Microsoft recently released the first official gameplay video for Halo: Infinite, showing us 8 minutes of in-game footage. Halo single player campaigns used to be linear and straightforward experiences, but Halo: Infinite actually appears to be an FPS-RPG hybrid. Halo is no longer just a shooter.
Halo: Infinite will also have some RPG elements. However, make no mistake. Halo: Infinite is still very much an FPS. The combat is slick and fluid just like Halo 5, there’s a new grappling hook, and there’s lots of nifty new guns to blast enemies with. The core combat hasn’t changed though. You’ll be exploring a huge open-world full of objectives and stuff to do.
With that being said, this article will guide you through some of the weapons/guns, and also some equipment, which this game is going to feature. Halo: Infinite, has a new grappling hook and it changes the gameplay mechanics. You can use it to swing up to high ledges for easy traversal, and access, and even use it to hook onto fuel cells to blow enemies up.
In Halo: Infinite all weapons now have 3 parameters, and attributes: weapon type / damage type / firing type. Some quick examples:
- The new VK78 Commando weapon is defined like this: ‘Tactical Rifle / Kinetic / Auto’.
- The Plasma pistol is designated like this: ‘Pistol / Plasma / Charge’.
Here’s a list of the weapons shown during the recent gameplay footage by Microsoft (some are new, not all). Some of you might be already aware of these weapon types though.









Other tools:
- Grappling Hook: Chief can use this to pull himself around the map and into enemies, or to drag items to him.
- Drop Wall: A defensive barrier that allows for one-way shooting.
- Shock device: The Campaign trailer shows off some kind of electricity deployable which stuns all enemies it passes.
Other weapons that were shown but not used:
- Needler (SMG/Kinetic/Auto)
- Plasma Pistol – (Pistol/Plasma/Charge)
- Brute Launcher (as shown in screenshots, not gameplay).
Few other Gameplay details:
- Grappling hook is coming to multiplayer, but it’ll be changed
- Clamber spartan ability from Halo 5 is still in.
- Health bars return.
- Brutes now have energy shields.
- Warthog apparently can’t be damaged but may require fuel.
- Brute grenades, sticky grenades, and frag grenades are in.
Thanks, TweakTown.
Hello, my name is NICK Richardson. I’m an avid PC and tech fan since the good old days of RIVA TNT2, and 3DFX interactive “Voodoo” gaming cards. I love playing mostly First-person shooters, and I’m a die-hard fan of this FPS genre, since the good ‘old Doom and Wolfenstein days.
MUSIC has always been my passion/roots, but I started gaming “casually” when I was young on Nvidia’s GeForce3 series of cards. I’m by no means an avid or a hardcore gamer though, but I just love stuff related to the PC, Games, and technology in general. I’ve been involved with many indie Metal bands worldwide, and have helped them promote their albums in record labels. I’m a very broad-minded down to earth guy. MUSIC is my inner expression, and soul.
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Game is so boring they had to add the ” Grappling hook ” . And its still boring.
Halo Infinite, starring Master Bionic Commando Chief
Another spoiled brat, born in 3D “gamer.”
Lol ‘game is dead’ . That’s laughable. Its Halo and its on Games pass. 10 million people already sub to it and that will grow. The majority of the people who play won’t care about the graphics just like the majority of the people who play games don’t care of 30fps / 60fps. We are the vocal minority on the internet.
Game Pass offers more than Halo…so that’s kinda a bullshit argument, 10 million people didnt subscribe for Halo…and even if they did, how many didnt (and probably wont even buy the console) after that embarrassing showcase then?
Halo will do fine and so won’t Series X. Everyone is such babies its hilarious.
What? in your world 1+1 equals 3? explain your mental gimnastics please.
Ok let me explain. The majority of people who will play Halo won’t care about the graphics. The internet is the vocal minority. It will sell millions of copies just like Last of Us 2 did despite the controversy of a few people online going ‘but mah next gen textures!’.
OK…then why with every next generation of consoles the focus, and selling point is always the “power” to deliver “amazing” graphics? your average Joe just buys the console that has good looking games and the list of contacts to play multiplayer on it. I wonder how well a The Last Of Us 3 would do after that trainwreck.
What you don’t get, is that this game, Halo of all things was made to sell consoles…it will fail at that. Not to mention the disgust people and specially Halo fans overall have for 343. With the Game Pass they can claim whatever they want about the success of the game, is not even fair. But since we talk about being fair, people seems to forget that this also releases on the current consoles, so as a crossgen title is expected to not deliver in visuals…even when is, your main IP on your system…is super stupid what they did.
I mean you’re right. Just look at Last of Us 2. Even with all the hate it got for the crappy story, boring repetitive game play, unsatisfying ending, boring characters.. it still sold millions. Just like Halo will.
you underestimate the power of people learning from their mistakes: Consumers know the power of Boycott. Also the “Get Woke Go Broke” trend.
Why the F**** do the UI elements have chromatic aberration? Seriously? Are these graphics people actually disabled? It doesn’t make any sense in any game to begin with but this is a HUD projected on chiefs helmet. Inside. He’s looking at it with his eyes. There’s no possibly explicable way there would be chromatic aberration.
They couldn’t figure out how to render the fcking UI separately from the rest of the game so that it doesn’t have the same effects applied to it?
Lol at 4ssblasted f4ggots downvoting you for speaking the truth.
https://uploads.disquscdn.com/images/a257da266b0adee176f6717ab9c43c6e5f4db694d8dbf9502a6618b4d647a5f9.jpg
The worlds most powerful console with the worst graphical performance of its best game.
And already 3 f4ggots downvoted you.
That Ravager (Brute weapon, Launcher/Plasma/Burst) weapon looks kinda bad azz though
Why make a a weapon with a bayonet with a viewmodel that does not show the bayonet?
Seriously, why the hell would you do something like that with the Ravager?