STAR WARS Jedi Survivor new feature

Star Wars Jedi: Survivor Animation Stuttering Fix Mod Released

A few days ago, Digital Foundry discovered a way via which you can mitigate the stuttering animation issues in Star Wars Jedi: Survivor. And now, a mod came out based on those findings.

For those who did not know, DF discovered a custom variable that helps with camera and animation stuttering in the game. This option enables animation interpolation, something that can help reduce the load on the main CPU thread.

Normally, you can enable this hidden value via Unreal Engine Unlocker. However, a lot of users don’t really know how to use it. And this is where this mod comes in. Created by our reader Christian, this plug-and-play mod makes it possible to use this hidden value.

All you have to do is download it from this link. You’ll then have to unzip and drop the files in the game’s executable folder ( <path-to-game>\SwGame\Binaries\Win64). The fix comes enabled by default, but you can use SurvivorAnimationStutterFixLite.ini to disable / enable the fix or the logging. The mod is also compatible with Patch 9.

This patch will be a godsend for those who want to replay Star Wars Jedi: Survivor, especially if they own a mid-tier CPU. Yes, interpolation means that you’ll be getting “fake” animations. However, I’m certain that most will prefer them over the camera stuttering issues.

Do note that the game will still have traversal stutters. The main purpose of this mod is not to fix those specific stutters. However, since the main CPU thread will not be as taxed as before, you might get fewer of them.

This is something we’ve demonstrated back in May 2023. By locking the framerate at 30FPS on a high-end CPU, you can effectively reduce the load on the main CPU thread. This will completely eliminate the traversal stutters.

The reason the 30fps lock eliminates these traversal stutters is simple. At 30fps, the time it takes for the GPU to generate a frame is 33.3ms. So, in most current-gen games, modern SSDs and CPUs can transfer the data a game needs during that timeframe without issues. Since it doesn’t take more time to transfer the data the game needs for its new/next zone, the game does not drop frames and runs consistently at 33.3ms. By increasing your framerate to even 60fps, you immediately lower the time it takes to generate a frame to 16.6ms. So, if a game needs, let’s say, 25ms to load the data of its next zone from your storage to your RAM, the GPU will halt, and you’ll get a stutter.

Star Wars Jedi: Survivor was released in April 2023, and it was using Denuvo when it cameo ut. In September 2024, Respawn removed Denuvo from it. And although it came out without support for DLSS 3 Frame Gen, the devs added it to the game via a post-launch update.

Have fun!

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