AMD has officially announced that its FidelityFX Super Resolution tech will release on June 22nd. AMD FidelityFX Super Resolution is a spatial upscaling technique that generates a super-resolution image from every input frame.
Now what’s really interesting here is that this solution will work on both NVIDIA and AMD hardware. Not only that, but NVIDIA GPUs that don’t support DLSS, will support FidelityFX Super Resolution. For instance, AMD showed the GeForce GTX 1060 receiving a 41% performance boost in Godfall.
FSR will support the three most important APIs: DirectX 12, Vulkan, and DirectX 11. Once released, FSR can be ported onto multiple platforms without restriction.
It will be interesting to see whether FidelityFX Super Resolution is as good as DLSS 2.0.
Finally, here are the key features of AMD FidelityFX Super Resolution:
Super Resolution
Major framerate boosts combined with high-quality, high-resolution graphics!
Four different quality modes proposed: Performance, Balanced, Quality, and Ultra Quality.Cross-platform
FSR is not limited to the latest GPU architectures only! It runs on a large variety of GPUs.
Wide API support for DirectX®12, Vulkan®, and DirectX®11!
Once released, FSR can be ported onto multiple platforms without restriction.Open source
In due course, FSR 1.0 will be provided here on GPUOpen under the MIT license.
Easy to integrate
The same great experience that you expect from AMD FidelityFX, with a low barrier of entry.
Full shader source code provided for a smooth and flexible integration.
Fixed and arbitrary scaling supported.Highly optimized
FSR is hand-optimized for fast performance across a wide variety of GPUs.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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so AMD give my GTX 1060 a free upgrade and I am just so happy ?
You call that blurry sh*te an upgade
FSR is hand-optimized for fast performance across a wide variety of GPUs…. Ok what gpus… Is there a list?
At least everything RX500 and later for AMD and 10 series and later for Nvidia.
AMD: GCN4 and up
Nvidia: GTX 1000 and up (Pascal)
“FSR is compatible with AMD Radeon GPUs starting Polaris and up to RDNA
2. The company is also supporting NVIDIA Pascal, Turing, and Ampere
GPUs.”
source
https://wccftech.com/amd-dlss-competitor-fsr-fidelityfx-super-resolution-demoed-on-radeon-rx-6800-xt-four-presets-massive-gaming-performance-uplift/
It’s already mentioned in the video, did you even watch it?
All these resolution upscaling technology are garbage and create garbage graphical quality IN MOTION. Only play in NATIVE resolution.
DLSS is great at 4k but it’s not perfect. Sit a little further from the screen and enjoy the extra fps. DLSS at 1440p is not great but still passable. Anything other than quality looks kinda sh**ty. Some new games have much better dlss though and It will probably be really good in the next year.
Don’t care what the reasons are, I will only play games in native resolution, I will never ever use any form of resolution enhancing feature, be it machine learning, checkerboarding or w.e garbage AMD recently came up with, super resolution? lol. Fuck all of them, if it isn’t native, it is garbage.
AMD FidelityFX Super Resolution don’t use DirectML Machine Learning. Without ML this new demo from AMD looks very blurry. It is better than bilinear scaling but much worse than reconstruction using machine learning
https://uploads.disquscdn.com/images/46141e206bc86e8ad03ed19c6abc6262b910fbf732e4badd54319f60d9e1631e.jpg
This is how you end when you want support 12 years old DX11 and multiple old GPU. Just open AMD presentation in 4K on your TV and watch how blurry is image on right side. This is huge disappointment that AMD decided to don’t use DirectX 12 Machine Learning
Without machine learning FSR is dead on arrival
Wrong. RDNA 2 have Machine Learning hardware – full support 4-bit and 8-bit integer ops like Tensor cores. DirectX Machine Learning use 4-bit and 8-bit integers instead of 16-bit float
AMD lost 2 years creating useless solution for everyone in 12 years old DirectX 11 or Vulkan. As you know both those API don’t support machine learning which is supported only by DirectX 12. On top of that they support old hardware without RT which don’t need image reconstruction at all. Useless waste of time
Full RDNA2 support hardware ML. This is confirmed
“DirectML – Xbox Series X and Xbox Series S support Machine
Learning for games with DirectML, a component of DirectX. DirectML leverages unprecedented hardware performance in a console, with Xbox Series X benefiting from over 24 TFLOPS of 16-bit float performance and over 97 TOPS (trillion operations per second) of 4-bit integer performance on Xbox Series X. Machine Learning can improve a wide range of areas, such as making NPCs much smarter, providing vastly more lifelike animation, and greatly improving visual quality”
AMD Super Resolutions should be created only for AMD RDNA2 and Nvidia RTX hardware which are only GPU supported by DirectML. This will give them quality comparable with DLSS. Instead they choose don’t use machine learning and image quality is not very good.
You can’t create good image reconstruction without machine learning. This is just impossible. This is why people should migrate from older hardware to new with support of ML (Nvidia RTX or RDNA2)
You can just rub vasaline on your monitor if you want to get a free “upgrade” like this.
hope it is competitive enough. it would a big positive move for the consumers benefit.
No, it is not. AMD version don’t use machine learning so final result is blurry. There are already a lot of great memes about AMD FSR. This will be most useless new technology in recent years
https://uploads.disquscdn.com/images/3e618336ae0c23ddd40b4929db048f2c1f2691e108cc650500d86b1d32cee3bd.jpg
let’s wait and see it in action.
I do think this gives us reason to be skeptical of final image quality but lets wait for in-depth comparisons with native resolution and DLSS before we make conclusions.
It doesn’t take a brainiac to realize that it’s not going to be sharp without Ai machine learning. There is no other way to recreate detail lost with lower resolutions. Anyone with discernment could see this coming from miles away. Why do you think they only showed a single image for this INCREDIBLE technology. Even DLSS doesn’t look that great besides quality mode on 4k.
I’m not sure what you think I’m expecting.
This isn’t gonna be as good as DLSS, everyone knows that.
But this isn’t the first upscaling algorithm and they can do a pretty good job compared to internal resolution sliders that are currently used in PC games and some games don’t even have that.
You’re plain wrong in saying they just showed a single image. There’s a video comparison on their youtube channel…
It looks way better on that video, even if still visibly worse then native.
But youtube compression is getting in the way although its affecting both native and FSR so its hard to draw conclusions.
Will wait for the release to really form an opinion, but any improvement is good, even more so to extend some older gpu life expectancy.
Bravo, well done!
Im really interested in trying this on my GTX 1080 that im rocking…would be happy with a ~15% performance boost atleast!
Im really interested in trying this on my GTX 1080 that im rocking…would be happy with a ~15% performance boost atleast!