And the moment has finally come. Modder ‘xoxor4d ‘ has just released the first public version of his Path Tracing RTX Remix Mod for Grand Theft Auto 4. This mod will add real-time Path Tracing to this classic GTA game. As such, it’s a must for everyone who wants to replay it. Continue reading Grand Theft Auto 4 Path Tracing RTX Remix Mod Released
Category Archives: PC Performance Analyses
Where Winds Meet Benchmarks & PC Performance Analysis
Last week, NetEase Games released its Wuxia open-world action-adventure free-to-play MMORPG, Where Winds Meet. Powered by the Messiah Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Where Winds Meet Benchmarks & PC Performance Analysis
Call of Duty: Black Ops 7 PC Performance Analysis
Activision has released the latest part in its Call of Duty series, Call of Duty: Black Ops 7. Powered by the latest version of the IW Engine, it’s time to benchmark it and examine its performance on PC. Continue reading Call of Duty: Black Ops 7 PC Performance Analysis
Where Winds Meet runs with over 110FPS at Native 4K/Ultra Settings on an NVIDIA RTX 5090
NetEase has released its new Wuxia open-world action-adventure RPG, Where Winds Meet, on PC. This is a game a lot of PC gamers have been looking forward to. So, before publishing our PC Performance Analysis, I decided to take a look at its performance at Native 4K on the NVIDIA RTX 5090. Continue reading Where Winds Meet runs with over 110FPS at Native 4K/Ultra Settings on an NVIDIA RTX 5090
Call of Duty: Black Ops 7 – DLSS 4 & Ray Tracing Benchmarks
Activision has just released Call of Duty: Black Ops 7 on PC. The game supports NVIDIA DLSS 4 and Ray Tracing out of the gate. So, before publishing our PC Performance Analysis, I decided to take a look at them. Continue reading Call of Duty: Black Ops 7 – DLSS 4 & Ray Tracing Benchmarks
Painkiller Benchmarks & PC Performance Analysis
Last month, Saber Interactive released the re-imagination of Painkiller. Developed by Anshar Studios and powered by Unreal Engine 4, it’s time to benchmark it and examine its performance on PC. Continue reading Painkiller Benchmarks & PC Performance Analysis
The Outer Worlds 2 Benchmarks & PC Performance Analysis
Last week, Microsoft released Obsidian’s The Outer Worlds 2. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading The Outer Worlds 2 Benchmarks & PC Performance Analysis
Battlefield REDSEC Benchmarks & PC Performance Analysis
EA and DICE have just released a free-to-play battle royale mode for Battlefield 6, called Battlefield REDSEC. Battlefield REDSEC allows 100 players to duke it out in one big map. Powered by Frostbite Engine, I’ve decided to test this new mode on my main gaming PC. So, let’s dive in. Continue reading Battlefield REDSEC Benchmarks & PC Performance Analysis
The Outer Worlds 2 – DLSS 4 & Ray Tracing Benchmarks
Microsoft has just released The Outer Worlds 2 on PC. The Outer Worlds 2 is powered by Unreal Engine 5, and supports NVIDIA DLSS 4 and Ray Tracing on PC. So, before publishing our PC Performance Analysis, I’ve decided to test these techs on the NVIDIA RTX 5090. So, let’s dive in. Continue reading The Outer Worlds 2 – DLSS 4 & Ray Tracing Benchmarks
Ninja Gaiden 4 Benchmarks & PC Performance Analysis
Earlier this week, Microsoft released the latest part in the Ninja Gaiden series, Ninja Gaiden 4. Powered by PlatinumGames’ in-house engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Ninja Gaiden 4 Benchmarks & PC Performance Analysis