Dark Souls 2 feature 2

Dark Souls 2 gets a Lighting Engine Mod that adds Volumetric Fog and improves Ambient Occlusion and Shading

Modder ‘Ganaboy’ has released a pretty cool mod for Dark Souls 2: Scholar of the First Sin, aiming to improve its lighting system. This is a must-have mod as it can improve the game’s graphics, and we highly recommend downloading it.

Going into more details, this mod adds support for Volumetric Fog. Moreover, it updates the Lighting Model Falloff for all lights to be the more realistic fall off. Additionally, it updates Shading model to use Physically based rendering Metal/Diffuse. As a result of that, metal surfaces can now look better.

It’s also worth noting that the mod updates the Ambient Occlusion Algorithm to use GTAO. Not only that, but Ambient lighting now uses Bent normals to have better color depth.

You can download the mod from here. Below you can also find a 10-minute video from Dark Souls 2 with this mod enabled.

Have fun!

Dark Souls II NG+1

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email