Last week, NACON released the standalone sequel to RoboCop: Rogue City, Unfinished Business. The game is powered by Unreal Engine 5, and it supports DLSS 4 with Multi-Frame Gen. As such, we’ve decided to benchmark it at 4K and 8K. So, let’s see how yet another UE5 game runs.
For these benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 576.88 driver.
RoboCop: Rogue City – Unfinished Business does not have a built-in benchmark tool. So, for our benchmarks, I used the police station area. This appeared to be the most demanding ones early in the game. As such, it should give us a pretty good idea of how the rest of it runs.
Teyon has added a respectable number of graphics settings to tweak. PC gamers can adjust the quality of Textures, Reflections, Shading, Shadows, Global Illumination, and more. Alongside DLSS 4, the game also supports AMD FSR 3.0 and Intel XeSS 2.0.
At Native 4K, the NVIDIA GeForce RTX 5090 is able to push over 60FPS at all times on Epic Settings. This is one of the few UE5 games that can run with constant 60FPS at Native 4K. With DLSS 4 Quality, we were able to get to framerates over 110FPS. And then, with Frame Gen, we were able to get to some ridiculously high framerates.
Gaming at 8K is also possible for those owning an RTX 5090. At 8K with DLSS 4 Performance, we were getting a minimum of 52FPS. That’s a really healthy framerate for using Multi-Frame Gen. With MFG X2, we were getting framerates over 70FPS at all times. With MFG X4, we were able to get to 150FPS.
At 8K, I noticed some really weird performance degradation when frantically moving the camera. For whatever reason, my framerate would drop really low. You can see that in my minimum framerates. This issue only occurred at 8K. At 4K, I did not have such big drops.
Other than that, Unfinished Business ran wonderfully at 8K. Now, I know what some will say. “8K gaming is a gimmick”, and “This isn’t true 8K”. Well, here are two examples in which 8K with DLSS 4 Performance looks BETTER than Native 4K with DLAA.
Here is a video from MindsEye. At 4K, you can notice a lot of aliasing in specific areas. At 8K, everything looks much better and more stable. Seriously, you don’t even need to zoom in to see the benefits of 8K. And again, this is 4K with DLAA against 8K with DLSS 4 Performance.
The next example is an upcoming title that supports DLSS 4 with MFG. On the left, we have the 4K (with DLAA) image. On the right, we have the 8K (with DLSS 4 Performance Mode). In this case, I zoomed in to showcase the visual benefits of 8K. Now, if you can’t see the visual improvements, you really need to see an eye doctor.
Bottom line is that 8K gaming can improve the visuals of your games, even when gaming at a 32” monitor. After all, that’s what I’m using. On bigger monitors, it will be even easier to see these visual improvements. Now, while 8K gaming is not a gimmick and can be beneficial, it requires A LOT of GPU power. And, honestly, if you don’t own an RTX 5090, there is no point at all in experimenting with 8K in modern titles. But if you own one, with DLSS 4 MFG, you can actually game and have a blast at 8K.
Anyway, our PC Performance Analysis for Unfinished Business will go live in a couple of days. In that article, we’ll test the game on numerous AMD and NVIDIA GPUs. So, stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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so this game runs much worse than the last one?
Yes because it looks better
by that much?
Going by gpu temps, It's more demanding than anything I've played before
But it looks and feels great to play
Can you turn off the thrice-damned Lumen in this one? That crap makes the first one unplayable for me.
Why
Because it's a horrible mess of static when the TAA is disabled. UE5 has no spatial denoising for Lumen, and I can't stand playing games with ghosting.
It's because it uses s software lumen which is console friendly SDF crap.
It has nothing to do with whether it's hardware or software. Lumen can be hardware accelerated if you have a capable GPU (I do), but it looks terrible without temporal filtering either way. It's a horrible technology.
no, he means there are two different versions of Lumen and the "software" one is much more prone to artifacts. by the way, Robocop's version of Lumen is an artifacty mess even with TAA on. it sort of flickers, even on the highest setting which performs horribly.
It's also super inconsistent, especially if you reduce the number of accumulated frames to reduce the excessive ghosting in the lighting. Vanilla UE5 TAA doesn't even ghost that bad, so I have no idea what the Hell Epic Games thought they were doing when they designed the temporal filtering for Lumen…
Nobody with an IQ above room temperature is gonna use frame gen you goofy n**a.
8K dlss performance can't be worse than 4K, as it has significantly lower fps of 56 versus 86. Therefore, it is necessary to compare 8K dlss ultra performance with 4K, so that there is at least a close fps.
DSOG = Dark side of "Nvidia" Gpus !!!!!!!!!!!!!!!!
https://media2.giphy.com/media/v1.Y2lkPTg5OGZmOWM5OXo5MGNrdmp3ZHZ6Mm43dnYxcnV4YzBzd3ZxemxkcDB2MmltY25pbSZlcD12MV9naWZzX3NlYXJjaCZjdD1n/1P6x1lqj4qop6x2MGy/giphy-downsized-small.mp4
"Anyway, our PC Performance Analysis for Unfinished Business will go live in a couple of days. In that article, we’ll test the game on numerous AMD and NVIDIA GPUs."
Thank U for your incredible efforts !!!
By The way i don't hate you personally …………..but i do hate "NVIDIA" !!!!!!!!!!!!
Do the wet floor effects still look shimmery as heck? In the original game, I tried FSR4 through Optiscaler, XeSS and TSR and it seems only TSR seems to be the best at mitigating the shimmering, but it sucks in almost all other aspects compared to the other upscalers.
in the nvidia app you can set a custom dlss mode, performance is 50% of the axis but if you`re getting such a low fps in 8k with dlss4 performance perhaps try making a custom mode with 45% or 40% of the axis and see if it`s still better compared to 4k dlaa.
The solution to aliasing isn't rendering the whole image in 8K -.-