Modder ‘GP-Unity’ has released a graphical overhaul mod for Batman: Arkham City. This mod comes with new textures, replaces the game’s HBAO with the more advanced HBAO+ method that was used in Batman: Arkham Origins and adds Global Illumination effects.
GP-Unity has disabled Depth of Field in order to provide clearer and sharper visuals, improved the quality of shadows, enabled Subsurface Scattering via the game’s config file, added reflections to a number of surfaces,
According to its creator, this mod requires 3GB of VRAM – due to the new textures. Owners of GPUs that are equipped with 2GB of VRAM may need to stick to just suit texture changes or just the texture pack.
This mod is reported to be running with 60fps at 1080p on a single GTX970.
This is still a WIP project, however you can download its first version from here. We also suggest reading its installation guide.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Can you give a link to contact the author? So that we can appreciate his work?
The lighting upgrades aren’t his work, something that should be pointed out, it’s achieved through Reshade which is the work of Crosire as well as the various other contributors who made the various shaders, like the one that allows GI and custom AO.
All he did was change values until it looked good.
Well, it’s like the credits then I guess, I would like to appreciate all those who were involved.
Not fully sold on the palette changes (the lack of mist, blurriness, whatever you want to call it, for example), & the lighting change also f*cks with the atmosphere (which is arguably an important component in Arkham), but other than that, damn, that’s some good stuff.
Best part of all? Once again, the “Random Community Member” has successfully done the developer’s jobs better than they themselves did them (i.e. the recent Arkham console remasters, which actually degraded the visuals, rather than improving upon them).
LOL!
You know what also ruins the atmosphere of this game? Realizing you’re playing as a billionaire who has a furry fetish.
Backstory please!
If I tell the backstory then The Darker Side of Gaming will actually have a dark side.
Not me. /pinky finger to dimple and sly smile
Disagree partially on the first part
Completely agree on the second
Nope. The mod kills a lot of the atmosphere. There are better presets and if you want AO its as simple as tweaking a few values.
anyone having trouble getting the reshade and tpf to load? the reshade says it has compiling errors on the shaders and the tpf doesnt seem to show up. i was trying to use opentexmod since its much more stable but legacy texmod doesnt seem to load it
Not really true about the hbao and global illumination. Its MXAO and
Real-time Global Illumination? So why do game devs have problems with it and he implemented it just like that? I can’t believe.
The game is a bit older guy. Not all games had it then.
I mean, even now games don’t really use it and this guy managed to pull that off in such an old game. In case I’m wrong, please give some examples of games utilizing it. I’ve heard of SVOGI, etc., although those techniques are currently used very rarely.
You can pretty much do this with Reshade already, except for the new textures.
Talk about a game that didn’t really need it.
Cookies!