Outcast A New Beginning new feature

Outcast – A New Beginning suffers from major stuttering issues


THQ Nordic has released a PC demo for Outcast – A New Beginning. And, since the game will come out in March, we’ve decided to give it a go, and share our initial tech impressions.

For our tests, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s GeForce RTX 4090. I also used Windows 10 64-bit, and the GeForce 551.23 driver. Moreover, I’ve disabled the second CCD on our 7950X3D.

On our PC system, Outcast – A New Beginning runs with 90-100fps at Native 4K/Ultra Settings with DLAA. The game uses Unreal Engine 4.27, and it does not support any Ray Tracing effects. By default, it also uses the DX11 API.

As the title suggests, Outcast – A New Beginning currently suffers from major stutters. At the end of the article, you can find a video from its PC demo. In this video, you’ll immediately notice the stutters. You can also spot them in the frametime graph.

Now the reason I’ve decided to write this article is so that I could raise awareness of it. Due to these stutters, the game never feels smooth. As such, I really hope that Appeal Studios will do something about them.

Do note that these aren’t shader compilation stutters. These appear to be traversal stutters. And believe me, things get REALLY BAD when using the jetpack to glide.

THQ Nordic will release Outcast – A New Beginning on March 15th. That’s almost a month from now. And, I’ll be realistic here. I’ll be extremely surprised if the devs somehow manage to resolve them before launch. So, consider this a warning.

Stay tuned for more!

Outcast - A New Beginning Demo Stuttering Issues