PREY releases in a couple of days and since Bethersda did not release a PC demo, a lot of fans have been wondering whether the PC version would be plagued by performance issues. Well, Arkane’s president, Raphael Colantonio, claimed that they are pretty confident that PREY won’ be plagued by the same issues that affected Dishonored 2.
As Colantonio told Gamespot, the PC version of PREY won’t be a port from the console version.
“First of all, it’s not like we first do the game on console and then in the end we suddenly port the game to PC. It starts on PC. That’s how game development works. The real reason why PC games often have problems is because there are so many permutations of hardware. Sometimes it’s timing – drivers come out the same time as our game. Something happens that makes it more challenging.”
Colantonio added that Arkane has tested the PC version of PREY on a variety of PC configurations, and that it is pretty confident that the PC version will be fine.
“This time we are, given what happened with Dishonored 2, we doubled our thoroughness in making sure that the game is going to run smoothly. At this point the game is fully ready, but that’s what we’ve been doing for the past months–a lot of tests on different configurations and making sure it works. So we’re pretty confident. You never know. But we’re pretty confident.”
Of course this isn’t the first time Colantonio claimed such a thing. Back in January, Colantonio stated that the PC version of PREY would receive some extra love.
“A bit more Q&A time, also it’s a different engine so the constraints are different. In the case of Dishonored 2 we created a new engine really, even though it’s based on idTech most of it has been redone. The risk is not the same. In the case of Prey we’re using CryEngine and it’s an engine that’s already shipped stuff before. So it’s not the same configuration. But nevertheless we are aware of the problem; we were already but it got us by surprise. This time we’ll be paying more attention for sure.”
It will be interesting to see how PREY runs on the PC platform, especially after what happened with Sniper: Ghost Warrior 3; another CRYENGINE-powered title that suffers from performance issues.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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They should release a demo when the game is out. Clearly they didn’t give us a demo because they were afraid of people data mining it for spoilers. That won’t be a problem after release and it lets people try it out before purchasing.
they don’t release a demo because they are afraid of opening a gate to piracy like it was with Voksi
this is a proof that this website is filled with filthy worms of society aka pirates
No not at all.
lol
Ignore him, he’s one of those die-hard nutters who’ll just keep trolling you into old age if you keep feeding him.
Of course and you’re at the top of the list, congratulations
dishonored 2 has a demo its not cracked.
I did not say that all the demos allow to crack the games but it is by prevention to use a security flaw in the demo itself
They don’t release demos because studies showed that games that offered a demo version were selling 50% less…
We all know it is because most titles are complete crap nowadays and the more people know about it, the less games sell 🙂
>Clearly they didn’t give us a demo because they were afraid of people data mining it for spoilers.
LOL keep telling yourself that.
Then enlighten me why did we not get a demo.
Well, the official excuse is basically “too much effort”, going by the latest post, might want to check it out.
I saw but apparently Dudebro Zero has a different reason so I’d love to hear it.
Because the game runs like trash on PC, obviously.
or the PC relevant features like mouse and keyboard settings and graphics options aren’t finished. Either way we’re looking at a bad port.
Well you’re wrong on both of them.
Performance is not a problem, but settings are sparse to non-existent (no native support for changing your FOV away from a console standard number) and the graphics are low end. Sure, if you’re going to make the game look like last-gen then it should run like last-gen. No points for that.
not buying it, cryengine games are notorious when it comes to optimization, only game that ran somewhat good on the cryengine is ryse
or Sniper Ghost Warrior 2 or SNOW or Crysis 2 or Arche Age or The Climb or Warface. “You bury your head in the sand and wonder why all you see is dirt”
Sure, but on the other hand, you’re talking about completely different engine versions; ArcheAge, Sniper: Ghost Warrior 2 & Crysis 2 both ran on CryEngine 3, whereas SNOW was on CryEngine “4”, I think. Not to mention, Crysis 2, The Climb & Warfare were all done by Crytek, which hasn’t had optimisation & performance issues with CryEngine since the Warhead expansion.
Everyone else, on the other hand…….
First of all, there was no “Cryengine 4”. Crytek went straight from 3.8.6 to 5.0.
Secondly, I don’t see what point you are trying to make by saying they are all on different engine versions. Engines version numbers are just arbitrary numbers assigned to the code that makes up Cryengine.
The difference between Cryengine 3.8.6 and 5.0 is not a groundbreaking difference (which is why the projects made in 3.8.6 are compatible with 5.0).
Even if we agree that they are on “completely different engine versions” that just proves that cryengine is optimised as all of those titles ran well regardless of engine version. And the examples I mentioned are not all; there are many more that I did not list such as Rolling Sun or Everybody’s gone to the Rapture or War of Rights. And even then, there are more examples.
It’s simple disingenuous to say that Cryengine games are “notorious” regarding optimization if a large number of Cryengine titles run well.
They dropped the numbering at one point, in favour of calling it simply “CryEngine”. Yeah, the actual releases still contained a release number, but what can I say, I’m just following Crytek’s lead on this. As I recall they did this around the time they released either 3.6, or 3.8. I forget. Either way, that’s the one I meant.
Mad Max was made on an older version of the same engine Avalanche used for Just Cause 3; Mad Max ran fine, whereas Just Cause 3 had the sh*ts – no, sorry, still has the sh*ts, as far as I’m aware, actually, so yeah, engine version matters, even if it isn’t a “groundbreaking difference.”
Regardless, I really do have to stress the importance of the engine version used, as, after all, Sniper: Ghost Warrior 3, the latest CryEngine-powered release, actually did have performance issues, & I’m guessing development on that either started around the same time as, or slightly earlier than when ZeniMax put Arkane onto the PREY reboot, so, again, just because a bunch of CryEngine 3 games ran fine, that means only so much for CryEngine “4”, &/or CryEngine V.
Does it really prove that? I wonder. Besides, even if the engine is working better than it used to now, there’s still the human variable to keep in mind, regardless. Not to mention the content. The more you modify CryEngine, the higher the chances of your sh*t getting all screwed up, as unlike Unreal Engine, CE only works great for FPSs straight out of the box. Anything else requires engine modifications, which opens the door to serious issues.
Yeah, “a large number” of which were made by Crytek, though, or just didn’t need to change anything within the Engine in order to work, or bla bla bla, bla bla bla, bla bla bla. There’s a lot of variable to keep in mind here, honestly.
He doesn’t say a damn word about the lack of a PC demo, that’s a tell that something’s up. Wait for reviews as always, folks.
“pretty confident”
‘Nuff said.
Fake news!!!
Que?
Joking that Arcane is in denial over their lackluster port.
nope, i pre-order denuvo protected games to support the team behind denuvo
Dishonored 2 is still unoptimized and these guys just moved on to Prey. Also didn’t release any PC demo and are saying not to worry. Just can’t trust these types of devs.
If anything Cryengine is a major prove that it’s going to be unoptimized.
proof*
Yeah,misspelled that one.
Different studio, actually, on a completely different continent, but nevertheless, yeah, there’s serious chances of it being f*cked up, since this is the team’s first time working with CryEngine, a game engine notorious for being difficult to work with unless you’ve specifically been trained to work with it.
Also, it’s not very flexible in regards to non-FPS games without serious degrees of modification, so if they delved into its bowels & changed sh*t, that’s another cause for concern.
Mad Max was running on an older version of the Avalanche Engine, unlike Just Cause 3, which used the latest version.
Also, Mad Max was originally intended as a PS3/X360 game, before they ported it over to the PS4/XONE, which no doubt helped its performance significantly, but either way, yeah, I think the engine version made all the difference there, much like Avalanche themselves said.
Sure, I doubt it was the only problem Just Cause 3 suffered from, but yeah, it definitely contributed, I’m thinking.
Hm, good point.
To be fair, Dishonored 2 was made by Arkane’s Lyon studio, while Prey is their Austin studio. The 2 teams work separately. But ya, his response doesn’t give me a warm fuzzy feeling by any means.
Oh crap, I know what that means!
dishonored 2 runs ok at this point, i locked the frame rate at 60 and it stays 60 on ultra setting most of the times, couple more patches and everyone should be fine
Game stutters like a mad man even at a steady 60fps. Sure just give them 6 more months, they’ll figure it out. Lulz.
it doesn’t stutter, use msi afterburner, turn of shadow cache, it runs perfectly fine on my PCs
Nevermind, saw your posts above. Sadly I have fed the resident troll :I
Did they promise additional patches? If not there won’t be any, it’s a singleplayer console game.
i’m sure there will be more patches, no doubt but i have a feeling that frame consistency issues will never be fixed completely
>i’m sure there will be more patches
This expectation is very unrealistic.
if you’re being sarcastic, there are people who legitimately think arkane is going to leave dishonored 2 in this state forever
I’m not being sarcastic. Singleplayer games get abandoned after a few months nowadays, and that’s the ones that get any patches at all. You’re kidding yourself.
Look at you! Being a little know-it-all a-hole when it’s completely unwarranted wherever you go! LOL!
at this state i doubt they leave it like this, couple more patches and they’re done
Nice try, but .. nope!
Typical Bethesda pre-release BS. I tried the Dishonored 2 demo and it ran appallingly on my GTX 960 often hitting 20fps – on the lowest settings.
Dis gon b good.
“Technical babble to redirect away from the issue.”
My thoughts exactly. Developers still think we buy this bullsh*t excuse? What the f*ck?
I think there needs to be a Watch dogs type group for gaming. I want this kind of shady PR tactics to not go unpunished. They clearly want sales and confidence back, but only via lip service and not actual actions.
I got the perfect logo for them to use;
https://uploads.disquscdn.com/images/51791372ba4b43581b65dea4aea70d2a653fdfb152db3c3987e4e165dbdc0730.jpg
In a way yeah, but I’m talking actual WD’s that have real power to punish said companies for being asshats to their consumers.
Well why didn’t you just tell me you roll like that……
….. Hang on, I’m working on a good one……..
Well, it better be or they’ll lose sales. It’s as simple as that
Guys, Bethersda is just the worst right now 😀 😀 😀 (I had to, ok?)
*Bugthesda.
Fixed it for ya ;D
“We’re more or less positive it might end up being quite positively not completely utter c***”
Where did I hear this before? …
it will run fine on console.have fun:)
>Run fine
>30 fps https://uploads.disquscdn.com/images/984e1080032f8a7030a244853dd4e7dd36eb386bf1f59a38623e81ec6e4d64ae.jpg
30? Mate, it’s CryEngine; they’ll be lucky to get double digits…..
Digital Foundry already looked at the console versions, and they do hit 30 most of the time surprisingly. I’d hope that bodes well for the PC version, but this whole demo bullsh*t makes me think otherwise.
Holy f*ck!
It’s a miracle! 😮
Agreed, except the PC versions are still better in almost every circumstance no matter how bad the port is.
Better than what Dishonored 2??? that’s some low hanging fruit…it has to be better optimized than that was.
al qaeda promise prospective terrorists 40 virgins in heaven…. reckon there’s more chance of that being true than this being true lol
Well i’ll be the judge of that.
Probably the same reason Quake Champions is running on a combination of Saber & id Tech, both; id Tech 6 wasn’t ready in time for development to start in accordance with the mandated release date, so ZeniMax said “f*ck it, just buy one.”
“First of all, it’s not like we first do the game on console and then in the end we suddenly port the game to PC. It starts on PC.”
yeah it starts on PC, just like every other game known to man dingus, what else are you going to code on, a calculator?. Every game starts development on the PC, but that doesn’t automatically mean that it won’t be gimped in any way, that also doesn’t mean that the game will be designed specifically with PC in mind, we’ve already seen this gen’s share of crappy code jobs, so it’s obvious that those bad jobs had consoles in mind rather than PC.
Also I find it funny how only a few days away from release does their pres come out to “reassure” PC gamers that they won’t get screwed over, that’s typical business 101, “assure” the consumers that they won’t get gimped a few days away so that they are likely to pre-order or buy ti day 1.
I’m not buying that PR. i’ll be waiting at least a week for the benchmark reviews to come out and we’ll then see if it’s actually a game designed for PC and not consoles.
I still think lame and obvious PR tactics like this should be punished. It’s obvious that they diligaf about the consumer and just want to give that sweet lip service just days away from release in order to make them look genuine and good.
What, you’re telling me you don’t like some PR bloke’s finger up your *ss going back & forth, in-&-out, while he whispers sweet sweet “buy our product! buy this game! buy our product! buy this game!” nothings into your ear?
What kind of a man are you, dammit!
http://i.imgur.com/sJmCmUJ.gif
Translation:
“The PC platform is the problem and not us” lol
No licensing fees associated with taking a ZeniMax-owned product & giving it to another ZeniMax-owned studio to use, unlike Unreal Engine, which needs a license to be used commercially, which means money being taken out of ZeniMax’s pocket, as far as they’re concerned.
As for the CryEngine decision; seeing as it’s ZeniMax, they probably tried to haggle with Epic Games over the licensing fees, so they told them to f*ck off (of course), which in turn, resulted in them moving on to Crytek, instead, which probably offered them a really good deal, since they seriously need the money – as they have for years now, so, yeah.
TLDR: #Greed.
I think 100% of women didn’t notice either 😛
Let’s count the more obvious lies:
1. “The real reason why PC games often have problems is because there are so many permutations of hardware”
Scapegoat. Distraction. PC exclusive games do not have a history of terrible performance issues and general bugginess, the clear pattern is that console games tend to suck on PC. The reason PC versions of console games have problems is that the console versions are prioritized and launch is decided by the readiness of the console version. Under this algorithm (finish console version as fast as possible, then ship all versions) how could PC versions of multiplats ever turn out well?
2. “At this point the game is fully ready”
That’s just insulting, Raphael. The console exclusivity of the demo tells us the PC version is troubled. Actions speak louder than words.
3. “we are aware of the problem; we were already but it got us by surprise.”
There’s no conceivable way the myriad of problems Dishonored 2 had on PC could have gone unnoticed, assuming there was any testing at all. I’m sure there was testing. It’s just that testing doesn’t help when you are explicitely told from upstairs to focus on the console versions and to ship as soon as possible.
they should’ve stayed with UnrealEngine and made dishonored 2 and prey with UE4
Actually even CIG had issues with CryEngine before they brought on all those freshly-laid-off Crytek employees, to be fair.
But yeah, I’ve been having this exact discussion with someone else in another post, in regards to how PREY can’t just be automatically considered “safe” from CryEngine issues “just because.” Hell, the latest CryEngine offering, Sniper: Ghost Warrior 3 just accentuates this issue, no matter what ArcheAge or whatnot played like.
Thanks for that link, though, I was under the impression PREY ran on CryEngine 4, since development should have started around the same time as SGW3. How interesting.
Also, yeah, CryEngine has great vegetation, lighting, etc. & some good FPS systems, but once you try to use it for something else, you start to run up against the various inevitable issues that plague this engine.
Thank God I don’t always take what people say, especially people in the gaming industry, at a face value…
Pleasantly might be going to far, but it is always nice to be surprised in such matters, sure, yeah.
Who knows, maybe the difference in the end really did come down to the engine version, since, as it turns out, unlike Ghost Warrior 3 which uses CryEngine “4”, PREY runs on CryEngine V.
I doubt its the engine version. I’m 90 percent sure it’s the difference in skill level between Arkane and CI Games. Bethesda tends to have better devs.
“Bethesda tends to have better devs.”
Than CI Games, specifically? Maybe. Than other people, in general?
Yeah, no.
Lol Well yeah, I was talking in regards to CI and Bethesda.
Alright, then 😛