Assassin’s Creed: Unity – PC Update 1.2.0 Changelog Revealed, Addresses Multi-GPU Issues

Man, Assasssin’s Creed: Unity is not even out yet and Ubisoft has already released two patches for the PC version of the game. Earlier today we shared the changelog for the day-one patch of the PS4 version for Assassin’s Creed: Unity. While the French company did not reveal which of them were issued on all platforms, we just got our hands on the changelogs for the two PC updates that are currently available. Enjoy the release notes after the jump!

################################################## ##############################
Ubisoft Entertainment
Assassin’s Creed® Unity v1.2.0
################################################## ##############################
Fixed crash when accepting invitation in specific cases
Added NVIDIA technologies descriptions in advanced graphics page
Improved performance in cinematic on low HW configurations
Fixed various Graphic issues
Fixed various Input issues
Fixed various Multi-GPU issues
Fixed various UI issues
Fixed various Uplay Invitations issues

################################################## ##############################
Ubisoft Entertainment
Assassin’s Creed® Unity v1.1.0
################################################## ##############################

Fixed crash with MSAA enabled
The “Reload” action is now available in the “Customize Controls” menu
Fixed various Graphic issues
Fixed various Multi-GPU issues
Fixed various Multi-Monitor issues
Fixed various UI issues
Fixed various Uplay Actions issues
Fixed various Uplay Progressive Download issues
Fixed various Uplay Rewards issues

Assassin’s Creed Unity: 101 | Trailer | Ubisoft [NA]

110 thoughts on “Assassin’s Creed: Unity – PC Update 1.2.0 Changelog Revealed, Addresses Multi-GPU Issues”

    1. That is saying a lot. Dead Rising 3, The Evil Within, Watch Dogs, and probably the upcoming Far Cry 4 too due to the taint of Ubisoft Kiev. Still, I think ACU can beat them all and become the worst port of all time.

      1. The only thing you will prove by picking it up in the morning is that Ubisoft may not bother itself with the optimization.

        It is already stated on Neogaf that i7 2600k and GTX 780 cannot maintain 30 FPS.

        1. That Neogaf poster only has one of the two patches installed and likely does not have the latest Nvidia update.

          The game isn’t out yet – relax.

          1. If AC:U is still a mess after all updates and patches then have at it, I don’t mind. But let’s be accurate with our judgements, eh?

        2. yeah and I can state I am a million air on neogaf… point being don’t go off sites that people don’t get even the game on PC that is not a final build… Let alone if they even have the game at all on PC.

          1. I’m late to this party but my laptop i7 4700HQ (2.4ghz, 3.2ghz turbo), 8gigs Ram and the 765m runs AC:U with everything maxed except shadows on high and running FXAA. I get about 27FPS steady, that’s more than playable for me.

      2. remember, you should test it with that 760 (750ti ? ) you said before. or i will telling you this from now on: told you so

    2. Saw the shots on Neogaf. It comprehensively dumps on the console versions from a great height with the Gameworks enhancements but the performance is awful it seems.

      Dead Rising was just plain bad and the Evil Within had no work whatsoever put into it.

    3. its actually NOT worst port if we compare to PS4 version that runs at 30fps with drops and 900p , performance is good. 7870 or 670 will give you 1080p 30fps stable with most settings maxed. don’t know what you expect tbh

        1. with all max and 4xtxaa? you need sli for that obviously.. single cards are not meant to give 60fps on latest games with AA settings maxed.. dude is running 45-60 with AA off , so you better read the thread before pulling trash out of your butt and misinforming people, it’s the engine that need some work , PC port is fine

          1. Easy tiger. GTX 780 is not enough to maintain 30 FPS on max settings. There is nothing wrong in my words.

          2. Depends what “max settings” actually is, some people think it’s without MSAA but usually it’s maxed out and MSAA on highest setting then yes you need a top end GPU.

          3. sorry but..you said its ‘worst port’ , it’s obviously not.. engine on the other hand is biggest trash ever. 780 is more than enough if you turn off extra settings that require stronger hardware or and multi-gpu setups. recommended hardware req. were not supposed to give you 60fps with max settings in the first place..

          4. It depends on how demanding hardware AA is in this game, Black Flag has very high AA modes and it’s very demanding, right up to EQAA 8x(16x) on AMD GPUs. 4xTXAA/MSAA could be taking more of a frame-rate hit in this game, we’ll have to wait and see.

      1. No dude, I have an FX 8350 overclocked and a GTX 770 overclocked and I’m getting constant frame drops and struggling to sit on 20 fps on medium settings, they need to fix this s**t

  1. Whats all this talk about the PC version of Arkham Knight having parity with the XBONE version? Can DSO do some digging to find out if this is true?

    1. Seems like Microsoft / Sony spending a lot of money to ruin games. I actually believed in Rocksteady since they were nice to PC, and the PC version of Arkham City was miles away better than the console version.

        1. True. Also wouldn’t be MS in this case. Arkham Knight’s marketing deal and exclusive DLC is with Sony so It’s Sony poking their noses in to ruin it.

          In b4 derp.

    2. PC version of AK will have enhancements from Nvidia that were never seen before , as well as lots of extra PC options. It won’t come cheap , but PC won’t be paired down to console versions , be sure of that.. its gonna look insane on PC

        1. Nah think it’ll have even better graphics thanks to their new engine, they’ll strip away the usual .exe and instead offer you a .ppt

          Now that will be cinecmatic and fluid and it’ll feel like your experiencing what console’s experience

          1. Looks like you had a seizure on your keyboard. Im assuming its because of the awesome cinematic feel, shall i call a hospital?

  2. I can’t stop laughing the game is not out yet and a lot of problems to fix I think we will have 12 patch to make it work 80%

  3. Honestly if this doesn’t sell well they’ll either run to they all Pirated it or there’s no more interest in the series on PC

    Yet we all know its bad business tactics and insane requirements due to bad porting

    As in I have a GTX 560 but honestly after watch_dogs I won’t touch a Ubisoft game until they see the error of their ways and or it goes for around $10 retail

    1. There’re people already playing with a preprelease build, like those, for example, who are preparing a review for the release day or soon after that. So they must be patching it with those guys in mind. Not that these patches will make a better PC port. It’s Ubisoft we are dealing here with.

  4. these are all of the options for the game:

    Enviroment Quality
    Texture Quality
    Shadow Quality
    AO
    AA
    Bloom

    PC version has tessellation. i wonder where is the option for that ? it might be forced on or it’s enable witth ultra Env Quality or something.

    Also 20fps to 30fps on a gtx780 on ultra according to gaf. yay, poty (port of the year)

      1. actually it runs better than AC IV according to that guy. that fps was without driver update. the game is GPU bound unlike other AC game. here is the result on a GTX 780 + i7 2600K @ 1080p :

        Ultra + 4xTXAA = 20 to 40fps (Cutscenes 20fps no driver).
        Ultra + 4xMSAA = 45 to 50fps (Cutscenes 20fps no driver).
        Ultra + FXAA = 45 to 60fps +Stuttering. no driver.
        Ultra + 4xTXAA = 8fps in Paris.
        Ultra + FXAA = 38 to 60fps in Paris.
        Low + no AA = unstable 60fps in Paris.
        Ultra + 720p = Stable 60fps in Paris.
        Ultra + no PCSS = 55 to 60 in Paris.

        PCSS is like the thing that eats everything.
        in paris = gameplay in the city with all those npcs around.

        1. Yeah and lets not forget that he was running it maxed with all the nvidia specifics so I’m sure that’s also what caused the low performance. I think he also said in gameplay, he averaged 40-50fps but in the cutscenes, he lagged.

          1. yep, that ultra means anything plus nvidia gameworks things. like HBAO+ and PCSS which are both demanding. and he uses 4x AA TX or MS. looks like it looks and runs better than BlackFlag and not really a bad port at all. we should wait for more updates and benchmarks.

            PS: also resolution make a huge difference in this game, no wonder console version is at 900p. it’s a good sign bacause i hate cpu bound titles because you can’t do anything for bad performance and you need a new CPU, but this way you have more options.

          2. I agree and honestly, the game looks really good as well. But yep, we should wait for more benches and of course, DSO’s performance analysis.

          3. yeah, in some scenes it really looks great, i didn’t liked the city though but those indoor scenes are amazing.

          4. :)) true. i still prefer GPU bound titles (not those vram hungry games), you don’t have to change cpu/mainboard and in some cases you memory.

        2. I’m getting a lot more performance overclocked so I’m happy, not happy with stock performance so it should be interesting to see how it runs. Black Flag never drops below 30fps max settings with PCSS on high, 1080p on my overcocked FX-6300@4.5Ghz/R9 280 1100/1500.

          I actually got over 7000 in 3Dmark Firestrike @4.7Ghz, stock is 5500 mark. :p

          1. great. yeah for me IV never drops below 30fps with all of it’s nvidia craps on ultra and physx on medium. i could lock it to 60fps by disabling physx and turning off the PCSS

      2. 1 more day… picking it up in the morning… you can’t go by early builds of the game let alone nobody has drivers for it untill today. And it’s being patched for multi gpu’s which means Ubisoft took the time for it to run on multi gpu’s. Bad ports don’t scale like that.

        When I seen the game on a i5 3670 with a 760gtx it looked and played very well. Things surly have changed in the past month for the PC version.

    1. Tessellation will be under it’s graphics options… on or off since it does cut down on game performance. Patches are a good sign to get things right. Keep in mind Drivers for the game are not out yet.

  5. Why do the F**k DSOgaming removed my comment..?
    Do not liked the link to another forum? is DSOgaming the only site for gaming infos?

  6. Someone in the thread said it best:

    “The first post needs updating, because people are looking at that and concluding on what is:

    1) The game in a pre-release state (Ubisoft has two patches ready for
    launch, OP only has one of them installed, 1.2.0 also addresses some
    performance issues that he doesn’t have installed)

    2) Those results were on non-game ready drivers for Unity

    Because at the moment, people are just reading that first post and coming to the wrong conclusions (based on the data we have).”

  7. Guys ,so it’s true, the high requirements are high because Ubisoft assume you’re going to use MSAA with all the settings maxed with PCSS.

    “With the new drivers, and TXAA disabled (I’m on 4xMSAA) I get around 45-50fps during regular gameplay”

    “I’m running an i7 2600k on stock clock as well as a GTX 780”

    “Oh, damn I disabled PCSS Shadows and now I’m averaging at 55-60fps atm where I’m at in the city”

    Note that these settings were really demanding in Black Flag anyway so no need to worry, it actually sounds about right. 60fps with a GTX 780 and a old Sandybridge i7. Also note that people couldn’t get 60fps with Black Flag, even John couldn’t hold 60fps with his 690.

    1. There is only a slight difference between Sandy Bridge, Ivy Bridge and Haswell, except for overclocking potential. It may be the “old” i7, but it’s not much worse than the “new” i7, and certainly better than the “new” i5.

      And if you want to overclock it may surpass even an overclocked Haswell, thanks to solder between the CPU die and the heat spreader. Something that latest Intel models doesn’t have.

        1. It’s not about how much FPS you gain, it’s about how much it faster in %. It’s actually a pretty known fact, for which Intel was criticized. They not just started using thermal paste instead of solder, there is basically not much of a difference between the latest processors.

      1. it’s not much worse than new ones but you can unleash PCIEx3 with ivy which may help. and ivy (or newer) cpus can hold low frames better

  8. all of the people’s performance tests are with ver 1.1.0 , v1.2.0 is not released yet, it will be avaliable in two to three hours

      1. all of the game versions are still 1.1.0 , beside day1 patch which includs in game nothing new. they changed the name of the 1.2.0 back to 1.1.0

  9. Not bad at all considering the minimal specs but that’s the beauty of the PC, you can use the settings to get the best experience for you.

      1. I assumed it would be embedded in the video. Like some video games or 3d party software that shows it. That video did not. That is simply all I meant.

  10. The new driver 14.11.1 Only assassin’s creed unity get performance but not in cod adwarfare..still stuttering and lag cpu i7 100% usage..please fix it r9 270x

  11. shadows of mordor definitely best next gen game released,.
    Acu has frame rate drops even if you turn the graphic down to low setting,, i thnk the problem is the large amount of npc walking arround , they are something like 10000 or 5000.

  12. -Fixed an issue where under some circumstances, Arno can fall through ground when free running on various props or when dropping down on to an NPC.
    -Fixed an issue where it is possible for Arno to get stuck in a hay cart next to the Pantheon in the Bièvre district.
    -Fixed an issue that may cause a game crash when joining the co-op session of another player who has a specific single player and side missions progression.
    -Improved performance in cinematic on low HW configurations
    -Fixed various flickering issues on nVidia SLI and AMD CrossFire configurations
    -Fixed various Graphic issues

    -Fixed light artifacts in PCSS shadows
    -Fixed problem with refresh rate on a first game launch.

    -Fixed various Input issues

    Other keyboard/mouse fixes in several menu pages.

    -Fixed issues with “Invite to game” option when it was becoming unavailable after host migration, when it was active for all recent players instead of only for friends

    Note that even with this patch, players may still experience

    Most framerate issues that have been reported since the release of the game
    Performance issues

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