The remake for SpongeBob SquarePants: Battle for Bikini Bottom releases tomorrow on the PC. THQ Nordic has provided us with a review code, so we’ve decided to take a look at it and examine the state of the PC port.
In order to test the game and capture some PC gameplay footage, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers.
SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated appears to be running silky smooth on the PC platform. The game is using Unreal Engine 4, and did not tax at all our RTX2080Ti. As you can see in the following PC gameplay video, the game was running with 144fps at 2560×1440. Not only that, but our GPU was used at only 40-51%. Unfortunately, we could not force the game to run in 4K resolutions on our 1440p G-Sync monitor, no matter what.
Furthermore, SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated displays proper in-game PC prompts. The game can either display gamepad buttons or the K&M keys. Moreover, we did not experience any crashes, mouse acceleration or mouse smoothing issues; everything appeared to be working wonderfully.
SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated PC Gameplay Footage
Compared to its original version, this remake of SpongeBob SquarePants: Battle for Bikini Bottom looks great on the PC. There are new lighting effects, new textures, and overhauled objects. This is a truly great remake of the original version, and most of its fans will be pleased by it.
In conclusion, SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated runs like a charm on the PC. The game allows high framerates (though there is a cap to 144fps), and does not require a high-end PC system. The game also plays wonderfully with the mouse and keyboard. Our only gripe with the PC port is the inability to force 4K resolutions on both 1080p or 1440p monitors.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”