A lot of people were disappointed by the color grading of Oblivion Remastered. Well, good news everyone, as this Reshade Mod attempts to bring back the colors of the original version.
By using this mod, you will get a richer palette of colors than before. Plus, the game will no longer have that “brown” filter. So, this should be music to the ears of all Oblivion fans.
You can go ahead and download the Reshade preset from this link. Do note that you will also need to install Reshade, otherwise, the mod will not work.
To be honest, I’d love to see a native mod that can address this issue, and not a Reshade preset. I don’t know if this is possible. However, a standalone mod would make a lot of people happy. So, let’s hope that someone will figure out a way to create one.
To showcase what this Reshade Mod brings to the table, the modder shared the following comparison screenshots. These screenshots will give you a pretty good idea of what you can expect from it. Vanilla screenshots are on the left, whereas the modded screenshots are on the right.
Yesterday, we shared the first cool mods for Oblivion Remastered. Thus, you can download mods that can revert the Male/Female setting change. We also have a mod that can improve the graphics of the game. Plus, you can download a mod that enables every creature and NPC to catch on fire from open flames.
Our PC Performance Analysis for Oblivion Remastered will go live this weekend. The article has been slightly delayed as I’m currently benchmarking three games simultaneously.
Until then, you can check out my first tech impressions. At Native 4K/Max Settings, Oblivion Remastered runs with 40FPS on an NVIDIA RTX 5090. That’s because the game supports Hardware Lumen (which we enabled during those tests). To get framerates higher than 60FPS, you’ll have to use DLSS 4 Performance Mode or DLSS 4 Quality Mode with Frame Gen.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This mod goes way overboard with the contrast because it's trying to use colorgrading to lessen the effects of fog. This is a bad idea because fog only changes the contrast at distance, whereas a colorgrade over the whole image raises the contrast everywhere. The result is foreground shadows are way too dark and colors are too saturated. What was actually needed was a much subtler colorgrade, and reducing the actual fog ingame.
Much of that is because it's a ReShade being used very aggressively although the idea is good, instead of actually modifying the shaders themselves.
ReShade is a powerful tool, but it's still mostly just for post processing injections, whereas here we need under the surface modifications instead with subtler color grade changes and manual control over the fog.
yeah the original lighting was mostly hdr and bloom.
Kinda yeah, BUT he might tweak it or release a variant, or it will come from someone else very soon.
I still don't understand how modern devs think muted boring brown and grey scale is considered "good graphics" this is a problem in almost all games. Like seriously who looks at the brown image and goes "yup that looks good ..'
Don't forget about the ugly Unreal Engine Fog in every game.
The lower contrast there is the less you notice poor quality. Why do you think dev's love to do color filters that flattens the color peaks, blur the games with taa etc? To hide poor assets, overdone LoD's, crappy optimizations (less details that sticks out = less noticeable stutters etc).
One would normally think better hardware with time would bring better and clearer graphics games… not the reverse due to sloppy dev's (And i haven't tried this game so cant say if it fits that general category)
The Lumen Denoiser makes the game look much better, but all the usual culprits are here: Lumen (duh,) ghosting, blurs, stuttering even with a 5090.
its the same way they put body types in everything and rpg looter shooter mechanics and other modern nonsense, they are done because everyone else is doing it, so they gaslight themselves into thinking they are the correct way to do things. This is why every game looks and feels the same now.
I still don't understand how people think oversaturated colours is realistic in anyway, unless you all taking molly.
Those developers still live in the mid-2000s.
https://uploads.disquscdn.com/images/e97518229bd5c63000ef8ef41696beb0c1bc22764ccd64b2a75ad84a96ee1701.jpg
I really thought we were done with this nonsense.
I'll be trying skyblivion than this, which will also release this year. But all in all these games are like install, hours of modding, play for a few minutes, get bored, forget and uninstall.
skywind?
Was Skyrim boring to you?
https://media0.giphy.com/media/v1.Y2lkPTg5OGZmOWM5bDd5bzh0dGxkcjRuNjJ2ZW8wZ2hwdmM1M2piN2hobjA4bGozbXc4cCZlcD12MV9naWZzX3NlYXJjaCZjdD1n/5SAAa3wqlgfIu7MlXv/giphy-downsized-small.mp4
Brown Engine 5.0: stutter edition
Thanks
and HDR is messing
unpopular opinion, i dont like the original lighting, not to defend the new one. There has to be a better alternative.
Who plays the original without NAO?
Not that many people, I guess?
I mean, it has to be a recent mod, cos I sure never heard of it in the 2000s/2010s.
Back then, we had "Natural Environments", which was already very nice. I checked the Oblivion mods recently and saw NAO for the first time. It does look like a must-have mod now.
ReShade presets aren't mods.
Nice! at least we have this mod, since there is no HDR in this game.
I usually dislike overly saturated warm colors, but I have to say that Wither's ReShade preset (on Nexus too, of course) gives a certain magical feeling to the game.
It makes me realize that I don't necessarily need Oblivion to have realistic aesthetics.
Still though, the feeling of Oblivion is completely gone. Haven't tried this remaster yet, but I definitely think that it won't replace the original game.
https://uploads.disquscdn.com/images/990b67e4e5802a8ba5c82443d5f396863348b8fcc1ba0eb9bdbfb9ab0dba3e7f.jpg
I don’t know about the rest yet, but in my opinion this fixes at least the horrible “mexico filter” devs thought looked cool, the games’ graphics look ok, nothing special but well it’s a remaster…
Does the NVIDIA overlay work while playing the game? The filters in that are pretty good.
I'm waiting for character model overhauls. The player characters still look, not good.
https://www.nexusmods.com/oblivionremastered/mods/838 try this one guys! I am the author for it.