Aliens: Colonial Marines – New Patch Improves AI & Addresses Melee Encounter Animations

Aliens Colonial Marines
As promised, SEGA and Gearbox have released a new patch for Aliens: Colonial Marines. This update will be auto-downloaded next time you start the Steam client and you can view its complete changelog below. According to the release notes, this patch comes with various improvements to the AI and addresses – among other things – the game’s melee encounter animations.
Aliens: Colonial Marines Update Changelog:
General
• Adjusted melee encounter animations
• Various AI Improvements
– Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings
– Fixed an issue that could cause Xenos to walk upright on ceilings
– Adjusted Lurker AI to retreat a bit after a close encounter
– Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
– Fixed a bug where AI would still be targetable by Xenos while incapacitated
• Changed the close encounter lighting to fade out instead of abruptly turning off
• Addressed an issue where player weapons would possibly continue to fire during melee encounters
• Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
• Adjusted the attack angle for the Xeno tail stab to prevent stretching
• Addressed an issue where Xeno gore effects would occasionally play twice
• Addressed an issue with the ‘Eat This!’ achievement from not being unlocked when using the double-barreled flush gun
• Addressed a rare crash bug when using interactive objects
• Addressed an issue where the motion tracker ping would play when you didn’t have a motion tracker available
• Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly.
Campaign
• Adjusted “Recruit” difficulty to be easier. (Other difficulty options have not changed)
Versus
• Adjusted a broken Extermination Point in Excavation
• Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
• Addressed an issue that wouldn’t let you select spectator cameras when joining games in progress

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email