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Baldur’s Gate 3 won’t be open-world, custom characters will have voices, character creator detailed

The creative director of Larian Studios, Swen Vincke, recently hosted an AMA (ask me anything) discussion on Reddit. Vincke and few other developers from Larian Studios answered some questions from Reddit users. Vincke also expressed his excitement for the gameplay reveal that took place in PAX East.

First of all, custom characters will have full voice acting and you can choose your character’s voice through the character creation. The character creation will have more depth compared to the previous games. You can select race, class, abilities, spells, skills, cantrips and also customize the visual aspect of your character.

Baldur’s Gate 3 will touch upon the story of Baldur’s Gate 1 & 2 in meaningful ways. There are returning characters and what happened in the first two games leads to what happens in the new game. Though it will not necessarily be apparent from the beginning.

Lastly, the game will not be open-world, instead it will be broken up in sections. Meaning huge regions that you will travel between acts, which sounds exactly like Divinity Original Sin 2.

There are no plans for future DLC.

You can read the full discussion on Reddit here.

Thanks Escapist Magazine.

35 thoughts on “Baldur’s Gate 3 won’t be open-world, custom characters will have voices, character creator detailed”

          1. Bahahahahah XD
            Monkey see, monkey do, huh? Guess I should’ve expected as much. Try coming up with something on your own next time.

          2. When I see the average age of the best game designers, I notice they’re mostly “boomers”… They seem to have quite a productive creative mind…

            So, f*** yourself.?

          3. Okay, ultra-retarded virgin degenerate who thinks that writing “ok, boomer” makes him win an argument. ?

          4. Kek. No need to be so offensive, boomer. Literally triggered by the word boomer. How incredibly fragile.

          5. I’m not old enough to be a “boomer”, asswipe.
            Fragile? lol go bone a pony, illiterate SJW midget f*g.

          6. lol all of your other comments show you’re the immature one.
            Anyway, now don’t bother me anymore, because I have a job, unlike you damn jobless SJW zoomer loser.

          7. Yeah, I’m sure I come off as the immature one. You’re lack of self-awareness is embarrassing.

            Your response time really shows me how busy you are as well. Good luck with your job and remember; I like my coffee black.

          8. lol you degenerate, I work from home, while I’m sure the only job you’ll ever get is serving overcooked hamburgers at MacDonalds, like most ambitious zoomers.
            And it’s not like I replied right away, unlike you, who apparently has NOTHING better to do.
            No, really, go get a job ASAP and stop embarrassing yourself online in endless arguments, especially with people who are actually 20 years older than you, and who clearly have nothing to prove anymore. My life is already complete, unlike yours.

    1. That is sad indeed; they could’ve made something really great, to be remembered for decades to come, yet used it as a quick buck.

    2. We’re not getting one ever. We’re going to have to hope somebody like Owlcat, or another developer comes along and makes a game worthy of being the actual successor to Baldur’s Gate.

      BGIII can suck Sh*t, Larian dropped the ball completely and totally.

  1. My goodness, this game is just getting worse with each info dump. Not going real time with pause in combat which all infinity engine games and all Dragon Ages games did from 1998 to 2015. Beamdog is still developing the engine now for all the Enhanced editions. 20 plus games all set in the D&D universe use real time with pause for combat.
    Planescape: Torment
    Baldur’s Gate
    Baldur’s Gate: Tales of the Sword Coast
    Baldur’s Gate II: Shadows of Amn
    Baldur’s Gate II: Throne of Bhaal
    Icewind Dale
    Icewind Dale: Heart of Winter
    Icewind Dale: Trials of the Luremaster
    Icewind Dale II
    Icewind Dale: Enhanced Edition
    Baldur’s Gate: Enhanced Edition
    Baldur’s Gate II: Enhanced Edition
    Baldur’s Gate: Siege of Dragonspear
    Dragon Age: Origins
    Dragon Age: Origins – The Stone Prisoner DLC
    Dragon Age: Origins – Warden’s Keep DLC
    Dragon Age: Origins – Return to Ostagar DLC
    Dragon Age: Origins – Awakening Expansion pack
    Dragon Age: Origins – Feastday gifts and pranks DLC
    Dragon Age: Origins – The Darkspawn Chronicles DLC
    Dragon Age: Origins – Leliana’s Song DLC
    Dragon Age: Origins – The Golems of Amgarrak DLC
    Dragon Age: Origins – Witch Hunt DLC
    Dragon Age: Origins – Ultimate Edition Compilation
    Dragon Age II
    Dragon Age II: The Exiled Prince DLC
    Dragon Age II: The Black Emporium DLC
    Dragon Age II: Legacy DLC
    Dragon Age II: Mark of the Assassin DLC
    Dragon Age: Inquisition Main game
    Dragon Age: Inquisition – Jaws of Hakkon DLC
    Dragon Age: Inquisition – The Descent DLC
    Dragon Age: Inquisition – Trespasser

    Now because Larian has 2, yep only 2 turned based games under its belt suddenly and Baldur’s Gate 3 is ONLY turn based. Hard pass for me.

      1. ‘Just the Facts. Ma’am’

        That is a very long time and a longgggg list of games to use real time with pause for combat. These games defined what a CRPG is.

        1. inquisition is crpg? whaaat? it’s a button smashing dog shet game.
          also they have nothing to do with shet&shet.
          fck larian and f*k shet&shet.

        2. “These games defined what a CRPG is”

          LOL not even close, are you seriously saying that the CRPG genre was defined from 1998 to 2015?? You’re clueless.

          1. 2 nonsensical claims in 2 lines. You’re good, kid.
            First, nobody said it stopped at 2015. You’re the one putting words in the mouths of people, because you have zero arguments.

            Secondly, yes, old RPGs of the 90s laid the foundations for ALL post 2000s RPGs, which mostly improved the formula.

            And third, apparently, you’re the one being totally clueless or maybe you’re just trying to pick a fight because you have no life, like most underaged virgins creeping around on this website.
            A good piece of advice : when you don’t know anything about a topic, STFU. Or go write on rpgcodex where you belong.

          2. you’re just trying to pick a fight

            you have no life

            underaged virgins

            STFU

            Ooops looks like someone is very upset!

            And for your information the games that defined the RPG genre predate 1998 by quite a few years:

            Wasteland (1988)
            Pool of Radiance (1988)
            Ultima VII (1992)
            Darklands (1992)
            Dark Sun: Shattered Lands (1993)
            Betrayal at Krondor (1993)

            And more, that’s just off the top of my head. So yeah, as I said: clueless.

            Also, point out in this doll where rpgcodex touched you.

          3. You got me there. I just love to troll wherever I go.

            (RPGcodex taught me well, to answer your question.)

            But I still disagree because the guy simply meant that the games he mentioned set the bar very high, and they’re the ones which influence the most game designers in the post-2000s.
            I really don’t think that a game designer in 2020 is still interested in playing Darklands. Great game, but way too clunky and outdated gameplay.
            I remember in 98, everybody considered that Baldur’s Gate was the new standard, because it was so much better than anything which had been done before. (although I preferred Fallout)
            But okay, I know what you mean.
            You’re talking only about the mechanics, and I assume you mean that even in 2020, modern games are still influenced by the basic foundations which were laid in the late 80s/early 90s?

          4. Yeah exactly, those games laid the foundations upon which later games like Baldur’s Gate and, to a lesser extent, Fallout became popular.

    1. Those who give negative reviews cannot see the differences & dumbing down, because they probably didn’t live through all those times. We are being lured like sheep to the slaughter in this Market Society, open your freakin eyes.

    2. How dare they throw away the crappy combat those older games had for actually interesting tactical combat in which you can actually understand how the games numbers work!

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