Super Mario 64 header screenshot

24 Player Super Mario 64 Online Available Download

One of the oldest most classic retro games is Super Mario for the Nintendo 64, due to it’s age online was a pipe dream when it was released but now that has all changed with a new mod, allowing for the game to connect up to 24 players.

Super Mario 64 Online Release Trailer

Super Mario 64 Online has been built on top of the original Super Mario 64 ROM by  Kaze Emanuar, Melonspeedruns and Marshivolt. Online allows for players to connect and choose characters from the Mushroom Kingdom and grants the freedom of the entire game. Players can clear stages together, speedrun race eachother and also battle royale if you are feeling game enough.

The nostalgia is real within this one as jumping back into a game that was made in the 1990’s makes me feel like a kid again. The creators have provided a detailed tutorial for anyone that is interested in downloading and playing, the link can be found here.

Super Mario Online 64 - Betatesting moments

Source: Kotaku

10 thoughts on “24 Player Super Mario 64 Online Available Download”

  1. “One of the oldest most classic retro games is Super Mario for the Nintendo 64
    lolwut?!

    “due to it’s age online was a pipe dream when it was released”
    Not necessarily. Online gaming had existed for some time prior to this game’s release in 1996. Nintendo’s console hardware was what made it a “pipe dream”, not the year it was released.

      1. Well, Nintendo itself provided an online network on the Famicom back in the 1980s by way of a proprietary modem purchased as an optional accessory. They did so again on the Super Famicom by way of the Satellaview accessory in 1995. Sega did so on Mega Drive in 1990 and on its North American namesake Genesis in 1994. XBAND provided online gaming to SNES and Genesis owners as of 1994. In 1996 the Apple/Bandai Pippin (the first console with a built-in modem as standard), Philips CD-i and Sega Saturn all had online gaming.

        So the technology was evidently available in 1996 and for some years prior to that. Not just on PC but on console too. So, again, it was only a pipe dream in this instance due to Nintendo’s console hardware. Three years later Nintendo remedied it with the 64DD peripheral.

        1. As I stated, XBAND for SNES and Genesis owners provided online gaming as of 1994 and in the same year as Nintendo’s game arrived three other consoles had online gaming including one that came with a built-in modem over 2 years before Sega Dreamcast and circa 3 years before Nintendo 64DD.

          Expensive access to play online requiring a subscription? Sounds like PlaySation Network, Xbox Live and (soon to be) Nintendo Network!

          The article states “due to its age”, not ‘due to the game’s design’, as you appear to have missed when reading. The ‘age’ argument for 1996 is, as I’ve pointed out, a nonsense when up to five other consoles had online gaming from 1994-96.

          1. Moot in your opinion but nevertheless relevant to the wider debate.

            The rest of your points are, to use your term, moot.

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