A Plague Tale: Innocence 4K/Ultra Screenshots + First 4K Performance Impressions

A Plague Tale: Innocence is a new stealth adventure game that has just been released on the PC. As such, we’ve decided to capture some 4K screenshots on Ultra settings and share our initial 4K performance impressions.

In order to capture these 4K screenshots, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, an NVIDIA GeForce RTX 2080Ti, Windows 10 64-bit and the GeForce driver 430.53.

A Plague Tale: Innocence is a really beautiful game with some gorgeous environments. Asobo has used Megascans (photogrammetry) for its environments and thanks to this technique, everything looks great. All of the characters are highly detailed, though the lip-syncing and some animations are not that smooth. Moreover, the game does not offer any in-game option to turn off Chromatic Aberration, something that will undoubtedly frustrate a lot of gamers. Still, A Plague Tale: Innocence sports some really impressive visuals.

In 4K and on Ultra settings, our EVGA GeForce RTX 2080Ti XC Gaming GPU was unable to offer a constant 60fps experience. In the prologue, which features a really demanding area, there were frequent framerate drops below 55fps (we’ve seen our framerates dropping to 46fps at times). Of course those with overclocked RTX2080Ti models will be able to get closer to a 60fps experience, however they will still experience some drops below 60s here and there.

Our PC Performance Analysis for A Plague Tale: Innocence will go live this weekend, so stay tuned for more. Until then, enjoy the following screenshots!

11 thoughts on “A Plague Tale: Innocence 4K/Ultra Screenshots + First 4K Performance Impressions”

  1. Blurry Screen Fix Open with text editor enginesettings

    C:UsersusernameDocumentsmy gamesA Plague Tale Innocenceenginesettings

    Change setting 0 off/1 on .After you make changes ,right click on enginesettings ,go to properties and set as read only.
    {DOF
    Enabled 0
    Quality 3
    }
    {MotionBlur
    Enabled 0
    Quality 3
    }
    {PostProcess
    Enabled 1
    EyeAdaptation 1
    ColorGrading 1
    Sharpen 1
    Fringe 0
    LensDistortion 0
    Dirt 1
    LensFlare 1
    FilmGrain 0
    Vignette 0

  2. A Plague Tale: Innocence is an amazing game which sadly doesn’t support Ultrawide (neither Gameplay nor Cutscenes).

    You can easily fix this by Hex Editing the Game and changing all 39 8E E3 3F Hex Values with 8E E3 18 40 Hex Values (for 3440×1440; 26 B4 17 40 [instead of 8E E3 18 40] for 2560×1080; 9A 99 19 40 [instead of 8E E3 18 40] for 3840×1600).

    Now you can enjoy both Gameplay and Cutscenes (aswell as the HUD) in 21:9 (even the Main Menu works).
    Sometimes the transition between Loading Screen and Cutscene glitches out with red bars on the side but it shouldn’t be too worrying (since it lasts only for the duration of the Loading Screen).

    If you don’t know how to Hex Edit:
    Just download HxD — Open HxD — Press Control O — Choose the Game’s Exe (”APlagueTaleInnocence_x64” in steamapps/common/APlagueTaleInnocence) — Press Control R –Go to Hex Values (on top) –Search for 39 8E E3 3F and change it with 8E E3 18 40 –Activate Search direction all — Press Change everything (bottom middle) — (should change two values) Now go to the top left and save it where the normal exe is, changing it with the old one. If you have problems just repair the Game via Steam.

  3. “Way better”? I disagree.

    I prefer my stories to be interactive. Ever since i read a tonne of books as a kid, i always wished i could get “inside the book”. Now we can do exactly this – with video games. Or even better – in VR.

    Don’t forget that the medium of video games is still in it’s infancy.

    1. From what I see, games try to simultaneously tell a good story and be packed with “arcade action” (have a typically “video-gamey” gameplay, with all its artificial, unnatural things like difficulty curves), so it often looks like they suffer from some kind of an identity crisis as soon as those two formulae clash. Sometimes I almost wish devs would simply forwent the story and focused entirely on gameplay.

  4. I agree, seems like game devs are often trying to hit two birds with one stone and it ends up looking weird. Games have WAY too much killing and action (or events inevitably leading to those things) to be able to equal to movies, let alone books, in the story department. They are basically like pr0n but with killing instead of s3x. Both leave that “we all know how it’s gonna end” feeling. 😀

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