Dead or Alive 6 suffers from 100% CPU usage bug/issue, runs with 60fps even on dual-core systems


Yesterday, a lot of PC gamers got a bit worried with Dead or Alive 6’s somehow high CPU requirements. KOEI Tecmo recommended an Intel Core i7 8700 which made no sense for a fighting game, right? Well, after playing the game we can confirm that the recommended CPU requirement was an exaggeration and nothing more, though it appears that the game currently suffers from a CPU optimization issue.

As always, for our first technical impressions we used our Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, NVIDIA’s GeForce RTX 2080Ti, Windows 10 64-bit and the GeForce 419.17 driver. When we booted the game, we noticed a 100% CPU usage on all of our 12 CPU threads. We don’t know why the game is using all these threads however we were getting a constant 60fps in 4K on Max settings.

We then went ahead and simulated a dual-core CPU (with Hyper Threading enabled) and while the game still maxed out all of the available 4 CPU threads, it was still running with 60fps. So yes, if you own a somehow older CPU you should not worry about the overall performance as you will be able to run the game with 60fps. However, this 100% CPU usage may introduce overheating issues.

We’ve informed KOEI Tecmo about this so hopefully the team will release a patch that will address this issue (from the looks of it this is a bug as it makes no sense for this fighting game to be maxing out all of the available CPU threads).

Enjoy the following screenshots and stay tuned for our PC Performance Analysis!