A Valley Without Wind Released; 2D indie sidescroller with procedurally-generated levels

It’s been a while since our last look on A Valley Without Wind. This unique 2D sidescroller was in alpha phase when DSOGaming launched and we are happy to report today that the game has finally been released. A Valley Without Wind is an action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. 
A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels.
Players will be able to travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries. In addition, the world of Environ is procedurally generated, and lets you go anywhere you see and when you save one continent from an overlord, a larger and more complex continent appears.
The game adapts to how you play: as you demonstrate your proficiency, monsters upgrade accordingly. It also supports crazy amounts of character customization, meaning that you can combine a multitude of spells, enchants, and equipment to create specialized character builds.
Players will take the role of some brave adventurers. It’s not a question of IF your character is going to die, but WHEN.  Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game. Moreover, you can become a community leader as you can rescue NPCs, have them join your settlement, and construct buildings for them.
Arcen Games promises that challenges have more than one solution, each with its own pros and cons. Difficulty levels give exactly the challenge you want, from casual to hardcore on both platforming and combat independently, and new updates are arriving all the time packed with additional content, improvements, and more.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email