AMD’s Mantle Developer Beta Program Begins This April, Will Go Public Afterwards

During GDC 2014, it has been revealed that AMD’s Mantle program for developers will begin this April. According to the following slide, Mantle’s Beta SDK website will be opening this April. The catch here is that access to it will be limited to a select few. In short, don’t expect small indie developers to get their hands on it. Still, the good news is that after that beta program, Mantle will be available to everyone.

AMD has also announced a partnership with Crytek to bring Mantle to CRYENGINE. We’ve known for quite a while that CRYENGINE will be supporting Mantle, as both Cloud Imperium and Rebellion will be taking advantage of it for Star Citizen and Sniper Elite III, respectively.

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Enjoy and stay tuned for more!

10 thoughts on “AMD’s Mantle Developer Beta Program Begins This April, Will Go Public Afterwards”

  1. Mantle won’t last long without NVIDIA and Intel’s backing, it’s short term interest at the moment while DirectX sorts out it’s bloat and low level hardware access, which DX12 is supposed to bring.

    1. Knew I’d find you here. DirectX isn’t going to have the turn around people are expecting I think. At best I suspect marginally better performance.

      1. Same as Mantle, in order to get the best out of it you need not to be GPU or CPU bound. 7-10% performance improvement on Mantle is hardly ground breaking, DX improvements can do it.

        You will only get big benefit gains in Mantle with certain hardware configurations. You get 40% on an A10 CPU, no serious gamer would buy one of those I’m afraid because it’s CPU side is weak, ironic.

    2. All Mantle is, is DX12 beta that will be Shown at GDC on the 20th. Mantle the big undercover PR stunt to gain AMD some market share since their cpus are garbage next to intels. Funny I called this out on Fudzilla when xbox1 came out and now it turns out more leak info is spreading like wild fire about how M$/AMD are in bed tougher. While NV has been working with khronos group/valve/ on the side for OpenGL. Ether way NV will support the next DX but as for Mantle it’s no shock that anybody under EA’s flag will support it.

  2. Based on Thief’s mantle benchmark, there seems to be a trend in it’s performance. It seems to only benefit when a weak CPU is being used. That is good though because if mantle became very popular, people could buy cheaper CPUs and put more into the GPU. But the future of Mantle is looking bleak now as well because of the new DX announcement. The new DX will be better received simply because it’s not restricted to one GPU vendor.

    1. Kind of ironic isn’t it how the weak CPUs are AMD CPUs that benefit the most. The cost of an i5 over an FX CPU negates the performance difference so Intel CPUs end up beating them anyway.

      AMD simply can’t learn that raw performance wins if you do it right. AMD playing the Mhz race like Intel did with their Pentium 4 and it’s not working, NVIDIA’s raw performance is winning over AMD’s GCN monster compute semantic benchmarks.

    2. that’s the problem. you get weak cpu for your setup combined with powerful gpu and keep hoping the game you want to play in the future will support mantle.

      1. Well DX12 is planning on doing the same thing and that is going to be on both nVidia and AMD so devs will implement that in all the future games.

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