Warner Bros and Rocksteady have released a new patch for the PC version of Batman: Arkham Knight. According to the release notes, this patch improves VRAM management to reduce framerate hitches and sports stability improvements for rare crash issues. This patch will be auto-downloaded from Steam and you can read its complete changelog below.
Batman: Arkham Knight – PC Update November 24th Changelog:
- Fixed a hitch during some game saves
- Fixed a Windows 10 issue causing the game to be unresponsive on launch when the keyboard language was set to Japanese, Japanese Microsoft IME, Korean, Chinese (Traditional) or Chinese (Simplified)
- Fixed minor delay when aiming a gadget when playing with a keyboard and mouse
- Fixed a bug causing full screen movies to play at half the monitor’s refresh rate on some systems
- Fixed players sometimes not being able to counter the Mini-Gun Brute after being spotted when playing as Nightwing or Batman
- Fixed a performance drop that occurred when encountering Man-Bat for the first time
- Fixed some Multi-Monitor specific bugs
- Some improvements to mouse and keyboard bindings
- Improved VRAM management to reduce framerate hitches
- Stability improvements for rare crash issues
- Fixed an issue causing certain types of lights & shadows to render incorrectly
- Fixed an issue causing the game process to occasionally remain running in the background for a period of time
- Fixed the Knightfall Protocol not being able to activate under certain conditions
- Fixed a progression blocker that could occur in Stagg Airships when leaving the predator room after only knocking out one of the guards
- Fixed damage states for Batman’s V8.03 skin in Story Mode after selecting an alternate skin for AR Challenges
- Fixed missing rain effects on several Batman skins (fix for 1970s and Arkham Origins skins coming soon)
- Added support for new DLC releasing on November 24th
- Play as other characters in AR predator challenges

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Should i call it ? TOO LITTLE TOO LATE ?
Once you launch a game in a bad state, no matter what the developers do they can never recover from it.
“bad state” is a bit of an understatement
It ran fine for me after the first patch but I am well aware of its issues on mid and lower end systems.
It actually runs so good on a 760 and the old i5 2500. I don’t use that PC for gaming as much anymore, but when the game came out it ran perfectly.
So well that i was almost shocked why everyone is/was complaining. I guess im one of the few lucky ones? Whatever that means.
Yes i did see all the horrible videos of lag and frames going down to 1 or even 0 for a few secs. Pretty annoying for sure. I would of been mad too.
If you left running at 30fps was OK, it was if you unlocked frame rate that everything fell apart , as you couldn’t get close to stable frame rate of 60fps. It would drop down to 30+ , and just getting into batmobile caused frame rates to tank.
My biggest issue with this game now is the monotonous tank battles
im pretty sure there are other missions than just fighting tanks. 68% in and i like that fact that theirs much more variability with the missions, puzzles, couple new devices. and watchdogs definelty should take notes batman’s hacking devices this game uses. imo hacking much better implemented than watchdogs
the game runs amazing on my GTX 680 max out + gameworks!
what resolution and how many fps?
1080p 45-50 FPS with the first patch i didn’t tested out with the latest 2 including this one!
It ran bad even on high end systems because according to their recommended requirements it asked for a GTX 980 for ultra settings and I have two GTX 980s but it still ran like shet until I installed it on an SSD and dedicated one of my 980 to PhysX only then I managed to get stable 30 fps on everything maxed out @ 1440p DSR here is a video that I made soon after release.
https://www.youtube.com/watch?v=StQtm5KMuAw&spfreload=10
The game still suffered from crashes, texture bugs and occasional hiccups so after some waiting I returned it and bought MGS5. Now I am sure I did the right thing because this game isn’t receiving any SLI/CF support so it’s good riddance, you need an overkill system to brute force through shoddy code to get console like graphics with some fancy Nvidia effects…
The hardest thing to recover from, is their integrity.
no more batman games please. give me a superman or flash game. id play a crappy flash game over any more batman game.
Nice can’t wait to try it out!
“Fixed a Windows 10 issue causing the game to be unresponsive on launch when the keyboard language was set to Japanese, Japanese Microsoft IME, Korean, Chinese (Traditional) or Chinese (Simplified)”
Yikes. I had no idea something like that could even happen. Pretty scary given that most of my English is typed from the Japanese IME.
Still, I’m surprised they are still bothering to patch this. Good on them to try, I guess.
I find it actually runs much better if I disable SLI on the control panel rather than just allow the profile to say use 1 GPU. Or am I crazy?
I been testing this out using a Single 970 on Ultra at 1080P and it works a lot better now. However when I turn on Paper/Deb and Smoke PhysX effects I use my other 970 as a dedicated card. So far the game is a lot more playable. However the lack of SLI is just shameful.
If you don’t own this game I would wait till you can pick it up for $9.99 XD
Yeah since there will never be SLI support I won’t purchase this game just yet, Maybe next year when I upgrade to a Nvidia Pascal videocard.
I hope they continue fixing it up, although I am not much a fan of the gameplay of Arkham Knight, its Batman and therefore I have to play it, eventually, after all the 200 DLC’s are out.
Swapped it for MGS 5 console trash, good job.
Console trash my A$$, it’s a better game in every regard compared to that dogsh*t Batman even after Konami fked up, tell me one difference in graphics of Batman for PC vs Console except those exaggerated GimpWorks and I’ll take back my argument, hell the game didn’t even had proper rain effects and AO when it launched and you’re supporting it… It’s not even getting proper SLI support despite being a huge Nvidia promoted title… oh wait that’s the reason why you love it because it has deep sh*t Nvidia sponsored title, give me a break.
Is it finally playable with 2GB VRAM?
Answering my own question, yes the game is finally playable with Low Textures. But I’ll wait until my GTX 970 arrives to fully enjoy the game.
i72600, 8gb, 970 @1080 runs quite well with lastest patch. played for almost 2 hours, maxed every setting except shadows set one bar lower and no gameworks. get solid 45-60, nothing under, even when you go to diffuse one of those bombs with the batmobile, where the tanks swarm you all take once. last patch it was stutter central but now it runs quite well.
My video….. https://www.youtube.com/watch?v=w598CPW3MDM
Good video, to be honest it should have had performance like this on launch… And I don’t understand what’s difficult in making SLI/CF support for the game when they did this with the same engine before ? I guess they realized that they are not going to make major profit from this now and dumped the idea.