batman-arkham-city-feature

Batman: Arkham City – New Fan HD Texture Pack is now available, comparison screenshots

Back in October, we informed you about a fan Texture Pack for Batman: Arkham Asylum. Created by GPUnity, this pack improved a lot of the game’s textures. However, GPUnity has been also working on a texture pack for Arkham City. And yesterday, the modder released a brand new version of it.

According to the modder, the ‘Extreme’ detail setting is nescessary for this Texture Pack. Moreover, Directx11 settings and MSAA should be disabled. Players should also edit the BmEngine.ini configuration file so they can run this Texture Pack.

  • Go to —> C:\Users\(You)\Documents\WB Games\Batman Arkham City GOTY\BmGame\Config\
  • Make a backup copy of BmEngine.ini before editing it:
  • Open it and press Ctrl+F and search for ‘poolsize’ <— will be underneath [texturestreaming]
  • Change the value of 512 to your graphics card memory amount:
    2gb = 2048, 3gb = 3072, 4gb = 4096 etc
  • Save the changes, and set the file to ‘read-only’.

Texmod, which is included in the package, is also required in order to install and run this Texture Pack. Players will have to open Texmod and run the application and select package mode. Then, they can select BatmanAC.exe as the target application. Afterwards, they can go to the smaller folder icon and use it to find the downloaded texture files. Once these steps are done, players can run the game with the selected texture(s). Do note that you should always run the game via Texmod in order to use these new textures.

Those interested can download this HD Texture Pack for Batman: Arkham City from here.

Below you can find some comparison screenshots between the vanilla and the new HD textures.

Batman: Arkham City | HD Texture Pack V5

8 thoughts on “Batman: Arkham City – New Fan HD Texture Pack is now available, comparison screenshots”

  1. Very nice indeed. For only 235MB (zipped) of texture files that’s a marked improvement over the vanilla textures. Thanks for the heads-up.

  2. How can you even play this in dx11? Even with a 1070 its a stuttering mess. Please share with me how you’ve gotten it to work as I’ve been trying to find a solution to no avail since the game came out.

    1. Currently, yes. But I’ve had it since w7 and its performance under dx11 has never improved for me. You’re actually the first person I’ve ever heard of being able to run it acceptably under dx11, and I’ve done a lot of research on this specific issue over the years. Oh well, maybe the computer gods have it out for me!

  3. DX 11 is garbage in the game anyways. Textures > half a$^ implementation of Tessellation where Nvidia was trying to make AMD look bad for no visual benefit in most scenes and the game has always run much better in DX 9. Saying you won’t run it if it’s not DX 11 is silly. “A lot of textures mod” (skips having to use texmod with manual install of textures in a tool) for Mass Effect 2,3 and a 4k downsample or native make those games look better than many new titles and it’s DX 9. Do the same with the Batman games. Gedosato or Nvidia DSR, AMD VSR to downsample and texture packs. If your GPU is really bad, just use SMAA injection from reshade instead of downsampling. That can be iffy on many older games though. Might need to find the right reshade version.

    1. Than many new titles, no. ME1 – 3 look really good with ALOT or MEIUTM but they don’t look better than any new games. The only thing those textures improve is characters or things like the cerberus mechs, for example.

  4. In the future when I finally get around to this, after I beat the annoyfest that is Arkham Asylum, I will use these.

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