Stainless Games has revealed – in a long, long post on the game’s blog – that Carmageddon: Reincarnation will be support mega-texturing, the technology that was behind Carmack’s FPS, RAGE. In addition, the engine powering this new Carmageddon game is written from the ground up, will support deferred lighting, and you can view some early – very early – in-game shots from the game below. Carmageddon: Reincarnation is expected to hit PC in 2013, though Stainless has not given any ETA as of yet.