Carmageddon: Reincarnation’s Engine Will Support Mega-Texturing, Early In-Game Screenshots Revealed

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Stainless Games has revealed – in a long, long post on the game’s blog – that Carmageddon: Reincarnation will be support mega-texturing, the technology that was behind Carmack’s FPS, RAGE. In addition, the engine powering this new Carmageddon game is written from the ground up, will support deferred lighting, and you can view some early – very early – in-game shots from the game below. Carmageddon: Reincarnation is expected to hit PC in 2013, though Stainless has not given any ETA as of yet.
Back in May, Carmageddon’s Reincarnation Kickstarter managed to hit its $400K goal, and that extra cash was enough for Stainless Games to fund their game.
In June, the company revealed a teaser trailer for it (that can be viewed below).
And even though we don’t know much about the game, we do know that it will support LAN, cops will be present, and that drivers can be ejected from cars.
Enjoy and kudos to NeoGAF for spotting it!

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John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email