AMD FSR general feature

AMD shares official details about FSR Redstone and misleads everyone with its “NVIDIA-like” charts

AMD has just officially revealed the next version of FSR, FSR Redstone. AMD FSR Redstone consists of four main features, so let’s take a closer look at them.

Before continuing, know that AMD FSR Redstone will only be supported by the AMD Radeon RX 9000 series GPUs (or RDNA4). There won’t be support for RDNA 3 or RDNA 2.

As AMD claims, FSR Upscaling (formerly FSR 4) now works alongside other new machine learning (ML)-powered advancements like FSR Frame Generation, FSR Ray Regeneration, and FSR Radiance Caching. Together, these features deliver ultra-smooth gameplay, lifelike lighting, and cinematic detail, making every frame nothing short of extraordinary.

So, first we have the Redstone Super Resolution. This is exactly like FSR 4.0. There aren’t any changes or improvements here.

Then, we have Machine-Learning Ray Regeneration and Frame Generation. ML Ray Regeneration is similar to DLSS 4 Ray Reconstruction. This tech aims to provide a more stable and less noisy image. As for ML Frame Gen, it will be a better version of what we got in FSR 4.0. Since this is a Machine-Learning solution, it will offer better results than those of FSR 4.0 Frame Gen.

Finally, we have Neural Radiance Caching. This tech uses an ML model to learn the light behaviour and predict the scenes for efficient real-time global illumination.

For those wondering, no. AMD FSR Redstone will not bring support for Multi-Frame Gen. MFG is, right now, exclusive to DLSS 4. If I had to guess, I’d say that AMD will add it in a future version of FSR. After all, that’s what the red team has been doing all this time.

AMD claims that over 200 games will support AMD FSR Redstone by the end of 2025. However, there is a catch. These games will have partial support for AMD FSR Redstone. So, games that only support FSR 4.0 are also listed here. The games that will take advantage of the new FSR Redstone features are only a few. In short, that claim of 200 games supporting AMD FSR Redstone is as misleading as it can get.

AMD FSR Redstone-1

COD: Black Ops 7 right now supports AMD FSR Redstone Ray Regeneration. We also know that Warhammer 40K: Darktide will be the first game to support Neural Radiance Caching.

AMD has also shared some performance charts. Ironically, AMD has followed NVIDIA’s example. Instead of comparing FSR 4.0 or FSR 3.0 with AMD FSR Redstone, AMD compares Native 4K with all the features of AMD FSR Redstone enabled. So, I can only imagine that all those who criticize NVIDIA for its performance charts will also criticize AMD, right? RIGHT?

AMD FSR Redstone-2

At the end of the day, AMD is no better than NVIDIA. A lot of people have criticized NVIDIA for misleading people with its charts. And now, AMD is doing the exact same thing. So, if you still believe that AMD is the “good guy“, I have a bridge to sell you.

Stay tuned for more!

Introducing AMD FSR "Redstone" - ML-Enhanced Performance and Immersion