There is a reason why we love the modding community. It’s not trendy and it definitely doesn’t make you smarter to say that you love mods because consoles don’t support them. No my friends, mods can bring so many changes to either the graphics or the gameplay. Damn, they can even alter the whole game if a team decides to develop a Total Conversion. In addition, a game’s replayability jumps up to higher levels even with some simply graphical mods.
And I’ll be honest here, I loved Doom 3. iD Software stated from the beginning that this third part would be a horror reboot of the franchise and it was pretty evident this from the alpha version that was leaked before the game’s release. Yeah, it didn’t have hordes of enemies but it was a quality horror FPS back then and if you played it in a dark room, you’d definitely wouldn’t encounter any problem with the lack of a flashlight.
Earlier this month we brought you some screenshots from Doom 3 modded. Wulfen’s Texture Pack with Sikkmod 1.1 fit perfectly and although this combination is quite demanding, it provides us with some mind-blowing visuals. And today, we bring you another bunch of screenshots from this combination. As before, all credits for these screenshots go to marcelus from NvNews.
Enjoy Doom 3 like never before and imagine what modders will be able to achieve now that Doom 3’s source code is free for everyone!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."