Cyberpunk 2077 Path Tracing Overdrive

New Cyberpunk 2077 Mod improves the quality of Path Tracing by increasing the number of rays and ray-bounces

Schreedr has released a new mod for Cyberpunk 2077 that aims to improve the quality of Path Tracing by increasing the number of rays and ray-bounces.

This mod will make the already GPU-heavy Path Tracing effects of CP2077 even more demanding. Thus, we only suggest using this with really high-end GPUs, like the RTX 4090, at reasonable resolutions.

This mod comes in various forms. The lite version has only one ray and one bounce. As such, this version will allow you to run Path Tracing on weaker GPUs. On the other hand, the most demanding version has 6 rays and 6 bounces. For comparison purposes, by default, Cyberpunk 2077’s Path Tracing uses 2 rays and 2 bounces.

To give you an idea, our RTX 4090 was able to push a minimum of 40fps and an average of 51fps at 4K in DLSS 3.5 Performance Mode with Ray Reconstruction and Frame Generation. So yeah, don’t expect to be running its highest-quality version in any GPU that is currently available to the market.

Anyway, since this mod comes with numerous presets, we suggest downloading and experimenting with it.

Speaking of Cyberpunk 2077, we also suggest taking a look at the following mods for it. In theory, most of them should be compatible with Version 2.0. So, you can download an amazing Enhanced Photo Mode Unlocker. Not only that but this mod adds a flying mechanism to all cars, and these mods unlock/introduce other explorable areas. Let’s also not forget this amazing Metro System Mod. And finally, this mod integrates the OpenAI API which enabled ChatGPT support.

Lastly, there is a way to enable Ray Reconstruction with the game’s Ray Tracing Mode (and not its Path Tracing Mode). DLSS 3.5 Ray Reconstruction is supported by all NVIDIA RTX GPUs. And, all you have to do in order to enable it is follow this guide.

  • Launch Cyberpunk 2077 and enable ray tracing (not path tracing) and DLSS Super Resolution.
  • Exit the game. Go to your Users/Appdata/Local/CD Projekt Red/Cyberpunk 2077 folder and open the UserSettings.json file.
  • Search for the DLSS_D string and set value and default_value from false” to “true”.
  • Save the configuration file and set it as “read-only”.
  • Launch the game and play with Ray Tracing and DLSS Ray Reconstruction.

From the looks of it, Ray Reconstruction comes with a performance hit when using Cyberpunk 2077’s Ray Tracing Mode. However, it can also improve image quality, so you might want to give it a go!

Cyberpunk 2077 DLSS 3.5 Ray Reconstruction with RAY TRACING (MOD) - Graphics/Performance | RTX 3080

12 thoughts on “New Cyberpunk 2077 Mod improves the quality of Path Tracing by increasing the number of rays and ray-bounces”

    1. Yes. The “Raytracing Overdrive Optimizations” mod lets you do the same thing by just placing a single ini file and letting you modify the variables for Rays, and Bounces. It also lets you change the Pathtracing method from GRIS to RIS for a further performance boost.

  1. The mod doesn’t even properly work and you’re already posting about it.
    Your day must be so very weird. Looking around the web for mods to post articles about.

  2. Terrible software if a 90 card can’t do 4k at 60 by now, but if you want to sell more and more brute force cards it’s great, cpdr does a great job at terribly optimized games that are buggyaf, buying ip rights and silently loathing those who it sells to.

    1. CDPR gives you everything you need to make the game look good while maintaining a high framerate; DLSS, XESS, FSR (most developers only put in one), frame generation, multiple raytracing modes. That’s the opposite of terrible software.

      Pathtracing sacrifices speed of rendering for physical accuracy and can’t truly be ‘optimised’ or else it would lose the physical accuracy.

      1. Not really true. Another option beyond control of Rays and Bounces is how the Path Tracing is calculated. The game actually supports 2 methods, but doesn’t offer a menu option to change it. By default it use’s nVidia’s GRIS to calculate the PT However it also supports RIS, which is faster than GRIS and visually doesn’t look super different.

  3. Ray Reconstruction is nice for Path Tracing but it still needs a lot of training before it can work well with regular Ray Tracing. Nvidia just brought their new supercomputer online this week (And it’s a real beast) which will be able to train neural networks at a much higher speed so I expect in 2 -3 months Nvidia will release DLSS 3.6 or 3.7 that has a much better implementation of Ray Reconstruction for both Path Tracing and Ray Tracing.

    It’s going to take more than just a top GPU you also need a top of the line CPU, a 5800X3D or a 10900 isn’t going to cut it and will create a bottleneck often times before the GPU does.

    1. Hoping it’s updated a bit in time for Alan Wake 2. Cyberpunk with RR absolutely looks better than the standard path tracing but it still has some issues. They’re so close to a genuinely GOOD implementation of real time RT with little to no compromise. From there it’ll just be continuing to work on improving quality

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