Microsoft Flight Simulator 2024

NVIDIA RTX 4090 runs Microsoft Flight Simulator 2024 with 60fps at 4K/Ultra Settings with DLSS Quality

Compusemble gained access to the Technical Alpha Test for Microsoft Flight Simulator 2024 and shared a couple of videos from it. And, from what we can see, the game runs with 60fps at 4K and Ultra Settings with NVIDIA DLSS Quality Mode on an NVIDIA GeForce RTX 4090.

For these first benchmarks, Compusemble used an AMD Ryzen 7 7700X with 64GB of DDR5 and an MSI GeForce RTX 4090 SUPRIM X. They’ve also installed the game on an SSD, and used Windows 11.

At 4K/Ultra with LOD Terrain at 400, there are some minor drops to 55fps at times above New York City. This is a really demanding area. Still, for the most part, the game runs with 60fps. In the second scene, the Grand Canyon, the RTX 4090 is able to hit 60fps with more ease. However, we can see that GPU usage drops at 91%, meaning that there is a CPU bottleneck in that area.

At 4K/Ultra with LOD Terrain at 200, the NVIDIA RTX 4090 gets above 60fps at all times in both New York City and Grand Canyon. Not only that, but GPU usage is higher. This is another proof that the AMD Ryzen 7 7700X cannot handle LOD Terrain at 400. So, in theory, the game should run faster on more powerful CPUs in those areas.

For those wondering, we don’t know whether the Technical Alpha Test supports DLSS 3 Frame Generation or not. Compusemble has only said that they’ve used DLSS Quality Mode. So, I assume that’s only DLSS Super Resolution.

Another interesting thing is the Internet Bandwidth requirements for these tests. At times, the game can use up to 164Mbps. Do note that this is the peak Internet speed we could spot in the videos. For the most part, the game requires less than 50Mbps. Still, this is an interesting observation.

In the second video, Compusemble compares 32GB with 64GB. On Max Settings, you’ll need 64GB in order to get a smooth gaming experience. With 32GB, you’ll get massive stutters when panning the camera. This is perhaps the only game that requires 64GB of RAM. Yes, the game is playable with 32GB. However, those stutters look kind of bad.

Microsoft Flight Simulator 2024 will be available on November 19th.

Enjoy and stay tuned for more!

UPDATE:

Compusemble confirmed that the game has support for DLSS 3 FG. In these tests, as we assumed, only DLSS 3 Super Resolution is enabled.

MSFS 2024 Technical Alpha | Performance and Internet Bandwidth Tested!

MSFS 2024 Tech Alpha | 64 GB RAM vs 32 GB RAM At Maxed Out Settings

29 thoughts on “NVIDIA RTX 4090 runs Microsoft Flight Simulator 2024 with 60fps at 4K/Ultra Settings with DLSS Quality”

  1. the 2nd video is interresting 32 Gb vs 64Gb the difference in framerate is 1 fps, although 64Gb has higher lows. Dont think upgrading from 32 to 64 is necessary.

    1. Oh wow, wait! The 1% lows are double or more in all scenes!
      I'd say there's definitely some optimization still due, 32GB which is and should be already too much for games, should never be still insufficient like that in any metric, as having 64GB has revealed here. Yep, even in a game as peculiar as this one, optimization.

    2. 32 GB should be more than enough for the foreseeable future, especially if your OS doesn't waste RAM like there's no tomorrow.

      In fact, with SteamOS 3.6 which is just around the corner, Valve is making use of a nifty Linux feature called ZRAM, which is like a swapfile inside RAM, compressed by the state-of-the-art Zstd compression algorithm.

      In practice, this allows SteamOS to hold a few additional GB inside RAM, with only a very minor increase in CPU usage, thanks to the almost perfectly scalable nature of Zstd, which can easily multi- thread over all available CPU cores and even their SMT siblings.

      Basically, think of it like this meme here, except for real:

      https://uploads.disquscdn.com/images/0b5406766817d9cec2712f4d3d47710cfde077361154dd4dfc48d4f371e4b1e3.jpg

      1. Why would anyone want to game over WINE, instead natively. The performance drop IS noticeable.

        Even if as a compatibility layer the performance shouldn't degrade much, there is also the subpar linux GPU drivers to take into consideration.

        steamdeck is tailored around linux thus the performance is good. But that doesn't stand for the rest of the computers.

        1. Nope, Steam Deck is not "tailored around Linux", it's just a bog-standard Zen 2 + RDNA 2 APU.

          If anything, it's lagging behind the latest advancements of the upstream Linux kernel because of how slow Valve's internal development pace of SteamOS really is.

          Anyway, Digital Foundry is currently working on a video about Bazzite on the ROG Ally, which is a sort-of SteamOS clone, albeit already making use of newer underlying software.

          Even though that software is still very much work-in-progress, I think the results will surprise quite a few Windows users…

          Stay tuned!

          1. Does steamdeck use amd proprietary gpu drivers or does steam release their own Are they a different branch from the mainstream amd gpu drivers? If yes , you have your answer.

  2. So, basically, the 4090 does not run the game at 60 fps 4K. Gotcha.

    I'm still baffled as to who can use this garbage. I've tried it, and just looks like garbage in many areas.

    Maybe it's the select few games I've tried it with or something, but really, unless this crap works with every game, it's just not worth messin around with.

      1. Latency and fake frames are perfect for something as slow paced as this, especially when the baseline is so demanding.

        1. The DLSS FG input lag is noticeable when playing on K+M, but on the gamepad it's impossible to notice such a small difference. Sometimes DLSS FG even decrease latency because it always forces nvidia reflex function.

          That's the case in Black Myth Wuking. I measured latency and saw 48ms with DLSS FG and 60ms without FG. For reference, PS5 games running at real 60fps have about 80-100ms of latency, yet you don't see many people crying that their console games are unplayable because of input lag.

          People who complain about DLSS FG input lag have never used it. They either have an AMD card or are using an older RTX series card.

    1. People refer to DLSS as upscaling, but that's very misleading. During upscaling process no new information is added and the image is simply resized / stretched and has the same amount of detail.

      Unlike upscaling, DLSS reconstructs the image with real detail. Technically, 4K DLSS is not the same as 4K native, but it looks like a 4K image to the human eye anyway (and sometimes even better, because TAA native blurs the image too much).

      Some people might say DLSS is not real fps and not real pixels, but I don't care if my eyes are fully convinced I'm playing at 4K and 120fps.

      https://uploads.disquscdn.com/images/56b8b402f1c8bd08ac76c7466673e64021c1c1491f48837bd7efdd28eedbb540.jpg

      https://uploads.disquscdn.com/images/efd15effa5ba3866a984ac96936a38b359dfa9764de713ceeb96c8d7272a21d0.jpg
      https://uploads.disquscdn.com/images/7936730eff753f6768c021fb88808947b565a95b7794df1cf705431e1745cf0f.jpg

      I have to post compressed screenshots because John does not allow sharing links, but the DLSS image quality looks very good without compression, like a 4K image and the performance boost is insane. I always turn on DLSS features even if the game runs at well over 60fps.

      native 4K 39fps
      https://uploads.disquscdn.com/images/5f12321cfd68c4c9ecbe8bf26923577ac5f5e2e9550622f27b202c4174df07c9.jpg

      DLSSQ 65fps
      https://uploads.disquscdn.com/images/6925ef0933989adbc35296185cc554ed3a0c92a76fa6cdc93cb60f39c2228148.jpg

      DLSSP 85fps
      https://uploads.disquscdn.com/images/8b8dd365321c9e2236c26a6deb235e3472a218d003da9d9d0f919dc4fcf431c3.jpg

      1. This factually incorrect. DLSS and other techniques add information based on their ML models of information lost when a similar image is lost. It's not perfect information, but a good guess

        1. ML models like ESRGAN (used for texture upscaling, for example) can literally add details out of thin air (based on their training and learning), but this process is extremely intensive task and would not work in real-time games.

          The difference between TSR/FSR and AI powered DLSS / XeSS is relatively small because the AI part is mainly used during the pixel merging phase to minimize the amount of motion artifacts. FSR and TSR will show more pixel breakup during motion compared to AI-powered DLSS / XeSS, but on the static image, both TSR and FSR will look exactly the same as DLSS / XeSS because they work on the same temporal data.

      2. No one is confusing anything and DLSS is nothing more than fancy upscalling, the game is not rendering at true 4K, so I would appreciate you didn’t bother me with basic nonsense.

        1. I'm talking about this technology as a professional, but I'm surprised people like you cant grasp even simple facts. Upscaling will never achieve native image quality because it cannot restore missing detail, while DLSS does exactly that. When properly implemented, DLSS actually provide better image quality than native TAA because it can increase the resolution beyond the native resolution using temporal data.

          You ask me to ignore your misinformation. I suppose I can do that, because I gain nothing by talking to clueless people like you.

          1. You not a professional of anything when you claim DLSS does magic.

            Anyone in the industry reading this would have a laught.

  3. These games are so out of touch with the mainstream. .

    The average person doesn't even know what DLSS, upscaling, or RTX means, and doesn't care about 4k.

    $300 mini-PC are now outselling desktop PC.

    Some PC developers need to look at the best selling PC, they don't have dedicated GPU, they have integrated GPU that don't show up on Steam's hardware surveys.

  4. What's more alarming is the large majority amount this game is streamed. If your internet is poor or capped, this game's frame rate will be limited by download stutters and streaming hitches.

    Also, not a sole has proven or shown this game can be decently run cached or offline.

    1. It's a little over 2.5 petabytes in size. I have had up to 700 gigs installed with the first one. Hard to cache without having to stream or download.

  5. For a slow "game" like this you could run at a relatively low native framerate (30-60 fps) and LSFG X3 or perhaps even x4 with few problems.

  6. "We ran a top tier GPU benchmark in a scenario where the results were constrained by the mid-range CPU, thereby failing to measure anything of value. Then we wrote about it."

    Er… great. Why?

Leave a Reply

Your email address will not be published. Required fields are marked *