Assassin's Creed Mirage new artwork-2

Assassin’s Creed Mirage will support NVIDIA DLSS 2 and AMD FSR 2.0 at launch

Yesterday, Ubisoft shared a PC features trailer, indicating that Assassin’s Creed Mirage would be only supporting Intel’s XeSS upscaling tech. However, in a blog post, Ubisoft clarified that this new AC game will also support NVIDIA DLSS 2 and AMD FSR 2.0.

As Ubisoft stated:

“You’ll also be able to leverage features like Intel’s AI-assisted XeSS Super Sampling, Nvidia DLSS, or AMD FSR to upscale resolution while enabling hardware to pump out more frames per second.”

So there you have it, everyone. Assassin’s Creed Mirage will support all available PC upscaling techniques, something that will obviously please everyone.

Assassin’s Creed Mirage is an homage to the series, and a particularly special tribute to the first Assassin’s Creed. Inviting players to immerse themselves in a magnificent ninth-century Baghdad at the peak of its Golden Age, Assassin’s Creed: Mirage will offer a narrative-driven action-adventure experience with a modern take on the parkour, stealth, and assassination gameplay elements that have defined the franchise for over fifteen years.

From what we know, this new AC game will skip Steam at launch and will be available on Epic Games Store and Ubisoft Connect. And, for those wondering, Ubisoft has not shared yet its official PC system requirements. Lastly, the game will be using both Denuvo and VMProtect.

Ubisoft will release Assassin’s Creed Mirage on October 12th!

17 thoughts on “Assassin’s Creed Mirage will support NVIDIA DLSS 2 and AMD FSR 2.0 at launch”

    1. Real-time raytracing in games sucks.

      RTX is just Nvidia’s CUDA implementation of unbiased path tracing used in offline 3D programs bolted onto games.

      It’s a redneck solution that is completely pointless for games.

      The result is that raytracing is slow, raytracing can’t do caustics at all, raytracing can’t deal with degenerate meshes or elongated triangles, so you have to redo half your assets. It sucks.

      To get decent global illumination in games you would need a very biased type of monte carlo photon mapping that can do caustics properly, but RTX cards were not built around photon mapping.

      RTX is a gimmick. The only times it gets implemented is when Nvidia or AMD pay developers ***tons of money. No developer wants to deal with raytracing.

      1. Considering that even Pixar uses NVIDIA’s workstation-grade Quadro GPUs in order to benefit from real-time path-tracing in their in-house 3D software running on Linux during the production phase of their CGI movies because it gives them results that are close enough to the final offline render, I’d say you are wrong…

        But I’m sure you actually know better!

    1. Do you still preorder digital games ? From Ubisoft ?? In 2023 ??? Like seriously the EGS exclusivity is your only red flag ?

  1. i dont care about the game i just wanna point out something because it bugs me, look at the picture at the top of the article, it looks like this guy was holding a gun and was from ghost recon and they photoshopped the medieval stuff on him 😀

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