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This Cyberpunk 2077 Mod can improve Path Tracing performance by up to 40%

Modders ‘SammiLucia’ and ‘Xerme’ have released a new version of Cyberpunk Ultra Plus Engine Control Panel and Hotfixes. This mod, among other things, helps improve the performance of Path Tracing. Thus, it’s a must for pretty much everyone. So, let’s dive in and see what’s in store for you.

To showcase these performance improvements, YouTube’s ‘MxBenchmarkPC’ shared the following video. In this video, we see the game running with up to 40% better performance when using the mod. That’s on an Intel Core i7-10700F with 16GB of RAM and an NVIDIA GeForce RTX 4080.

The modders have claimed that there aren’t any major visual differences between the modded and the vanilla path tracing. In fact, they claim that the mod can improve visuals and fix many vanilla bugs. Also, the mod works on both NVIDIA and AMD GPUs. Since AMD GPUs struggle to run Ray Tracing/Path Tracing games, we highly recommend trying it if you own one.

It’s also worth noting that the mod enables an entirely new type of path tracing called PTNext. This is using ReGIRDI+ReGIRGI, which is an advancement over ReSTIRGI+RTXD. Not only that but it will reduce object pop-in. As such, you’ll now get a more stable image.

And that’s not all. The mod fixes the game’s crushed blacks by expanding the bottom of histogram. It also fixes stutters, FPS slow-downs, crashes, and out-of-VRAM problems with the vanilla game on GPUs with less than 12GB of video memory.

All in all, this is a must-have mod for those who play CP2077 in Path Tracing. Do note though that it may not be compatible with the other Path Tracing/Ray Tracing mods we’ve shared. For instance, it may not work with this mod that disables all the fake lights when using PT/RT. It may also not work with the mod that improves the path-traced reflections.

You can download the latest version of Cyberpunk Ultra Plus Engine Control Panel and Hotfixes from this link.

If you’re into Cyberpunk 2077, there are some other cool mods you should check out. For instance, you can download the Enhanced Photo Mode Unlocker. There’s also a mod that allows cars to fly, as well as other mods that can open up new areas to explore. Then we have this mod that adds a cool Grand Theft Auto-inspired Taxi Driver Mode. Oh, and don’t forget these mods that allow you to play as Ciri from The Witcher 3.

To improve the game’s graphics, you can use Cyberpunk 2077 HD Reworked or this other HD Texture Pack that improves all trees. There’s also another pack that improves the textures of almost all buildings, terrain, and environments. However, these packs don’t work together. Therefore, you’ll have to use only one of them.

Additionally, there’s a mod that adds realistic ragdoll physics to finishing moves. Plus, Law Enforcement Overhaul is a mod that enhances the game’s Police System. And there’s even a mod that integrates the OpenAI API which enables ChatGPT support. Responsive NPCs is another cool mod that enables dynamic NPC reactions. Don’t sleep on it as it can enhance your gaming experience. And finally, this mod restores 100 NPCs that were cut from the game.

Enjoy and stay tuned for more!

Cyberpunk 2077 Optimized Path Tracing Mod v5.0 - Up to 40% More FPS | RTX 4080 4K, 1440p DLSS 3.7 FG

19 thoughts on “This Cyberpunk 2077 Mod can improve Path Tracing performance by up to 40%”

  1. Looking at the video, yes the performance uplift is there. But I’m also noticing how the lights aren’t casting any color on objects. So it in fact looks worse and less realistic. Is it worth it for the performance gains? That’s another question.

    Personally I’m just going to wait for the 5090 so I can fully crank up PT with DLDSR at 4K 120+ and replay the game in all its glory.

    1. I hear ya but that RTX5090 is gonna cost ya an arm and a leg. If you can do it more power to you. But still, "cha'ching"

      1. Realistically it’s not that expensive if you’re employed in the west. Probably costs less per month than many peoples’ drinking/smoking/420 habits.

        1. Agree, depending on where you live, the price of the 4090 (soon to be 5090) is viewed differently. It's a completely different perspective when you can afford to spend $2,000 on a GPU with your single salary compared to working 5-10 months in less affluent countries. In 2006 the average salary in my country was just 250$, so even 200$ GPUs were considered expensive to me. Luckily I started working abroad in 2007 and with a 2500€ salary I was able to buy a high end PC and still thought it was cheap. I even stopped playing pirated games LOL because original copies were so affordable to me. Now I've returned to my country after the events of 2020, and although salaries are not as bad anymore, there's still a 3x difference in purchasing power, so thr RTX4090 is considered fairly expensive.

        2. Agree, depending on where you live, the price of the 4090 (soon to be 5090) is viewed differently. It's a completely different perspective when you can afford to spend $2,000 on a GPU with your single salary compared to working 5-10 months in less affluent countries. In 2006 the average salary in my country was just 250$, so even 200$ GPUs were considered expensive to me. Luckily I started working abroad in 2007 and with a 2500€ salary I was able to buy a high end PC and still thought it was cheap. I even stopped playing pirated games LOL because original copies were so affordable to me. Now I've returned to my country after the events of 2020, and although salaries are not as bad anymore, there's still a 3x difference in purchasing power, so thr RTX4090 is considered fairly expensive.

    2. Exactly my first thought. First comparison image, you can instantly see that the reflection in the window now only shows a dark room instead of the blue light shining on the ceiling. So the fix that "might even look better" seems to simply reduce path tracing

    3. Yeah, I noticed that difference right away too. But to be honest PT isnt a good way to play cyberpunk. With PT, character faces sometimes look weird (especially in the sun), some areas are wayyyyy too dark, and there is also insane ghosting in areas lit with only indirect lighting. To me PT in cyberpunk is exactly what the name suggest, a preview feature, not something to play the game with. Standard RT with psycho settings has none of these problems and it runs around 60fps on my 4080S at 1440p even without upscaling (or around 100fps with DLSS Q that does look better compared to native TAA in this particular game)

      As for DLDSR feature, I absolutely love it. The difference compared to standard TAA is absolutely massive, and not even MSAAx8 image is as good to my eyes. This is a next level AA. With standard DSR, I would have to use a 4x downsampling factor to get similar results, because anything less adds moiré to the image and pixellation. 6K is too much even for the 4080S, however DLDSR look the same as 4x DSR even at 2x downscaling factor and has no artifacts that I can see. With smoothing at 80% (at default 33% the image is oversharpened) I get absolutely perfect image, and performance is still very good even at native 4K. What's more I can use DLDSR with DLSS ballance and I still get the same image quality but performance is comparable to 1440p native, so I get perfect image quality now at no negative performance cost at all. I also like to use Reshade CAS sharpening on top of that, but that's personal taste.

      I wonder how fast the RTX5090 will be. This thing will probably run PT well even without upscaling :P.

    4. Well I wouldn't expect a huge generational increase in performance over the 4090 just like there is little generational performance gain between AMD 7000 and 9000 series CPU's (Decent efficiency gain though)

      The increase in transistor density just isn't there (Moore's Law is truly dead now) and it's going to take a major architectural change to grab large increase in performance, most likely using AI neural networks on a larger scale than currently

      1. I’m expecting a few things from the 5090.

        +25-33% rasterization performance
        +50-75% in RT/PT
        – 2x to 3x generated frames with FG at same latency as now.

        The combination of the 3 should result in a large performance increase in games that take advantage of it.

          1. Hard to know what exactly to read from that. Like how much of the performance is from raster vs RT gains and additional performance from DLSS as well as FG. I just compare the “overall fps boost” in Cyberpunk 2077 from my 3090 to the 4090 and it was massive. So raster + rt + additional generated frames are likely to end up giving much more than a 48% increase to final FPS output.

          2. Yes, that's a raster performance boost according to "redgamingtech". Add to that the much more efficient RT performance and I think it's reasonable to expect a 2x performance boost in the most demanding RT games between the RTX4090 and RTX5090.

  2. This is all nice and all, but what I would like to see is fan made quests that allow the player to explore more of night city, I dont get whay modders are jumping on that. I make mission for tdm (idtech4) so may at somepoint looking at doing this for CP.

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