Activision and Treyarch released a new update for the PC version of Call of Duty: Black Ops III. While there is no changelog as of yet for this brand new update, Treyarch’s Director of Development claimed that this patch includes additional bugfixes and optimizations.
BlackOps3 PC Update is live on Steam now! It includes additional bugfixes and optimizations.
— pcdev (@pcdev) November 25, 2015
For what is worth, we can confirm that this patch fixes the really awkward texture glitch that we mentioned in our PC Performance Analysis.
In somehow related news, our reader ‘vinicius custodio’ claimed that the game’s LOD system is somehow tied to its render resolution. As vinicius custodio claimed:
“Draw distance and object LOD (not mesh quality) are related to the renderer resolution
when you change ur resolution to a lower value, u get low draw distance too, and then a massive performance gain, i’m running maxed out graphics with a 4gb gtx770 @90fps @1280×720 @100% renderer”
Truth be told, in a GPU bound title players can definitely see a 100fps difference by simply lowering the resolution, even if it does not affect the LOD system. However, it will be interesting if the LOD system is indeed tied to the render resolution.

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770 should run this game fully 1440p 120 fps maxed out with no dips,console ports really sacrifice pc performance to the ground.
Are you serious? LMAO.
FYI The PC version was developed separately by a different team
but in the long run,its console port.
How is it a console port when it has PC specific options and looks better on pc?
What do you define a console port as? Because most people call a pc game a console port if it is the complete opposite of what I listed above.
For a “not console port game”, it runs terribly for the graphics it shows. I’ve seen 980tis drop below 50 fps at 1080p without having everything maxed out on the single player campaign, and that’s where the game stresses the graphics, multiplayer is pretty simple and light in terms of graphics and FX.
Being badly optimized has nothing to do with console port or not. BO3 sports very clear textures and models. I’m not saying it is not a console port i’m just saying that bad optimization isn’t linked to console port.
That doesn’t mean anything. Arkham knight was developed by separate development team, that’s pretty much normal. What they mean by console port, I’d the consommé version is the starting point for development, with engine being heavily optimised to fit their architectural design, then from that code, they shoehorn the game onto PC, with minimal optimisation for the hardware being used, relying on brute force to get through any issues. This brings issues with memory management especially, as consoles are drawing everything from one unified memory source, whereas PC doesn’t. Thus we get games like batman where it draws insane amounts of vram, and there’s been games that want 12gb ram for no apparent reason.
There’s no way this game is optimised for PC with a developer working ground up on it. There’s always a lead format, that’s natural, and often it will be consoles, nothing wrong there, but it’s when it’s a rubbish console port, that’s issue. It’s when they take basic console code and fail to optimise that for PC, and you can tell when the PC version been rushed out, as it will not scale in linear fashion according to hardware being used. This game requires relatively high end hardware to manage console level settings, higher than should be required . maxed out the game looks pretty ordinary, and like console version with some extra effects forced on top, but then runs terribly.
Basically, if a 750ti i3 isn’t producing ps4 level results, then it’s a console port, and not a good one
I tried to play this. I have a 980 and an fx 8350 with 16 gigs of RAM. I thought I could run it at a solid 60 fps. I usually get around 13 fps no matter what setting.
Check if the Windows10 update deleted your drivers.
…
Yep that’s a thing now.
https://www.youtube.com/watch?v=NefM2gVo9mw
If my 760 runs everything fine in 1080P, then 770 should run everything at even higher resolution. This game is just so badly optimized.. AW ran perfectly unlike this one.
P.s. I do have a 770 too.
AW run twice as good as BO3 also with a lot better textures !
PS: never mind i am still playing the GOTY MP BF4 (after all the crazy performance patches and the new content)
AW had a year of patches and drivers to improve it. Give BO3 time and it will become just as good.
Nvidia did their usual game article explaining settings and their peformance impact.
They have photos with clear examples of higher resolutions using better LOD options, which made no sense.
Here is render resolution 200 vs 100% with the obvious increase in LOD quality for whatever reason. http://images.nvidia.com/geforce-com/international/comparisons/call-of-duty-black-ops-iii/call-of-duty-black-ops-3-render-resolution-interactive-comparison-1-200-percent-vs-100-percent-fixed.html
Basically you cannot play the game maxed out unless you really play at 4K+.