provide fans of the game with a multitude of new content for it going forward is fantastic.”

Wester then went on to talk about their relationship with developer Colossal Order:

“Our congratulations and thanks must also go to developer Colossal Order for making what is being widely described as the new benchmark of the city building genre. We have forged a strong partnership with them over a number of years through the release of Cities in Motion and Cities in Motion 2, and I am happy to see such a talented team now being widely applauded for their unmatched passion and skill.”

CEO of Colossal Order Mariina Hallikainen added:

“We at Colossal Order are absolutely thrilled to see so many players enjoying Cities: Skylines and that the Steam Workshop is filling up with amazing content from the modders. We are feeling very happy and proud and can’t wait to continue working on Cities: Skylines together with the community!”

Cities: Skylines is now available for purchase for $29.99, with a deluxe edition available for $39.99 that includes five in-game historical monuments.

17 thoughts on “Cities: Skylines Sells 250K Units in Its First 24 Hours”

  1. 1/4 of a million in 24 hours for a PC city building game, f*ck you dumbed down AAA cinematic games. Also ,the game is £22.99, half the price of some of these AAA games with less gameplay.

    1. I already have gotten 12 hours from building half of one city. And I have been using ”cheats” so the start was even faster than it should have.

  2. Very good to hear. Its only 50k short of what Evolve sold in its first seven days. And that was released on three platforms.

  3. i thought it was more…60k peak i thought transalted to roughly around 500k sales. weird. disappointed, game deserves a lot more sales.

    1. In just 24 hours this is actually quite nice 250 thousand copies for a city game I think simcity 5 only sold 2 million in a month and that’s with a lot more marketing

    1. Yeah and its actually more challenging and it matters where you put certain buildings plus you can actually make rules in different areas in one city. Also the game allows for huge maps unlike simcity out of the box, not to mention the game runs really well I noticed it wants a bit more ram then normal games but who doesn’t have 6gb of ram or more anyways

  4. good games sell well. nothing surprising. everyone knows that even publishers. they just like s**king MS and Sony’s balls simple as that.

    1. not really. theres plenty of very good games that hardly sold anything :/
      its more of a mix of luck and quality

  5. If you love the older simcity games but want better graphics and overall better AI this is a must have not even a option if you like city building games. My favorite thing so far is this game is harder then simcity which was so freaking easy I could take out all the max loans in the beginning and make money still in just 5min of gameplay like WTF in this game I lost the first time was so happy. It actually matters now where you put certain buildings like in real life oh and you have water pipes like in real life.

    They deserve their money I mean 30$ for the basic their not even asking for a lot.

  6. lords of the fallen sold 200k in it’s first month or first few months on 3 platforms. no one pirated it. i didn’t bought it. it has marketing campaign (ads, many gp footages,convictions,major websites covered it, etc).

    this sold 250k in one day, one platform, pirated versions are avaliable, i bought it. (some youtubers played it, major websites didn’t cover the game that much).

  7. Played over 20 hours so far and thoroughly enjoying it. Colossal Order have created the best city builder game.

  8. I bought Cities for my first “city-building game” based on player word of mouth. It is a fun and addictive game.

    I need to find the mods to get my game to look as good as image article. Highest base settings still have too much HDR/bloom.

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