Team Fortress 2 feature

Modders are porting Team Fortress 2 to Source 2 Engine

A team of modders is currently working on a port of Team Fortress 2 to Source 2 Engine. As the team noted, its ultimate goal is to remake, improve, iterate, and create a new Team Fortress experience on Source 2 engine using s&box.

“This project is a huge undertaking, we would have to consider all nitpicks of TF2 gameplay, try to rebuild every single mechanic to feel similar to the base game, but with enough dedication, I believe that we can do it!”

Now this mod is still in a really early development stage. As such, do not expect to be playing it anytime soon. Still, and since Valve is “pro-modding“, it won’t be issuing any C&D letter to the team. After all, Valve has endorsed both Black Mesa and the upcoming Half Life 2 Remastered Collection.

Team Fortress 2 in Source 2 Engine will have the exact same assets with the original version. However, and thanks to Source 2 Engine, it will take advantage of some new technologies. For instance, it will be using Physically Based Rendering.

“In Source 2, Valve made tools to automatically import and convert Source 1 assets into Source 2, like maps, materials, models, and particles. These tools really help us out since we don’t have to manually import everything. However, these tools aren’t perfect and not really made for s&box: a lot of assets need to be fixed manually.

Source 2 uses PBR instead of Phong Shading. So, I’ve been fixing many of the materials so it would look great in Source 2.”

Below you can also find the first videos from this Team Fortress 2 Port in Source 2 Engine.

Stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email