Asphalt 9: Legends has over 4 million downloads in just a week on all platforms

Gameloft has announced that Asphalt 9: Legends, the latest entry in the multi-awarded Asphalt franchise, has been downloaded more than 4 million time in less than one week after its launch on July 26th on all platforms.

The millions of players who chose to download Asphalt 9: Legends rated it 4.6 stars and above on most stores in the world, crowning it as the gold standard among mobile racing games. And beyond the praise of the players, the game also received a premium featuring by the stores! Asphalt 9: Legends was selected as the Editors’ Choice by Apple and appeared in the “Game of the Day” category in most of the App Stores in the world. The game was featured as well on the App Page of Google Play in the USA and most of European countries.

Alexandre Pelletier-Normand, Executive Vice President Production at Gameloft, said:

“We are proud of this dazzling achievement of Asphalt 9: Legends, marking the culmination of years of passionate work. This enthusiastic response shows once again the expertise of Gameloft in delivering the best mobile game experience. We thank our users for their trust, as they are our inspiration to keep surpassing ourselves.”

Asphalt 9: Legends, the latest entry in the world’s most downloaded mobile racing franchise, brings back the fun of arcade racing games and takes it to the next level, blurring the line between mobile and console graphics and integrating a strong multiplayer and social feature set.

Those interested can download this free to play racing game for the PC from the Microsoft Store!

Asphalt 9: Legends - Official Launch Trailer

16 thoughts on “Asphalt 9: Legends has over 4 million downloads in just a week on all platforms”

  1. – freemium
    – mobile port
    – Microsoft Windows 10 Store
    – Microsoft UWP
    – Gameloft (founded by Ubisoft, owned by Vivendi)

    So much to love! ?

    1. -Is fun to play even without making any ingame purchases.

      Literally the only reason you need to like a “game”.

    2. I’ve been playing it. It’s actually a decent time. I’ll not spend any money on it, but I’ll get some fun until I hit that point.
      I can’t enable AA for some reason though…

        1. Strange. I’ve been lucky to have avoided that problem. It may just be a matter of overwhelming numbers from their rapid success. Hopefully that will be sorted out soon for you.

      1. They probably used UWP to speed up the porting process. It still runs as an app on Windows. It likely saved them a ton of cash, time, and royalties.

  2. As long as you dont want to play a full, real game there’s some cutesy “fun” and how they gitcha – turning a $10-20 game into hundreds of $s per user on average. Tripled profits from microtransactions now, remember? Nickel and dimed to death gambling marketplace. I’d rather go to Vegas should I feel the need to lose my money. Yeah pass.

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