AMD has released a new driver for its graphics cards. According to the release notes, the AMD Radeon Adrenalin 18.3.3 driver is optimized for Sea of Thieves and A Way Out, and adds official support for Vulkan 1.1.
In addition, this driver fixes some intermittent stutter issues in Forza Motorsport 7 during gameplay, fixes flickering or disappearing objects during some gameplay in multi GPU enabled system configurations in Final Fantasy XV, and fixes a system hang on the initial splash screen in multi GPU enabled system configurations in Star Wars: Battlefront 2.
Those interested can download this new driver from here, and you can find its complete changelog below.
AMD Radeon Software Adrenalin Edition 18.3.3 Release Notes
Support For
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- Sea of Thieves™
- A Way Out™
- Vulkan®1.1 Support
- Product is conformant with the Vulkan® 1.1 Specification. Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.
Fixed Issues
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- Forza® Motorsport 7 may experience intermittent stutter during gameplay.
- Some Radeon ReLive recorded clips may experience corruption or audio distortion when played back.
- Final Fantasy® XV may experience flickering or disappearing objects during some gameplay in multi GPU enabled system configurations.
- Star Wars® Battlefront™ 2 may experience a system hang on the initial splash screen in multi GPU enabled system configurations.
Known Issues
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- A random system hang may be experienced after extended periods of use on system configurations using 12 GPU’s for compute workloads.
- Destiny 2™ may experience an application hang in the mission “Heist” on some Radeon GCN1.0 products.
- Destiny 2™ may experience long load times when the application has been open for extended periods of time.
- Radeon Overlay may intermittently fail to enable when toggled in some games.
- FFmpeg application may experience corrupted output for H264 video streams.
- Resizing Radeon Settings may cause the window to intermittently stutter.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Yo. AMD just announced realtime raytracing for Vulkan.
it will not btw.. dx 12 only… HW lvl
Doubt it , it took dx 11 over 4 years to be relevant.. devs are slow and lazy plus Vulkan is much better than dx 12 TBH… imho dx 12 is a step better than dx 10 , two steps worse than dx 11
DX 11 came out in 2009 and it became standar in 2012 , one could even argue that it became standar in 2011.
I hope devs start making their games look as good as DX in Vulkan , the performance difference is just massive if they truly develop using Vulkan to it’s fullest capacity.
just imagine Ray Tracing ilumination with tessellation , ray traced shadows and ray traced ambient oclussion in a game properly coded with Vulkan in mind, we might actually get photorealism in 60fps in 1080p right with the first gen of Volta GPU’s.
I think we will not see that till amd next gen ( after navi) around 2021/22 in full affect tbh. Look at NV GW today , it never made it to mainstream ( being used by every single game in some capacity ) and it was introduced with Batman Arkham Asylum ( PhysX) that is a long time ago. Given that this is Micro we are talking about I think we will not see “mainstream” Ray Tracing till XBOX 2 which will most likely will use AMD anyhow.
It is good to be optimistic but Mvidia stated that this is all in research stage and game implementation is ways of.