AMD has released a new driver for its graphics cards. According to the release notes, the AMD Radeon Software Crimson Edition 16.7.2 enables performance enhancements through support for Async Compute and Shader Intrinsics in DOOM Vulkan.
You can download this new AMD driver from here.
Here is the changelog for the AMD Radeon Software Crimson Edition 16.7.2:
Radeon Software Crimson Edition 16.7.2 Highlights
- The “compatibility mode” UI toggle was designed to reduce total power with minimal performance impact on AMD Radeon™ RX480 reference boards and has been made available to users in the Global Settings menu of Radeon Settings (first introduced in the previous Radeon Software Crimson Edition 16.7.1 driver). This toggle is in “off” by default.
- Support for DOOM (with Vulkan API) – enables performance enhancements through support for Async Compute and Shader Intrinsics.
Fixed Issues
- In the previous Radeon Software Crimson Edition 16.7.1 driver the “Restore Factory Defaults” option under Preferences of Radeon Settings Software would not set the “Compatibility Mode” UI toggle to its default “OFF” value. This is fixed in the Radeon Software Crimson Edition 16.7.2 driver. The “Restore Factory Defaults” options resets all Radeon Settings to their factory default values.
Known Issues
- A few game titles may fail to launch or crash if the AMD Gaming Evolved overlay is enabled. A temporary workaround is to disable the AMD Gaming Evolved “In Game Overlay”.
- Radeon™ Pro Duo may experience a black screen in Total War™: Warhammer with the games API set to DirectX®12 and V-Sync enabled.
- DiRT™ Rally may experience flickering terrain in some races when the advanced blending option is enabled in the games settings page.
- Some Overdrive settings may not appear in Radeon Settings for Radeon™ Fury X when in AMD Crossfire mode.
- Dota™2 may crash when using the Vulkan™ API and the user changes resolutions or quality settings.
- Battlefield™ 4 may experience crashes when using Mantle. As a work around users are suggested to switch to DirectX®11.
- Need for Speed™ may experience flickering on some light sources in AMD Crossfire mode.
- Frame Rate Target Control gaming profiles may fail to enable for some games.
- Radeon Wattman may retain settings of an overclock after it has failed. If you have failed an overclock with a system hang or reboot make sure to use the “Reset” option in the Radeon WattMan settings page when the system has rebooted.
- Low frame rate or stutter may be experienced Wolfenstein®: The Old Blood™ on Radeon™ RX 480.
- Assassin’s Creed® Syndicate may experience a game crash or hang when in game settings are set to high or greater.
- Disabling AMD Crossfire mode on Radeon™ RX 480 may disable the device in Windows® Device Manager. A workaround is to reboot the system to re-enable the device.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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And amd rocks in doom with vulkan
Yes, Nvidia and AMD already performed quite well on OpenGL, but Nvidia doesn’t improve by much on Vulkan, apparently due to poor async compute.
i got a pretty good fps boost on my 980ti, i can pretty much lock my fps at 144 on 1440p with max settings no AA. around 40fps on average boost
DSOG got 60fps with their 980ti.
That’s some hefty improvement still.
I don’t know how they’ve got 60 but i’ve got between 15-30fps on a 5930k/titanx.
Quite a boost. From 90 to 110fps + (more or less 20% increase).
I don’t think it’s about async compute this time. Async compute is used only minimal for only one feature – TSSAA. So it can’t influence performance heavily. There is another problem which we don’t know yet. maybe new NV drivers optimised for DOOM Vulkan tell us more.
“Async compute is used only minimal for only one feature – TSSAA”
FALSE. Sousa also suggested “no AA” so Async Compute isn’t used “for” TSSAA as much as it clashes with other AA modes.
You are right. I miss-noticed no AA option to have async enabled. Is anywhere mentioned for which features is async used?
Upto 200fps in OpenGL on ultra 1080p isn’t rubbish.
I’m talking about a GTX 1070 in OpenGL, it already performed well. FuryX should beat the GTX 1070 but it only can in Vulkan or DX12.
Just upgraded to 16.7.1 and Doom is running fine, except it crashes frequently. I wonder if this version reduces crashes, will test tomorrow.
I wonder if Nvidia plans on doing the same and having a driver release on Tuesday
They need a miracle driver right now, the RX480 can nearly reach GTX 1070 performance in places, I mean we are talking 10FPS off a GTX 1070.
Miracle driver? More like “subtle downgrade” driver. They’ll find a way to render Doom at less detail when in Vulkan mode, +10% performance out of nowhere and noone will complain.
You are truly an idiot if you think NVIDIA downgraded drivers. AMD tried to make the FuryX perform better by disabling AF in their benchmarks against the 980Ti. See both market bullsh*t to make their product look better.
I’ve heard of aggressive “optimization” going on in nvidia drivers more than once in the past. There is no good or bad in the race between nvidia and AMD. Just bad and bad.
One note from Tiago Sousa,Doom dev:
DOOM GL vs Vulkan on an awesome AMD 480. Heads up benchmarkers, use TSSAA or no AA (else Async Compute is disabled).
https://twitter.com/idSoftwareTiago/status/752590016988082180
Whaat? I’ve been playing without async compute then. Time to deactivate AA.
Darn, the Demo doesn’t support it. I was hoping to see what this could do…
I’ll buy the game eventually on PC, but I already played it on PS4…
RX480 is 10FPS off a GTX 1070 in Vulkan at the same place, same settings.