Well, you gotta admit that Capcom is making some really idiotic decisions. After the complete nonsense with the removal of local co-op from Resident Evil Revelations 2, Capcom decided to yet again give the middle finger to PC gamers by completely removing the local co-op code that was present in Resident Evil 5.
But let’s take things from the beginning. When Resident Evil 5 was released on the PC, it was using GFWL. And while the game did not officially support local co-op, Capcom left its code intact, which basically allowed modders to enable this mode via a mod.
In short, and thanks to modders, Resident Evil 5 featured a local co-op mode. However, Capcom decided to completely remove this code from Resident Evil 5: Gold, thus the mod that was developed for the game is currently broken and does not function.
Here is what Capcom had to say about this new clusterf**k:
“To clarify though, the split screen code that was ripped out from the PC build is from the console version.
As some of you may know, MT Framework is our multiplatform development tool/engine that is utilized across several platforms. The aforementioned split-screen code is an orphaned code base from the PS3/Xbox 360 SKU which simply does not work on a PC.
The crux of the issue is that the PC code base has no concept of multiple controllers. In other words, if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character — or what happens if one player uses a KB+M versus a gamepad. It’s a difficult problem to solve since the original game’s logic wasn’t designed with multiple controller devices in mind.”
Now this is utter bullshit, especially since there was a mod that offered what Capcom describes as impossible.
As a modder who worked on the game’s local co-op mod project claimed:
“I don’t understand why you claim the code “simply does not work on a PC”. As I was one of the key people who worked on the split-screen mod that enabled it on the GFWL initial release version for PCs. I can confirm that all the code is FULLY functional and it worked flawlessly for the GFWL version. We did not add anything extra to the game at all, it was simply enabled. The only problem was that the keyboard would control both characters so it was forcibly disabled. The game has no problem at all distinguishing between two controllers. Evidently the game knows to assign PAD1 to Player1, PAD2 to Player2 vise versa. Otherwise no characters would have moved at all.”
In order to showcase that the mod was working fine prior to this latest update, we’ve included a video showing this local co-op mod in action.
Oh and Capcom? Please up your game. Claiming things to be impossible because you’re incompetent at implementing, polishing or fixing features that need additional work is not a smart thing to do. Not smart at all!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
*sigh Crapcom is back at it again.
crapcom strike again
pfttttttt come on capcom, STAHP, seriously STAHP.
didn’t this same exact thing happen with Revelations 2?
yup
People expecting japanese developers to do right by PC gamers? LOL in your face! They never gonna learn.
In other news, you cannot do a key rebinding on Dead or Alive 5.
From Software thinks the DirectX11 version of their game costs 30$ more.
And all the shills giving them the monies regardless. If you support such ethics, you are part of the problem.
lets be honest here..before capcom decided to be a douche, their ports were relaly good, dmc4, streert fighter AE edition, lost planet, hell, even re5 is a great port. also, yes, dark souls 2 is worth 20 bucks if you have all the dlc and vanilla game. so i dont see why you bitch about it. i am buyuing dark souls 2 dx11 day 1, am not part of the problem, since i do not support ubisoft bullshit or ea’s bullshit.
japanese developers aside from capcom have been trying to do better on PC, specially bandai namco who have brought all these games to pc which no one ever thought they would, and they are selling very well.
i didnt even bother with this version of re5 sincei beat the original when it was gfwl and it was free since you were able to use any gfwl cd key to play the game fully with all its features.
MGS V will be more than fine.
PC Fans, once they had gotten the delicious pie that was MGS5 GZ, knew that Kojima is like a 2nd Gaben and gave him near-instant respect since of how greatly optimized it was.
Phantom Pain will be the same result.
Japs think PC gamers are as clueless as console gamers. they will learn eventually.
This is so strange. Why? WHY?
Could be to try and curb the use of VPN for multiplayer. Pirates use VPN to trick the game into thinking you are playing local coop when you arent and this allows them to get around not being able to play online with pirated games.
Im not sure how local coop works with this game though because I havent played a Resident Evil game past three hours into Resident Evil 4 (got bored).
RE5 still was a better port than RE6+. It at least had online/LAN co-op, where RE6 only had online, and RE:R2 only had split screen.
At least RE6 had decent controls and FoV options, but yeah about the co-op i agree.
RE5 had fine controls for what it was, besides RE6 didn’t launch with FOV, and it’s worse in nearly every way compared to 5.
No its not re5 was deathborring to me. RE6 has more interesting campaigns and it is longer. While neither of the two holds a candle to re4 atleast 6 had decent controls, fov and it wasnt a mess on solo thanks to the ai using up your ammo.
RE5 was way better than RE6, even if RE6 was longer. RE5 had much more enjoyable co-op, it had a much better sharing system, a better upgrading system, better collectables, and also a way better story and bosses. Even the quick time events were better. Seriously the bosses in RE6 were terrible, Simmons 20 f’ing times? Not to mention Leon’s campaign was EASY even on the hardest setting.
The main problem with RE6 is it didn’t know what it wanted to be. RE5 was clearly an action horror game, and RE6 was, well, action/horror/survival but none of them nailed it because they were tied down to other visions. I actually enjoyed RE6 but objectively it’s a mess. Just look at the reviews of both when they came out, RE5 was met with some survival horror purists complaints, but it was still considered to be a great game by most people. RE6 was basically criticized for being a mess by everyone. Yeah it’s not a bad game but if any game in the series didn’t know what it wanted to be it’s RE6.
RE6 does have local co-op though. It was one of the distinguishing features of the PC version of the game. And one that was received well enough that you’d think Capcom would try to implement it again in newer releases.
Yeah I would think that about all of the features. For RE:R2 I had to play local co-op because they had no online or lan mode. So instead of using my own 27″ 1440P monitor, and my friend using my 1080P monitor next to me, we had to split my screen and it sucked. It should have all 3 dammit.
Ah right yeah. It was split-screen only for local, no multiple display options.
Re6 does have offline coop and a fov slider
Yes the FOV slider was after a patch.
https://www.youtube.com/watch?v=6zMhOMfs_o0
Bstards. Speaking of them, if MS decides to keep Halo Online exclusive to russian market and also make it full of microtransactions, then a team is already at work in modifing the leaked Halo Online files to make it work online with dedicated servers and no microtransactions crap.
http://www.reddit.com/r/halo/comments/30mgdn/halo_online_english_support_website/
One word.
Crapcom.
revelations 2 has split screen
it didnt cuz…same argument.
I’m playing split screen right now. WTF are you talking about?
what i am talking about is that it WASNT available in the game because “hur dur doesnt work couldnt do it” and then a modder did it and they added it. They doing the same thing right now, they didnt learn from the last time.
RE RV 2 PC had not splitscreen on launch! They put it back after modders enabled it, and community was really pissed off.
Remove Co-op from Revelations 2 PC
People get pissed
They put it back
People no longer pissed
Remove it from RE5 Gold
*facepalm*
I know Capcom have mental issues, but this is beyond retarded.
They picked up RE5 ‘s Co-op and put in Revelations 2
What the F happened to them? :/
Well since the video I posted wasn’t ‘approved’ I guess I’ll have to explain it… Bethesda’s own Todd Howard claimed that spears would be ‘impossible’ to implement in Skyrim due to engine limitations. A couple of weeks later: perfectly working spear mod is released by the community.
I really have no words for capcom right now. I was considering getting this for the mercenaries mode and splitscreen.
I agree with all but not story and bosses. Seriously the upgrade system in RE6 was trash.
I think RE6 was so bad at being a re game that it ended up being a decent action game. Seriously though those 4/10 scores are ridiculus, its not broken or anything for all intent and purpuses it was functional atlest when i played it on pc patched.