Ubisoft has released a brand new update for Assassin’s Creed Origins. This latest patch will update your game’s version to 1.21 and comes with some fixes and tweaks, as well as adjustments to the progression system in the Horde Mode.
Going into more details, this patch fixes various issues where quest objectives would not properly update, scales down the enemies level progression in Horde Mode, so players are able to progress post-wave 16 and improves various playable character animations.
This patch also comes with two PC-specific changes. Patch 1.21 adds Save Results button on Benchmark Results page and fixes an issue when the game remains in the background processes of Task Manager after closing it using Alt+F4.
This patch will be auto-downloaded from UPLAY the next time you launch its client, and you can find its full release notes below.
Assassin’s Creed Origins Patch 1.21 Release Notes:
Horde Mode:
Following your feedback about the progression in the Horde mode, we decided to adjust the progression system. Players will now be able to progress further than wave 16.
The Hidden Ones
- Improved Gamilat’s behaviour in the quest “The Setting Sun” when the playable character is being stealthy
- Fixed unreactive soldiers sometimes appear in the quest “Sic Semper Tyrannis”
- Fixed an issue with the “Good Things Come” papyrus losing its name after solving it
- Fixed Hidden Ones Bureau icons that could move on the World Map when marking them
Main Game
Quest
- Fixed an issue preventing an objective marker to be displayed during the quest “When Night Falls”
- Fixed various issues where quest objectives would not properly update
- Fixed an issue causing Mered’s character model to change during the quest “The Hyena”
- Fixed an issue preventing the playable character to interact with Damastes during the quest “Egypt’s Medjay”
- Fixed an issue preventing the vault door from opening during the quest ‘’The Final Weighing’’
- Fixed an issue preventing the last cinematic of the second Present Day quest to trigger
- Fixed an issue preventing the playable character to interact with the Animus in the Present Day
Activities
- Scaled down the enemies level progression in Horde Mode, so players are able to progress post-wave 16
- Fixed an issue with Khensa’s health bar and level staying visible in the Arena lobby after beating her
Gameplay
- Improved various playable character animations
- Fixed the caravan animals not following the playable character after being tamed
- Fixed an issue preventing animals from being tamed when in deep water
- Fixed an issue with Predator attacks not granting XP when it was completed using animal taming
- Fixed an issue where the Unicamel could not be called by playable character
- Fixed an issue preventing berserked enemies from attacking tamed animals
- Fixed animals falling through world when using the Enhanced Predator Bow skill
- Fixed an issue with NPCs trying to mount a chariot being driven by the playable character
- Fixed an issue that allowed Herwennefer, the War Elephant, to regain health during combat
- Fixed an issue with NPCs that could appear to swim on land
- Fixed various stuck issues for the playable character and NPCs
User Interface
- Added missing ‘Drop Object/Body’ action to the ‘Heavy Attack’ button on the alternate control scheme
- Fixed an issue with the Quest Log that could appear in Photo Mode
- Fixed Ubisoft Club items not appearing as OWNED when returning to the Store after acquiring them
- Fixed an update issue in the Gear menu when using the Hide button
- Fixed the label overflow on the Hide button in the Gear menu in some languages
World
- Fixed various issues with flying boats
- Fixed various NPC spawning issues
- Fixed various spots where player could go through collisions
Graphics & Audio
- Fixed various visual issues occurring in HDR
System
- [PC] Added Save Results button on Benchmark Results page
- Improve overall stability of the game application
- [PC] Fixed an issue when the game remains in the background processes of Task Manager after closing it using Alt+F4

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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“[PC] Added Save Results button on Benchmark Results page”
Yeah…sure something that we need…. UbiCrap on killstreak
I just wait for complete edition or something..
But does it remove devuno?
No.
its not cracked, why would they remove it.
Kangz
great game, but horribly optimised and cpu bound. Pretty much impossible to get a stable 60fps, especially without a top of range cpu. Bizarre considering they can get it running 30fps on the POS Jaguars found in consoles
Impossible 60 FPS you say? At what resolution?
I have a 5820K OC’d to 4.5 GHz (admittedly decent CPU)
I also have a 1080 Ti liquid-cooled and OC’d by +200MHz (admittedly a nice GPU)
But it ain’t impossible to achieve 60 FPS, even at 3440 X 1440 (about 65% of 4K). I’m fluctuating between 65 and 90 at that res on the highest settings.
The term I used was pretty much impossible, by which I meant you require an exceedingly powerful cpu to get to above 60fps.
It seems disproportionate to requirements of consoles to get to 30fps.
I7 is hugely more capable to manage only double frame rate.
Also from benchmarks I’ve seen the maximum frame rate achievable doesn’t increase proportionately with cores and threads and sends to top out with only minimum actually increasing.
Something isn’t right.
wat, you have two accounts?
Well the maximum frame rate achievable isn’t going to be limited by cores and threads if the GPU is already maxed out.
My 5820K is being pushed to its limits in this title, but it’s not quite 100% maxed out, however, my 1080 Ti is maxed out at all times so anymore CPU power will not make a difference in the frame rate I’m getting. What GPU are the benchmarks you’re referring to using?