AMD logo image 2

AMD has announced and detailed FidelityFX Super Resolution 2.1

AMD has just announced a new version of its AI upscaling tech. According to the red team, FidelityFX Super Resolution 2.1 comes with lots of improvements that aim to further improve the visual quality of a game.

Going into more details, AMD FSR 2.1 now uses motion vector divergence to diminish locked pixels. Additionally, its Disocclusion logic is now able to detect disocclusions in areas with only small depth separation between objects. Furthermore, it improves upscaled output quality by turning some half-precision computations to full precision. And, alongside these improvements, FSR 2.1 packs improvements to Reactive Mask, as well as Composition and Transparency Mask.

AMD claims that the aforementioned improvements should alleviate ghosting issues, and improve overall color range and temporal stability of the upscaled image produced.

Since AMD FSR 2.1 includes significant changes to certain parts of the algorithm, developers may have to manually add support for it. In other words, you may not be able to enable it by simply switching DLLs.

You can find more details about AMD FSR 2.1 on GPUOpen. And lastly, you can find below a comparison between FSR 2.0 and FSR 2.1!

Farming Simulator 22 | 4K AMD FSR 2.1 Comparison

8 thoughts on “AMD has announced and detailed FidelityFX Super Resolution 2.1”

  1. Less ghosting is always welcome. I was actually impressed that FSR 2.0 had less ghosting in Destroy All Humans 2 than my monitor did (it was so little it wasn’t visible at the FPS my system was capable of), so to see a version with no ghosting at all would be awesome. NVIDIA needs to step up their game like this as well.

  2. Ghosting while in motion was the most apparent issue with Fsr. Good to see it getting fixed or being on par with dlss.

Leave a Reply

Your email address will not be published. Required fields are marked *