Artomatix has announced a new application of its ArtEngine product for studios that is set to fundamentally change how 3D content is being created, with the news that they now support the synthesis of full PBR materials directly on the surface of a 3D mesh. This allows ArtEngine from Artomatix to cut model texture time by as much as 90% and enables 3D artists to mass produce unique variations of textured models.
Artomatix CTO Dr. Eric Risser said:
“This innovation is fundamentally different from the way texture artists apply materials onto their 3D models today. On-model synthesis allows the artist to direct the high level properties of the material. Any desired material can be processed using the ArtEngine AI to generate a full PBR material over the surface of the mesh, taking UV space into account to create a new unique texture that looks organic, while avoiding seams, even on very sophisticated materials and shapes.”
Risser, whose PhD was earned on this topic, continues:
“On-model synthesis is radically different. There are two main benefits. First, this feature reduces the time it would take an artist to texture a model by 80-90%. Second, it isn’t limited to one-offs, it can mass produce infinite unique variations of the textured model. This dramatically speeds up workflows, and allows artists to easily bring the richness and variety of the real world into their digital spaces.”
Artomatix has been working with a number of AAA studios over the past 6 months seeking ways to fundamentally update the way they texture their models. Their aim has been to help automate digital creations with minimal overhead or disruption to the artistic workflow. Using AI powered by NVIDIA GPUs, Artomatix’s on-model material synthesis has achieved a fast and flexible way to speed-up the creative 3D artist toolkit without taking control away from the artist.
Current workflows are dominated by manual painting which is powerful but labor intensive. While there are a few planar projection techniques that can help speed things up, such as tri-planar, they can lead to repetitious features, seam artifacts, stretching and don’t really lend themselves to artistic controls. On-model synthesis, which is just one of the many AI driven features of the ArtEngine Studio product, makes painting in 3D space quick and easy.
John Ison, Director of Media & Entertainment Partnerships at NVIDIA concluded:
“We are excited to see this latest application of Artomatix intelligence, which truly harnesses the speed of NVIDIA GPUs for AI inferencing. On-model material synthesis is the next step for game design and Artomatix is transforming 3D artistic workflows.”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Oh wow.
Tech advancements in graphics and gaming are exactly why AAA gaming companies are full of complete sh*t when they spew out their “but games cost too much” garbage to justify monetization. Just like in any STEM discipline (as in my line of work), production costs are always dropping unless we are bringing in fascinating and new products from investments in R&D – areas where gaming has become completely stagnant. Don’t fall for it. Tech hw and sw are always moving forward and gaming companies are taking consumers for a ride.
At least someone gets it.
it isn’t just garbage to justify monetization. Maybe it is sometimes, but certainly not always.
Tons of experienced game devs in various positions have said that production costs went up. I’m going to believe them rather than believe all of them are lying.
Having worked in game development since 1997, I can assure you costs have gone up dramatically, by orders of magnitude. You’re simply allowing cynicism to convince you that what you believe is true, instead of getting the actual facts. We’re not out here trying to “monetize” you, we’re trying to make a living. 90% of all games fail financially, and those are people’s jobs and livelihoods. So why don’t you ease up with this nonsense about us sitting in dark rooms ringing our hands while trying to invent ways to steal your pearls; we’re just trying to get by like everybody else.
No, its not garbage.
Tech advancements help, but games are far larger than ever before, more complex, squeezing more out finite resources and require much larger back-end, test, production and support services.
That’s without touching the increased complexity and craft going into the latest 3D models.
Games are and continue to be, good value for money when compared to other entertainment.
Dont buy IT the new turing , wait for Navi AMD on 2019 https://uploads.disquscdn.com/images/77f36407bbba327c506dea41e7a067f2cf8064e11431675ca158f687315ecf70.jpg
Stop spamming this tho, people have a brain let them use it instead of telling them what to do.
Just wait for Vega, Remember that?
Why not just keep waiting for something better your whole life and have nothing, Save heaps of money.
Life is shorter than you think, Enjoy the now!
And Söderlund gets just 20 million dollars bonus, on top of what he “earned” in 2017 (before bailing the sinking ship, LOL). That’s why you don’t get enough money.
And besides, i’m not playing that game with you. You seem to have too much time on your hands, but i don’t (i have two jobs that require my attention, or else i can’t pay my rent next month).
Here’s a new video that disassembles all those myths and perfectly proves my point in ways that i can’t do. Watch this, guys, and make your own conclusions:
***.youtube.com/watch?v=ycz3U1HDfJo
(J.Sterling: Demolishing The Excuses Made For ‘AAA’ Publishers’ Exploitative Greed)
Just replace the *** with www, because if i post a full link my comment gets flagged and deleted.