Alan Wake 2 4K Screenshots-4

Alan Wake 2 will have full Ray Tracing/Path Tracing on PC

NVIDIA and Remedy have announced that Alan Wake 2 will have full Ray Tracing (or in other words, Path Tracing) on PC. Powered by the Northlight Engine, this will be the second major triple-A current-gen game that will offer path tracing on modern-day GPUs (the first one was obviously Cyberpunk 2077).

This shouldn’t really surprise anyone. After all, CONTROL was one of the first games that extensively used Ray Tracing on PC. NVIDIA has always had a good relationship with Remedy, and this will benefit PC players as they’ll get a game that will look significantly better than its console cousin.

Alan Wake 2 will be also among the first games that will take advantage of DLSS 3.5. DLSS 3.5 will introduce Ray Reconstruction and promises to offer better visuals in games that use Ray Tracing/Path Tracing.

In Alan Wake 2, players will continue the writer’s story and experience Remedy’s first foray into survival horror. According to the developers, players will assume the role of both Alan Wake and a new female FBI agent. And, from the looks of it, their stories will be interconnected.

Remedy was originally planning to release this third-person action thriller on October 17th. However, the game will now target an October 27th release, meaning that it was delayed by ten days.

Enjoy the following PC trailer for Alan Wake 2 which shows DLSS 3.5 and Path Tracing in action!

Alan Wake 2 | 4K NVIDIA DLSS 3.5 World Premiere

61 thoughts on “Alan Wake 2 will have full Ray Tracing/Path Tracing on PC”

    1. are you fcking insane? 4000 series is a joke unless you buy a 4080 or 4090 which costs as much as new car and the difference between 3080 ti and 4080 is too small.

        1. DLSS 3, when implemented properly by the developer, is great. Call it marketing if you want but it’s proving to be a very effective means of significantly boosting performance

        2. Lest wait for FSR3 debut to prove it , I wish of course AMD Shows that it can actually be done outside 40 series. Back then I remember SVP (Smooth Video Project) that could increase any video to 60 FPS (or more, depends on your monitor refresh rate) with interpolation in real time. It different of course, but it shows that it can be done without AI like the 60 FPS Digital Foundry video simulation for Bloodborne back then using offline TOPAZ AI renderer

    2. You’ve got a great GPU. I would stick with it until the 5xxx series comes out. That may be as late as the first half of 2025 though.

  1. Didn’t really like the first one. If this one is more Control and less a lantern simulator, I’ll dive in.

    1. AMD is getting so far left in the dust it’s no longer amusing it’s just kinda sad. And they know how far behind they are so instead of spending the money to improve their product they’ll probably continue to pay developers to cripple their games…

          1. Left behind I see…. Like you need mirror reflections on everything, and not better ai and story. This tech offers nothing to gaming.

      1. Is this one of those “the parties switched sides” moments? Or you just that much of a newf*g you don’t remember the decades that Nvidia did exactly what you’re trying to accuse AMD of?

        1. Name for me one game, any game, that featured Nvidia specific features while forcing competing features to be excluded. That exclusion is the key factor. Yes Nvidia has always pushed for Nvidia features to be in as many games as they can muster. That’s fine. That’s competition. What they HAVEN’T done is form agreements where AMD features can’t be included. Not that AMD has even had many exclusive features of their own, but the few that have existed over the years have always been able to peacefully co-exist even in an Nvidia sponsored title

          1. Thats how fast people forget about Gamework, G- Sync and Ray Trace fiasco, and hilariously Nvidia also did it to their own GPU line up , not just to another brand.
            But both companny will always find a way to f’d up customer, so they are not you’re friend, your pal, or your bro… They just seek for your wallet and what inside it.

          2. It’s common knowledge that any game Nvidia had a hand in providing the tech or had some sort of hand in to the point their logo got plastered on the product had code that purposely made the game run like sh*t on AMD.

      2. I’m f*king PISSED that Starfield is a Sh*tMD exclusive and only has their complete f*king blurry garbage FSR2 and no proper raytracing.

    1. The game is not based on anything, it’s a original story, so the only source story is what Remedy created.
      Also, I hope, you know that there are black people in Police/FBI/CIA/Army.

      I’m also against this woke bs, but you and your mindset are on the other side of the spectrum, holy sh*t.

    2. I dont mind if it original story, didnt undermind other gender or race, or lecture us with Political agenda

    1. well yeah, this is why they push that technology, YOU WILL BUY AN EXPENSIVE CARD TO PLAY WITH UPSCALING.

    2. Control ran pretty OK back when I had a 3080 except for a couple of intense rooms would see some dips. But I feel like RT has overall been improving and moving in the right direction in terms of both quality and performance. Excited to see how this turns out. Hope they iron out the visual anomalies that were present in the gameplay videos from a couple months ago. Hell even in this Nvidia video you can see some texture flickering on Alan Wake’s back. Say what you will about the first game, it was (on PC at least) a very polished visual presentation

      1. Control looked very average and pale and ran very bad and crappy. you can delude yourself of course, but not me. unlike alan wake 1 which was boring, control was excellent in terms of game play but it sucked at performance cost and fidelity.

        1. Delude myself? Dude I own and played the game. On my system it ran around 60fps most of the time except for like I said a few areas where it would dip below that a bit. At that time I was on a 9900K with a 3080. Using DLSS running it with RT at 4K was no issue. And that was before they patched in better DLSS performance. Sounds like you’re talking about the console version friend. DF even focused specifically on Control when the 3080 came out. So you can go pull up footage of the game running just fine at that time. As for looks, that’s subjective. I won’t argue with you about how you perceived the visuals to look. But performance numbers are objective and in that regard you’re just off base

          1. You must go learn the meaning of optimization,friend. it doesn’t mean crap running 60 fps at rtx3080.

          2. Optimization means doing more with less resources. If you can’t find examples, you have a problem.

          3. Lol what a clown. People like you make PC players look bad. You said and I quote that Control “ran very bad and crappy” So, by your bizarro world standards, what would be good? Since 60fps is apparently dog sh*t now? Please explain. Is 120fps the new minimum for acceptance? 240? Get real…

          4. calling me clown doesn’t change the fact that the game’s performance sucks, it just shows that your are a dumbass who doesn’t know crap about well running games and asks me for examples.go learn more and improve your reading comprehension.i never said 60 fps is bad,i talked about performance,if counterstrike runs 60 fps on rtx 2080 it is crappy performance, got it moron?

          1. LOL he apparently also doesn’t know what running “very bad and crappy” means since apparently 60fps is now garbage according to him. In what is still to this day one of the better looking ray traced titles

    3. Aside from Quantum Break (and even that is fine, just demanding), all their games run amazingly well, lmao. The wild takes from some people.

      1. Oh again,now i remember,you are the moron who always said quantum break was fine,yeah like forcing multi-sampling in the code is optimization. You clearly need to learn, don’t waste my time. Remedy is like nixxes,average looking bad running but some idiots like to s*ck their it’s d*ck anyway.

          1. i see you are now angry as i have shown what a moron you are. go suck remedy’s d*k and praise quantum break’s bullshit multisampling loser.

    1. Terrible news, thankfully Denuvo devs are quite greedy and their subscription model means they won’t protect a game forever.

  2. You gaytracers really need to pick a word for your extraneous graphical doohickey and stick with it. Is it raytracing or path tracing now?

  3. (the first one was obviously Cyberpunk 2077)…
    I think Metro Exodus EE came first with its fully path tracing renderer (unplayable without GPU that supports it). CMIIW

  4. EGS fund some of development and the publsher, so … In perfect world of course I would like it also release on GOG at the same time…

    1. we will play it later hwen it comes to steam like id o with all games that are timed excuslive to epic. I just startd one hour ago saints row which is another epic store timed exculsive action game that released on steam 2 days ago.

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