Battlefield 1 – Winter update is now available, full release notes revealed

DICE has just released the Winter update for Battlefield 1. This update is 1.54GB in size and according to its release notes it comes with some weapon balance tweaks, map adjustments, User Interface improvements and numerous gameplay enhancements.

The Battlefield 1 Winter Update also introduces Ribbons that give players a 500XP boost, Elite Codices that allow players to get even more additional experience, as well as various server changes.

This patch will be auto-downloaded from Origin, and you can read its complete changelog below.

Battlefield 1 – Winter Update Release Notes:

Vehicles

  • Fixed some parts of vehicles that were improperly placed in front of 1p cameras when taking or repairing damage to them.
  • Fixed tank driver weapon visuals not functioning correctly for other players when the driver uses a 3p camera.
  • Fixed an issue where the Heavy Tank would not show on the minimap when firing.
  • Reduced the cooldown of gas abilities on vehicles from 30-32s to 25 seconds to make up for reduced gas duration.
  • Fixed issue where multiple tanks could become available to a team when they shouldn’t be.

UI

  • Fixed an issue where the Warbond symbol overlapped the amount of available warbonds in Arabic language.
  • Fixed an issue where the kill log would be visible in the deploy screen in Hardcore mode.
  • Fixed an issue where player nametag would not show in the kill log for some type of kills.
  • Improved the logic for fading out crosshairs and UI when aiming down sights.
  • Fixed English spelling error for magnification.
  • Kit rank progress bar now becomes invisible once you reach max rank.
  • Vehicle selection is now disabled while the preround countdown is running in order to provide a more fair selection process for vehicles.
  • Increased the time for re-selecting invalid deploy points from 3 to 10 seconds to avoid 100% automatic reselection when squad members are under fire.
  • Fixed issue where amount of warbonds could overlap UI container.
  • Fixed issue where XP boost could overlap UI container.
  • Fixed an issue where players would join an Operation when it had progressed too far, almost at the end.
  • Improved performance in the menu system.
  • Tweaked design of friends list.
  • Player will now track first medal by default.
  • RSP server information will now display owner of server.
  • Now sorts regular servers below RSP servers in the server browser.
  • Added server information in …-menu.
  • Fixed a bug where joining server animation started twice when joining server.
  • Fixed a bug where the user remained in hang after failing to join a server.
  • Fixed a bug where the tracked medal was not highlighted.
  • Fixed a bug where players were unable to see the highlighted text in end of round.
  • Fixed a bug where players were prompted with “Matchmaking failed” when switching between Quickmatch modes.
  • Fixed a bug where the party hub did not update party members.
  • Fixed a bug where stats required reentering the weapons page to update.
  • Fixed a bug where players were unable to invite to party from comcenter after booting the title via party game invite with a 6+ people party.
  • Fix animation issue on personalised recommendation cards.
  • Fixed a bug where personalised recommendation cards would not fade.
  • Fixed a bug where the context menu was misaligned when the user clicked on it for the first time.
  • Fixed a bug where the highlight was broken after the user selected a vehicle with service star in the vehicle tab.
  • Fixed a bug where players were left in hang when dismissing the “Matchmaking Failed” while the “you have no scraps” prompt was active in loading screen.
  • Fixed a bug where players could scroll using “R” in the comcenter on console.
  • Fixed a bug where the end of round countdown stopped when quickly navigating through the tabs.
  • Fixed a bug where the mouse scroll did not work in list of recommendation cards.
  • Fixed a bug where content moved around in the menu when players were spamming down on the d-pad.
  • Fixed a bug where players entered an unplayable state when attempting to join a game session via the Xbox friend’s tab.
  • Fixed a bug where it was not possible to inspect skins in the Inventory.
  • Fixed a bug where Standard Battlepack real-money price sometimes did not show up.
  • Fixed seven UI related crash bugs.
  • Fixed several localisation issues.

Map adjustments

  • Fixed an issue with floating debris after destroying a table.
  • Fixed an issue where players could get stuck in a table.
  • Player will no longer clip through the visual mesh of windmill interiors.
  • Grenades and dynamite will no longer fall through the floor of the windmill balcony.
  • Removed flickering effect on tall wooden fences.
  • Destruction fixed between tall wooden fence parts.
  • Fixed Conquest spawn locations on Suez. Moved one up so player no longer spawns underground, moved another out of a tree.
  • Fixed issue where underwater sounds could get stuck on land.
  • Fixed issue where the player could move on top of the map on Argonne Forest.
  • Fixed issue where Hint Line for train did not disappear after performing indicated action or even leaving the behemoth on Conquest, Suez.

Weapons

  • Side gun meshes weren’t rendering for 3p spectators depending on which weapon was used and if that particular seat was spectated.
  • Fixed an issue with the “Tankghewehr 1918” Elite weapon replenished ammo after picking up any dropped weapon kit.
  • Bayonet charge kills should now properly award service stars.
  • Fixed illogical behavior when using K Bullets with the Martini-Henry.
  • Increased long reload time of Autoloading 8 .25 Extended from 2.9 to 3.066 s.
  • Improved Selbstlader 1906 aimed accuracy, reduced recoil and decreased spread.
  • Increased horizontal recoil of Lewis Optical and M1909 Optical by 10% when ADS.
  • Upped recoil decrease of “Low Weight” SLRs from 6 to 7.
  • Increased damage of the Martini-Henry between 30 and 80 meters slightly.
  • Reduced the damage of impact grenades from 80 to 72?
  • Increased No.3 Revolver rate of fire in ADS from 119 to 138.
  • Added missing tiered reloading to flash flares.
  • Fixed Selbstlader 1906 and GasserM1870 last round fired animations for accuracy.
  • Fixed Gasser round-in-cylinder rotation during reload loop.
  • Fixed slide travel on several automatic pistols during fires and reloads.
  • Fixed hammer position of Mars pistol during reload.
  • Fix of Auto Revolver reload interrupt tiers and speedloader visibility.
  • Removed visual recoil from ADS fire anims on Mle 1903, Pieper Carbine, 1903 Experimental.
  • Fixed issue with tiered reloading in the Mle 1903.
  • Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1.
  • Corrected errors in moving dispersion for crouched hipfire on shotguns.
  • Retune of Revolver No 3 reload audio to match new animation. Added hammer cocking to ADS firing animation.
  • Retune of Luger1906 Reload Audio to match new animation.
  • Automatico M1918 sometimes showed the wrong name (it was called Modello 1918 in a few places).
  • The Tankgewehr now resupplies 4 rounds at once.
  • Made damage of the Russian 1895 Trench and Horse drop slower to give them a slightly better 2 hit kill range.
  • Retuned audio on Gasser reload to match new animation. Added hammer cock/decock to Deploy and Undeploy to match animation.

-Tweaked post reload delays to better match animations on the following weapons:

  • Cei-Rigotti 0.4 to 0.6 s.
  • Mondragon 0.5 to 0.5667 s.
  • Selbstlader 1906 0.8 to 1.0667 s.
  • Bodeo 1.1 to 1.0 s.
  • Bulldog 1.0 to 1.1 s.

-Increased horizontal recoil by 14.3%:

  • Automatico Trench
  • Hellriegel Factory
  • M1909 Storm
  • Madsen Storm
  • MG15 Storm
  • BAR Storm

-Reduced horizontal recoil of some self-loading rifles:

  • Autoloading 8 0.6 to 0.4.
  • Cei-Rigotti 0.64 to 0.56.
  • M1907 SL 0.84 to 0.7.

-Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:

  • Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
  • Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.
  • Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
  • All: Moved out damage dropoff by 1 m and added damage curves.
  • Model 10-A Slug changes:
  • Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
  • Increased muzzle velocity from 380 to 420.
  • Reduced damage against gut, arms and legs.
  • Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
  • Increased lethal range from chest shots from 10 to 11 meters.
  • Evened out recoil direction.

Spectator mode

  • Fixed an issue in Spectator where a 1P overlay appears for spectators viewing players in fortress guns in 3P or when spectating the artillery truck driver in 3P while the driver zooms.
  • New button added in Spectator mode to view the gamer card of a spectated player.
  • Added button labels to the view modes in Spectator mode for PS4/Xbox One.
  • Bayonet recharged sound could trigger from any soldier on spectator clients. This should now only occur for spectated soldiers.
  • Added extra check for “not team neutral” to gate announcer VO when in Spectator mode Freecam or Tabletop views.
  • Added gates to Impaired Hearing Mixer, Low Health Mixer, Gas Supression Mixer to not activate for spectators in freecam/tabletop view.
  • Added extra checks for Low Health and Gas Supression SFX/mixers to start if spectator enters player view while SFX/mixers should be active.
  • Possession announcer VO will now not play for freecam and tabletop spectators.
  • Fixes Pre-EOR music not activating for spectators (all game-modes).
  • Gated “Lost Objective” VO to not play for spectators in Conquest/Operation/Domination.
  • Fixed corrupted VFX when players shoot the Flare Gun in all camera modes.
  • Fix for parts of the train disappearing while spectating a player in the train in 3rd person or director.
  • Fixed the Spectator boundaries to be the same as the plane boundaries on Giant’s Shadow.
  • Fixed a spectator bug with the behemoth icon staying at the center of the screen if you exit player view mode before it is moved to the final position at the top of the screen.
  • Fixed an issue where the option “show player outlines”/Squad Pin stopped working when switching through players.
  • Fixed an issue where the player could not select the numbered freecam they were just on from a drop camera.
  • Fixed a bug where Battlepacks and Medals were present in loading screen when joining as Spectator.
  • Fixed a bug where players did not receive the option to join friend as spectator on consoles from comcenter.

Gameplay

  • Improved cavalry victim experience. You should no longer get killed by cavalry using a saber from multiple meters away.
  • Fixed errors where Elite Kits had unintentionally high health regeneration delays and carried too many grenades.
  • Increased the threshold for suppression effects to prevent suppression from occurring too early.
  • Reduced gas duration from 22 to 15 seconds.
  • Tweaked suppression effects and low health visuals.
  • Fixed VO issue in Rush when defenders have interacted with telegraph to send enemies coordinates.

Controls

  • Fixed PC custom keybindings not properly remapping for Behemoths.

Netcode

  • Reduce maximum displacement of high ping players when missing updates.
  • Fixed huge extrapolation times for good connections after frame spikes.

Custom game

  • Added custom game setting to toggle Behemoth.
  • Added custom game setting to toggle Squad Leader Only Spawn.

20 thoughts on “Battlefield 1 – Winter update is now available, full release notes revealed”

  1. I regret buying this game, even for the $30 I paid.

    It’s not bad, but I’m seeing a lot of stuff from prior games that shouldn’t be there.

    Game balance is non-existent, most of the matches are so one-sided, it’s not even funny. And the server fails to scramble the teams for the next match.

    But worst of all, these vehicle wh**es are everywhere. How is it possible that you open up the scoreboard and there’s a guy 80-0? Tell me, how? This shouldn’t be happening in any game. It’s exactly the same thing that happened in BF3/BF4.
    How is this hard to counter? Just put a vehicle-use timer, one player can use a vehicle for only X minutes each match. It’s not hard. And that also guarantees more people get the chance to use it.

    1. Your team sux if somebody has 80-0. But I had fair amount of games where I died once or twice and killed a ton of people with tanks.
      Tanks aren’t actually that good, they are slow, and 2 assualt can destroy tank from close range in couple seconds.

      Game balance is there but it’s random just like most games. Honestly the main thing what I like about it is that there’s 0 games that come close to acheiving seemless 64 player combat with hillarious destruction.

      1. “Your team sux if somebody has 80-0.”

        Team sucks and the server refuses to scramble or add any sort of balance.

        It’s not my job to “fix” my team, it’s the game’s.

    2. Sorry but I can see that you are a newbie about strategy or you have not a good team. When I play with my friends we use teamspeaker and we can destroy any vehicle with our strategy quickly. So your request is not good for a game about wars because a vehicle in any war can be used until someone destroyed the vehicle, get it?.

      This is a great game man!!! it is very sad that you can’t notice it. You have to handle those situations.

      By the way I respect your opinion I’m just adding a tips

      1. What you and most other people fail to realize is that most players in these games never play with friends, or even have mics.

        How do you expect me to defeat a guy that’s playing with probably 5 or more friends repairing his tank literally every 5 seconds?

        Coordinating with complete strangers is not easy, and people are d**ks online most of the time.

        I can’t just wake up my friends at night when I come from work to play a couple of matches so that we can “rekt noobs” as lots of these no-lives do.

        1. I know how it feels and in some things you are right but you must understand that DICE can’t fix it easily because there will be always newbie players.

          Yes!! a coordinated team using Teamspeaker can defeat the other team easily because they are working together, that is another story.

          Can you understand why many players are playing together? now When they are sleeping I can’t do nothing just to play and enjoy even when I loses.

    3. Normally a vehicle is taken down as a matter of course. A good player can keep it alive for a long time and get a ton of kills. When that happens the team starts marking a concerted effort to take it out, something that detracts from killing infantry which means you are letting the enemy make progress while you take out the vehicle.

      That is the give and take. It is very predictable. If you are watching someone in a vehicle go 80-0 they are either cheating or your team is autistic.

      1. I thought that too, just to see a new enemy tank rolling down towards my teams objective 30 seconds after me and my squad finally took down the enemy heavy tank. And 2 minutes after that, someone from the enemy team just stole our own tank so now they have two, or even three tanks.

        Sadly, there’s little reward in “going tank hunting” because of reasons mentioned above, as well as the fact that 50% of the time, people in tanks camp far from the objective just ramping up their kill streak making it very hard to even get close enough to take it down. “Yeah then just use AT-rocket-gun” you say… Well, as soon as I have line of sight with the tank and lay down, I either get blasted by the tank or sniped in the head. Sure, if you could coordinate your team to cooperate with the AT-rocket-guns then maybe, but sadly, most guys in my team doesn’t know how to play properly, with 20-30% of them camping in spawn or on the other side of the map with snipers.

        GG

        Edit: The worst parts with the tanks in BF1 are 1: They can easily survive with that stupid instant-50%-repair button and 2: They can just drive behind nearest building and repair it from inside the tank. Unlike previous BF games where someone had to take the risk to step outside to repair it. That, combined with the new anti-tank mechanics that severely hurt the possibility for distance tank engagement for the AT class, really turned me off. And finding infantry only servers are nearly impossible, there are 1, maybe 2 servers that fill that criteria and they are empty 98% of the time.

    4. Yep. Sadly, much as was the case with Battlefield 4, Battlefield “1” is simply a clone of its predecessor, albeit, this time with an actual reskin, & some so-called “gameplay adjustments.”

      DICE hasn’t done anything original since Battlefield 3, & anything that’s actually worth buying since Bad Company 2. Even Battlefront, while visually stunning, was just another Battlefield rehash, with a Star Wars skin that EA thought would be a great cover……

      Much as with Battlefield 3 & 4 before it, the vehicle-player balance will never be solved, &, sadly, will carry over to the next entry in turn, & the one after that as well, because DICE is either too stupid, or too lazy to shore up its content balancing capabilities.

      On the bright side, at least they’ve finally reverted to an actual in-game server browser rather than that piece of sh*t browser plug-in, eh?

  2. how about some CONTENT???
    i swear EA is just content starving the kids so they’ll pre-order this $hitty premium pass

      1. that’s exactly what we are getting each year
        less and less.. the problem is since there are too many Youtube shills promoting these cash-grabs games (more like early access AAA)

        people keep buying this $hit every year, and unlike BF4 this game will remain content starved like star wars battlefront and the DLC servers will be empty and forgotten (likewise with hardline)

        at this point i wouldn’t even bother to buy their games
        i simply buy, finish and refund (it works, in less than 24)

        none of their games worth buying anymore, Bioware is lone gone (now it’s SJWare) Dice is getting lazier and lazier
        and their rest of their studios are either being mis-managed or getting closed down (rest in peace C&C series…)

        i fear battlefield series have met it’s end by the hand of it’s publishers
        tis a great shame because the game had so much potential…
        (it did brought back WW1 into the hearts and minds of people though they butchered the campaign)

        wasted potential… EA needs to die

  3. Man its 2017 and PC version gets Fu#@#@ed again, as a hardcore pc gamer I demand more planes on each side of the map, more tanks, seriously man what a joke..

  4. If that’s the case then you get the green flag 😛 Still want my infantry only servers up and running ASAP (tank hater here) 😛

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