Final Fantasy 7 Remake new feature

Final Fantasy 7 Remake HD Project released, overhauls over 20000 textures

Modder ‘Altezein’ has released a must-have HD Texture Pack for Final Fantasy 7 Remake. This HD project overhauls over 20000 textures, and adds to the game some new high-quality objects.

Going into more details, Final Fantasy 7 Remake HD Project uses AI techniques in order to enhance the game’s default textures. This mod is 54GB in size, and enhances over 20000 textures.

As the modder noted:

“These include environments, characters, enemies, weapons, objects, etc. All textures below 2K have been upscaled to twice their original size!. The result enhances the texture quality for the entire game regarding the output resolution (1080p onwards).”

Additionally, this mod includes some high-quality objects/models. For instance, there are HQ sandbags, HQ objects inside Jessie’s House, a reworked Aerith’s garden with high-poly flowers, and more. Not only that, but the modder has upscaled and edited manually several skyboxes in order to fix some minor details.

You can download Final Fantasy 7 Remake HD Project from here.

Have fun!

Final Fantasy 7 Remake HD Project

10 thoughts on “Final Fantasy 7 Remake HD Project released, overhauls over 20000 textures”

  1. This just proves that Square Enix as a whole, not just CD & EM, needs FULL restructuring starting with the lame CEO down to the temp hires/contracted 3rd-party devs. ASAP!

    1. Yeah brotha, an HD texture pack holds the secrets of the universe, not just Squenix failings… s/

  2. You know you suck as a game company, when your 2 year old game, needs 20 THOUSAND textures reworked by fans.

    I’m sure the “ethics department” is working like a well oiled machine though.

    SE is such an embarrassment.

    1. You can fix the shader compilation stutter yourself by using DXVK’s unofficial async mode (need to run FF7R in DX11 mode for that to work).

      However, if you are talking about the traversal stutter, then no, there is no way to fix this because UE4 uses its own garbage-collector that causes these stutters in the first place, similar to the C#-written garbage-collector stutters you see in Unity games.

      The only way to at least mitigate them is to use a NVMe drive, preferably with a low-latency I/O-scheduler such as “Kyber”, which was developed by Facebook for their high-end Linux server farms and actually helps slower SSDs to react faster to incoming requests, too.

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