WUCHANG 4K screenshots-1

WUCHANG: Fallen Feathers Is One of the Best-Looking PC Games, but Patch 1.4 Breaks Resolution Scaling

WUCHANG: Fallen Feathers has gotten a lot of hate since it came out. Many players are upset about how the game runs, and that’s understandable. I mean, I’ve already criticized it in my PC Performance Analysis. But, in the blink of an eye, we suddenly went to the extreme. Some people are calling it trash, saying it looks bad and runs even worse. But honestly, right now, WUCHANG is one of the best-looking games on PC.

Now, I don’t know and care if you’re doing this to increase your viewership on social media. Because, like it or not, a lot of people are acting crazy just so that they can go viral. It’s a tactic we’ve seen everywhere. From sports and games to politics. With the rise of social media, people are doing their best to get noticed. And, what’s the easiest way? Shouting and screaming like little kids.

What’s also funny here is that a lot of “PC gamers” have been asking for a game that can give them some Crysis vibes with its graphics. Well, you know what? WUCHANG can do this. Behold the game at 4K/Extreme on PC. This is what the game looks like on PC. And that’s with DLSS 4 Balanced Mode. You know, “fake 4K”. Yet it looks absolutely stunning. If you think this looks mediocre, you’re simply a grifter and nothing more. That, or you haven’t played the game on a high-end PC.

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There is no way that you can say this looks mediocre or bad with a straight face. These are easily some of the best graphics on any platform right now. This also looks WAY better than the non-path-traced version of Black Myth: Wukong. And you know what? While it looks better with richer environments and better graphics, it runs EXACTLY the same with it.

Want proof? Well, the NVIDIA RTX 4090 pushes a minimum of 38FPS and an average of 41FPS in Black Myth: Wukong. In WUCHANG, that same GPU pushes a minimum of 36FPS and an average of 41FPS. Same goes for AMD’s GPUs. The AMD Radeon RX 7900XTX runs Black Myth: Wukong with 27/30FPS, and WUCHANG with 26/29FPS.

This is NOT a game that performs horribly or a game that looks like ass. Yes, it has problems. We’ve detailed a lot of them. But acting like a little kid who knows nothing just so that you can go viral makes you look stupid. I also don’t understand how people LOVED Black Myth: Wukong but HATE WUCHANG when it comes to their graphics and overall performance. Black Myth: Wukong looks worse and runs similarly to WUCHANG. And, despite that, Wukong had Very Positive reviews when it came out, with people praising its graphics. And now people are upset with the graphics of WUCHANG? A game that looks better than Wukong? Make that make sense.

Now that’s out of the way, let’s talk about the game’s newest update. Yesterday, Leenzee released Patch 1.4, which improved performance for some devices. However, the patch also broke the resolution scaling setting. Right now, you can’t use it at 100%. We first saw this problem at 8K on the RTX 5090 with the review version of the game. But now, it happens at almost all resolutions. Also, every time you launch the game, it sets the resolution scaling to a really low setting by default.

Right now, I’m playing WUCHANG with an NVIDIA RTX 4090 at 4K/Extreme with DLSS Balanced Mode. After all, as you may know, I don’t have an RTX 5090 right now. So, with an RTX 4090, the game recommends using Performance Mode, even though I’m getting over 75FPS at all times with Balanced Mode. And here is the thing. Whenever I close and re-launch the game, it automatically lowers the DLSS Mode to Performance.

These are two bugs that Leenzee really needs to fix quickly. They also need to fix the problem with Frame Gen. Right now, the game turns off Frame Gen whenever far-away characters start talking. Because of this bug, the game is almost impossible to play with Frame Gen on.

But what about overall performance? Well, here is where things get a bit trickier. The devs should NOT downgrade the game’s graphics on Max Settings. In my opinion, they should rename the High settings to Very High. Then, they should introduce a new High setting that can run better than the Medium settings.

Like I said before, WUCHANG uses Unreal Engine 5.1.1.0. If the devs move it to Unreal Engine 5.6, the game could run a lot better. I’m not sure if that’s possible, but if it is, it could really help performance without hurting the graphics. So in my opinion, the devs should definitely think about doing that.

Overall, it’s okay to point out the game’s problems. But some people have gone nuclear without even knowing what they’re talking about. This isn’t MindsEye or The Day Before guys. Yes, the game has issues. But it’s also one of the best-looking games out there right now. If you’re looking for a game that can give you that “Crysis” vibe, this is a good one. That said, you’ll need a powerful GPU to get the “Crysis” experience. Then again, maybe not.

When Crysis first came out, people also called it trash because it didn’t run well on most PCs. Ironically, Crytek tried to address this with Crysis 2, which did not look as amazing as Crysis did. And you know what happened next? PC gamers criticized Crytek for making the PC version look on par with the console version. And now, PC gamers supposedly want a new “Crysis” game. But when one arrives, they start crying like kids for not being able to run it on Max settings on their PC. Funny how history keeps repeating itself, isn’t it?

18 thoughts on “WUCHANG: Fallen Feathers Is One of the Best-Looking PC Games, but Patch 1.4 Breaks Resolution Scaling”

  1. good points sir.its not fair.those attacks and nobody admired its crysis vibe graphics that much .it deserves much more .another game that is so pretty and underrated is south of midnight .small games with crazyy graphics .every inch is beautiful in these games

  2. Very well said, Gianni. I used to trust users' opinions, but not anymore most of them don’t truly understand what they’re talking about.

    That said, some of your own articles seem to draw attention for the very reasons you're criticizing for example, the “value for money” article regarding the RTX 4090.

    1. Well, here is the thing. I don't believe there is ANYONE who has bought an RTX 4090 at launch and is disappointed by it. That's coming from someone who went back to it from an RTX 5090.

      It came out in 2022 and it can still run all games at 4K. Yes, you must use DLSS for Lumen, but that's been always the case as it's a form of Ray Tracing. Even without Frame Gen, you can still game at 4K with 60FPS.

      I was saying that for 1440p owners, this GPU will last 8-10 years for high-end gaming (with DLSS + Frame Gen). I'm pretty confident it will last that long. 5 more years until my prediction comes true.

      To put things into perspective, the GTX980Ti is now 10 years old and it cannot run anything at playable framerates, even at 1080p. So, when you compare it to the older GPUs, the RTX 4090 was a GREAT deal when it came out.

      1. I get your point, but let’s be real, calling the most expensive GPU on the market a “value” just doesn’t fit. If someone’s aiming for a value for money build, are they really supposed to go for a 4090? That line feels like it was written just for attention. No GPU should be 2000 in the first place. You could’ve made your point with the correct use of words. You could have mention the pros and cons of going with 4090.

  3. Crysis 1 had very high system requirements. I had high end Geforce 8800 Ultra back then and I could only run the game at 30 fps with the settings turned up to very high. The graphics were however far ahead of anything else, so I didnt complained about the requirements. Even now, the jungle environment in Crysis looks very good. I recently played 'Indiana Jones: The Great Circle' with PT and thought I was seeing the original Crysis 1. Of course, if you look at the quality of the assets, you can see that Indiana Jones is more detailed. You can also see real indirect shadows and light bouncing around. However, I'm not blown away like I was when I played Crysis 1.

    https://uploads.disquscdn.com/images/4b1b0a002faed12e6216873130bd2cb74b76a3d0cc9a7bae20cfaa01e9a0b93d.jpg
    https://uploads.disquscdn.com/images/5156831f9b229c648cfccf6579d17a8d896b1c4428a8fe2e8d1c683354768fe4.jpg
    https://uploads.disquscdn.com/images/b09e5bd4153a2fc38aa27b83c519e195eecc673fc9ab2bcfc63ac2102529cd74.jpg
    https://uploads.disquscdn.com/images/0d3efd15652c0228990534abc974554dcc0d6d360292e76d934608f192de48f3.jpg
    Jungle in Indiana Jones (maxed out settings with PT).

    https://uploads.disquscdn.com/images/f3f50c4aedb97e6e38d368e0f946938b27cb88c3c2134deedc99a0f5100709da.jpg
    https://uploads.disquscdn.com/images/58d14a58fbecb067f50e1557e3ea877ceabca35d329ea08557f9e09ddeb5bb03.jpg
    WUCHANG: Fallen Feathers isn't blowing me away with its graphics, either. I'm not getting Crysis vibes, meaning I don't think I'm seeing next-gen graphics that blow everything else away. To my eyes, UE5 games look similar, and I don't think Wuchang looks much better than Black Myth: Wukong.

    1. The problem with Crysis is its inconsistency. In 2007, this obviously wasn't an issue as the game looked way better than everything else. However, there are some TODs that looked mediocre. One of them was right before the dawn, after you discover your dead ally (the first time you encounter two enemies). That TOD looks bad and everything looks flat. Or when you go inside a building and everything looks flat due to the dated lighting system. There is a reason we've gotten so many mods that attempted to overhaul all of the game's TODs.

      One way to mask those issues was to use the CVARs and make AO more aggressive. The first screenshot has custom AO values (I know because I also used them on my 8800GTX) and an exagerrated DOF that wasn't in the vanilla version.

      Then you have the pop-ins which you can easily spot. Or how flat some characters can look at certain times. Again, for 2007, these were nitpicks given how games looked back then.

      The funny thing is that if we had today's social media back in 2007, people would have taken shots from those bad TODs and share them online with captions like this <<This sh*t looks worse than PS3>>, <<You call this next-gen?>>, <<Next-gen performance for old-gen visuals>>. Pretty much what happens today, basically.

      1. Lighting inconsistencies are a typical problem with raster lighting and especially in games with dynamic TOD.

        this obviously wasn't an issue as the game looked way better than everything else

        That was my point. Even with its limitations, Crysis looked way better than any other game in 2007.

        WUCHANG is certainly a good looking game, but I just dont see similar jump in graphics compared to other modern games.

  4. It's dumb that they got rid of DLAA just because morons can't understand what graphics options to turn on and off for their low end machines.

    I know you can just add it back in the .ini files, but they shouldn't have removed it to begin with.

    1. It's a bug and it's also the weekend (you know, the devs take a break during weekends). I'm sure they'll fix it with a hotfix or a patch.

  5. Jeez, that's a lot of words to be glazing a chinajank soulslop game. Yeah the game looks good visually, but to say it gives Crysis vibes is utterly insane. I know Crysis 1 was nearly 18 years ago, but I still remember it being a monumental achievement at the time of release. It wasn't a giant leap forward in just graphics, but also in physics and interactivity. Meanwhile this game is yet another title that leverages a 3rd party engine and also tries to mimic what the Souls games do (floaty physics where broken objects stop becoming interactive after a few seconds, objects break when the MC simply dashes into them, etc). Heck, even some of the sound effects sound like they were straight up stolen from Dark Souls. There is not one thing that stands out in this title, and it'll be completely forgotten in a few weeks. The worst thing a video game can be is be utterly uninteresting, which is exactly what this title is.

  6. John, Crysis was way ahead of it's time. You know that don't you?
    Crysis vibes with this game in 2025??!

  7. I don't know what everyone is complaining about. This UE5 game runs just as bad as all the other UE5 games do …….

  8. Comparing Crysis to UE5 games ?? Wow, Thats just feel not right… Yes crysis is heavy but its scalable on lower hardware , and I even able to play it on my Radeon HD 3200 (integrated GPU on an AMD AM2+ Mainboard ) at 800×600 by tweaking the setting it provide, still looks beautiful even on that setting and resolution , and then when Im able to afford HD6850 in 2010 im replaying Crysis and more in awe than before. While todays game your screen made your games looks like on vaseline on lower setting with worse performance

  9. The game is very good looking, but Wukong in ON ANOTHER LEVEL. Not sure how can you say the opposite honestly
    Anyway, it will need some months of patches in order to run smoothly. Nothing we aren't used to, even though it should always be stressed that it shouldn't be normal

  10. The problem is UE5, and their listed hardware requirement, at maxed out there's no doubt it's so good, but to pull that off you need high end system, with low end/mainstream hardware it looks less so due to the use of aggressive upscaling at low resolution which is what most people gonna be using based on steam survey chart, and the game use what, 2070 as recommended gpu?, so people with 3060 or equivalent gpus expecting their game to run 1080p med 60, or even high with optimized settings, not all low while using upscaling at 1080p, ofc it gonna look bad, current mainstream hardware is simply not good enough for UE5

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